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10 Yard Fight is the first slightly realistic American football video game ever developed and released.
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
American Football, the intense game where muscle, brains, and passion collide. Whether playing yourself, or just watching others, you can't help but get into the 10-yard fight!
Offense tries to advance as far as they can towards the goal line. However, defense is ready to stop you with as many as 183 starting formations and as many as 133,407 plays they're trying to get yardage and win the game too! Size up each play slyly, yet quickly, and make a charge for the goal line! The game gradually gets harder as you get better. You start playing high school, then college, then pro, then play off, and finally Super Bowl level football.
Come up with game-winning strategies and nice moves for both offense and defense. So get on the gridiron and fight, fight, fight!
The game follows the basic rules of baseball, but there are several upgrades since the game takes place in the year 2020. The most obvious difference from real baseball is that some of the characters in this game are robots. All the human characters are equipped with powerful armor, computer sensors, and jet-packs for improved offense and defensive skills.
Gather up wrestling fans! Take your pick of 10 promising wrestlers and go for the world title of wrestling but be aware that these guys are not shy about fighting dirty! Features solid graphics & music, diverse types of arenas (some of these with additional dangers such as electric ropes!), fast & furious game-play & a few surprises such as secret special moves as well as some 'fun' toys such as clubs & tasers! Do you feel brave enough to venture into this ring?
720 Degrees is a Skateboarding game, developed by Game Brains and published by Midway, which was released in 1999.
It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and more through four levels of difficulty, picking up loose cash, earning money through events, and finally, earn a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive.
As the jammin' skateborder you know you are, you,ve got to test your skills in the toughest course any skateboarder has ever seen. You start off with a hundred bucks in your pocket, your trusty skateboard, and the awesome moves you've learned along the way. Find your way around the park while dodging kamikaze cars, looney thugs and killer bees. You've only got a short amount of time to work your way through each one of the four levels, or classes, of difficulty. Show off your hot moves, and rack up points to earn tickets to the parks. If you're lucky, you might find some lose bills lying around. Scoop 'em up. You know you'd like to get the dough to buy those cool duds and some of that hot equipment.
"It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and more through four levels of difficulty, picking up loose cash, earning money through events, and finally, earn a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive."
Gameplay: The game begins with the player controlling a skate-rat skating around a middle-class neighborhood using common objects as ramps for jumps.
The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer.
The player(s) get to play in either exhibition, tournament, or in the all-star mode. The view is from a left-right perspective and the national flags of several European countries are used in the game. In the game mode "You're a Hero," the player must make miracle plays that either win and/or change the game. The kick-off is doing using 3D graphics with the camera showing the spectators in the grandstand.
This game is a sequel to J.League Soccer Prime Goal 2 and J.League Soccer Prime Goal, which were both developed by Namco. ~courtesy of Wikipedia
ABC Monday Night Football lets you play as one of 28 teams in a Season, Exhibition or Two Player contest. Select from four running plays or four passing plays to guide your offense, with the option to change your playbook before each game or during halftime. Defense involves selecting the offensive play you think the opponent is going to run and trying to stop it. The game is played from a vertical perspective of the field without requiring the use of passing windows to spot open receivers.
Statistics and season progress are saved to battery, so you don't have to worry about writing down long passwords. ABC Monday Night Football also features the digitized speech of Frank Gifford, instant replay, and special Super Plays, which involve rapidly tapping the button while a cinema shows your receiver or running back in action. Only two Super Plays are allowed per half, however, and the defense can counter them by tapping the button faster. While neither the NFL nor NFLPA licenses were acquired for the game, teams and players closely follow their professional counterparts from the 1992 season.
Aim for the Ace! is a story-driven tennis Super Famicom video game for girls, based on the manga of the same name. It was developed by Nippon Telenet and released on December 22, 1993. The main character has to win the love of an older student by winning in a tennis tournament. The object in the game is to beat the opponents while trying not to get distracted by the early 3D rotational graphics. There is even a practice mode for younger girls who wish to brush up on their tennis skills before taking on the real competition. ~courtesy of Wikipedia
This racing game challenges you with everything from Go Karts and snowmobiles to IROC and Indy race cars. If you do well throughout the courses you'll get to face Al Unser jr in the annual Molson Indy Vancouver championship. There is a practice mode but the final race is absent.
In the Game Boy game Alien Olympics 2044 AD, extraterrestrials perform unorthodox Olympic-like events in the year 2044. Lighter gravity allows the athletes to perform better than on planet Earth. The events are: 100 Qbits Sprint, Laser Leapin, Big Bounce, Laser Skeet, 200 Qbits Splurge, Lunge Leap Splat, Toxophilly, Flob Flop, Sabre Sling, Survival, Alien Hurl, Laser Skeet 2, Jetpack Tag, Lizard Leap, and Wall Jumping.
An American football arcade game released by Leland in 1989. One of the main differences between it, and its predecessor, John Elway's Team Quarterback is that it was the first (and possibly, only coin-op game to allow users to select from a list of "college" teams in addition to "pro" teams representing the 26 cities/regions which had NFL teams at the time. It is also the only game in the series to allow users to purchase power-up items such as "beef" (for boosting the offensive line) and "go juice" (for a second wind on long gains) from a "sideline shop" during the game.
Video round ball seems to come in a variety of court sizes and player numbers. All-Pro Basketball combines five-on-five full-court action with a half-court screen view.
All-Pro style B-ball features several different play options. Go head-to-head with a friend in a one-game contest. Or, watch two computer teams battle it out on court. If you choose league competition your task is to lead your team to the league championship. In Two Player league play you and a buddy team up to battle the computer teams. Choose your squad from eight professional rosters - ranging from the New York Slicks to the San Francisco Bayriders. Each team has their own strengths and weaknesses.
When the scene is set, the game begins with a jump ball and then it's non-stop no-holds-barred B-ball. On offense you're the team - running, jumping, jump passing, shooting, and even going for three pointers or slam dunks. On defense make a steal or grab a rebound. And remember this is real video basketball. You get called for fouls and your teammates get tired. When their health and stamina get low it's up to you to put them on the bench for a rest.