When we reach the current donation goal all software on Retro Uprising will be replaced with a new superior method for playing games online that will support all browsers, play many more games and consoles and fix errors in existing games. This will be a massive site upgrade. The largest in our history. Please help us reach our goal as soon as possible.
A TurboGrafx-16 exclusive. Developed by Westwood Associates, and based on the role-playing game Dungeons & Dragons. Frank Klepacki composed its music, and cites it as the low-point of his career due to difficulties working with the TG-16's sound engine.
A 1992 platform game by Hudson Soft for the TurboGrafx-16. The game was released shortly after Super Adventure Island, making it the fourth game in the overall Adventure Island series. It was followed by Adventure Island III for the NES and Game Boy, Super Adventure Island II for the Super NES and Takahashi Meijin no Boken Jima IV, a Japanese exclusive for the Famicom.
Air Zonk was an attempt to update the company's image via a modern, punkish character called Zonk, who bears a purposeful resemblance to the Turbo's caveman mascot, Bonk.
This rare title takes the Turbografx's prehistoric, platform-jumping mascot and incorporates him into a wild, quirky side-scrolling shooter. You can tell Zonk and his friends are from the future because they all wear sunglasses! Air Zonk features attractive, cartoonish graphics rendered with bright colors and huge sprites.
Air Zonk is generally fun but there are a few issues. While the bosses look terrific, they tend to consume most of the screen and their projectiles are awfully hard to avoid. If you're playing for score, you'd better keep an eye on it, because the second you lose that final life it disappears. Air Zonk's soundtrack is probably its best feature, pumping out some of the best tunes I've heard on this system.
A simple action/platformer from Face, gameplay is what one would largely expect from a platformer of this era. Alice can move left or right via the D-pad; she can also jump. She has several means of offense. As is common in many platformers, she can jump on top of most enemies to squish them. In addition, she can shout " イヤ " (iya/no) at enemies; this can be charged up for up to three levels of power, resulting in a bigger "iya". Alice can get out of breath if you shout too much, though.
Story: Alice is a simple country girl who loves fairy stories. One night while she was sleeping, she had a very strange dream. A white rabbit appeared, and begged for Alice's help; the dream world has been conquered by Mammon, and only Alice can restore peace and save the inhabitants of dream world! How can she refuse?
The Japanese name for this is Fushigi no Yume no Alice
Alien Crush features a science fiction theme reminiscent of the film Alien. Essentially, the player is "fighting" against the aliens with their pinball skills.
The playfield of Alien Crush consists of two main screens arranged vertically, with a pair of flippers at the bottom of each. The play stops momentarily as the ball shifts from one screen to the next. There are also several hidden/bonus rooms. These hidden rooms mainly involve destroying all the aliens (or several waves of aliens) for bonus points.
The player is given the choice of a fast or slow ball speed and two different music tracks.
Altered Beast is a side scrolling, platform, beat 'em up game. The player controls the centurion, fighting undead creatures and monsters in a setting resembling Ancient Greece, with originally five levels, in a graveyard, the Underworld, a cavern, Neff's palace and base at the city of Dis. One of the enemies, a white two-headed wolf (blue in the Mega Drive version, and a blue ox in the DOS version) upon defeat releases a Spirit Ball, a power-up orb which increase the strength and size of the player character.
Forget the movies. Forget the make-believe. This is the master, 3-time World Kick Boxing Champion Andre Panza, and the reality will stun you! His every move was filmed and digitized over two years for a devastating arsenal of kick and boxing combat. Train until you're good enough. Then go to war against a friend or battle through the ranks of 8 international champions! With more than 50 punches and kicks in your arsenal, you can custonize your attack. Master new moves during hundreds of ever-changing battles. Then face the ultimate test: Challenge Panza himself for the ultimate Kick Boxing Championship!
Aoi Blink is a side scrolling platform game based on a popular Japanese animated series originally created by Tezuka Osamu. The player takes control of a young boy named Kakeru, and his journey takes him through five long stages, each one made up of numerous sub-levels. However, the boy is not alone in his quest, and other playable characters will help him throughout the game. They greatly vary in function of the visited areas and include the cute princess Kirara, a sailor and two gangsters (who can be all seen on the game's cover art). The goal of the game is to retrieve red keys cleverly hidden somewhere in each area. Once Kakeru finds this particular item, he can then unlock the door that leads to the area's boss. Although these large and ferocious foes typically provide a serious challenge, the magical blue pony Blink won't hesitate to jump into battle and help his best friend defeat these powerful adversaries. Many of the levels are vast and other keys are often hidden along the way, allowing the player to access all the zones and sub-sections within the game. Additionally the level structure is far from linear and features countless secret shortcuts and hidden passageways. Power-ups can also be collected from defeated enemies and range from Bombs, Speed-ups, Health and Blue Keys (used to open chests) - hidden special pots are also scattered throughout the game and contain secret items.
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.
Barunba is a multi-directorional shooter developed by Zap Corp and published by Namco. The evil Dr Dopperu has plans of world domination and his army of robots brings terror and destruction everywhere they go. The antigravity-ship Barunba is sent to stop the massive threat and to restore peace to the region. The globe-shaped fighter comes equipped with a rather unusual weapon system - a rotating ring is mounted around the ship and gives it the peculiar ability to shoot in any direction (the first action button rotates the ring clockwise and the Run button anticlockwise). The Barunba is also equipped with a fair arsenal of lethal weapons that range from a fast-paced and conventional Vulcan gun (V) to a slow piercing laser (L), powerful Napalm Bombs (N) and a round Shield beam (S) that can be charged up and used as a shield. Each weapon can be switched to on the fly by pressing Select, and they can be individually upgraded up to three times (five upgrade slots and three power levels total) - curiously, they apparently lose their power overtime and need to be regularly upgraded. Barunba consists of five large stages (each featuring a mid-way boss as well as a tougher final boss) and is single-player only.
The game features gameplay similar to that of Pac-Man since it is viewed from an overhead perspective and involves Batman moving through mazes in order to collect enough items to move onto the next level.
Get to your battle station, space jockey! You're in for the fight of your life in this, the ultimate outer-space shoot 'em up -- Blazing Lazers! Seated at the helm of 80 tons of awesome firepower -- a Gunhed Star Fighter -- you've just run into the ruthless Dark Squadron. Dangerously close to the Earth, they threaten to destroy the world with 8 Super Weapons. Only you and your Star Fighter's blazing lazers and bombs stand between them and certain destruction. Plan your strategy and power up with the 8 different enhancements that appear -- you'll need more than straight shooting to fight your way out of this one!
Blodia is a puzzle video game released by NEC for the TurboGrafx-16. The object of the game is to guide a ball along pieces of track by moving tiles like a sliding puzzle.
The grid on screen is composed of tiles. Some tiles have a piece of road, and a black tile represents "the void", an area where one can drag the tile nearby in order to complete a road which will be taken by a ball that will follow the path. Players must arrange the tiles such that the ball traverses all sections of track. The ball can be sped up by pressing a button. If the ball reaches a tile without a piece of track, it falls out of play.
A run and gun arcade game released in Europe as Battle Rangers.
Bloody Wolf excels with the same type of twitch gameplay that made Rambo and Ikari Warriors so much fun. In the unlikely background story, the President has been kidnapped and you need to infiltrate a jungle camp in order to rescue him. Your one-man army is equipped with a machine gun and grenades, but you'll soon find far more effective weapons including shotguns, bazookas, and flamethrowers. Bloody Wolf starts off like a typical side-scroller, but the screen eventually scrolls every which way as you leap over barbed wire, ride motorcycles, scale mountains, and wade through rivers.
You'll face some worthy bosses including a gunship and submarine, and these stages are played out from a "behind the back" perspective. Enemy troops are numerous, but your immense firepower is up to the task. The stages are surprisingly diverse, and sometimes you can even enter a house or cave to locate extra bonuses. Some of the scenery is interactive, including exploding barrels and breakable windows. The text dialog is occasionally hilarious, with priceless lines like "We're arrived at the enemy camp. It's crawling with enemies!" and "I disappointed you gave up your mission."
Despite its name, it is not a port or remake of the original Bomberman, and is in fact, an entirely different game in the series.
As the original version of the long-running Bomberman series, I can't get over how full-featured this game is. Not only does it support up to five players at a time (!), but you get a surprisingly deep single-player mode with diverse stages and a password feature. In multiplayer mode Bomberman is the ultimate party game as players plant bombs around a maze and then attempt to flee the ensuing explosions and chain reactions.
The basic concept is simple as can be, yet once power-ups enter the equation the action becomes very unpredictable. Collecting certain icons let you move faster, lay more bombs, or create larger explosions. There's even a remote control that lets you determine when your bombs will detonate. Bomberman's fast, frantic gameplay is a perfect blend of skill, strategy, and luck. Unlike other versions I've played, if there are less than five players, ghosts and blobs are added into the mix. These add challenge but don't wreak as much havoc as having CPU-controlled players (used in subsequent editions).
The single-player mode is good but not great as you attempt to clear all the ghosts in a scrolling maze. Killing ghosts is a little bit like fishing - you strategically drop your bombs and hope the spooks will drift into the explosions. Blinking blocks usually indicate power-ups, but they sometimes unleash an army of creeps, which is awfully cheap. It also stinks how you're required to locate the hidden exit after clearing the ghosts, which sometimes requires clearing all the remaining blocks. Bomberman is best played with friends, and it's even better if you're all drinking beer. And as the starting point of a franchise that's been enjoyed for generations, this is a key title for Turbografx collectors.
The gameplay consists of the same basic structure as the previous games in the series. The player controls Bomberman by moving him around block filled mazes and laying down bombs. The bombs erupt into a cross-shaped explosion several seconds after being set. The explosion can destroy any blocks or enemies in its path, as well as Bomberman himself. If the explosion touches another bomb, the second bomb will instantly explode as well. This basic formula is used in both the single player and multi-player modes.
Bomberman '93 was awarded Best TurboGrafx-16 Game of 1993 by Electronic Gaming Monthly.
Story: The inhabitants of Bomber Planet lived in peace, protected by five spirits, until the evil Bagular and his robot army invaded. The Spirit Pictures, the source of the Spirits' magical power, were destroyed, splitting Bomber Planet into five pieces. Bomberman arrives to restore the Spirit Pictures and reassemble Bomber Planet.
Gameplay: The game is set in six areas: a jungle, a volcano, a sea, a horror-themed castle, an ice level, and the asteroid lair of Bagulaa. In Bomberman '94 the maximum number of players is five in battle mode while in Mega Bomberman the maximum number of players is four. This is the first game in the series that uses the modern design of White Bomberman. Bomberman '94 also introduces Rooeys to the series. Also, Bomberman '94 introduced several recurring characters, such as female and child Bombers (which were multiplayer skins), red/green/blue bombers, secondary villains, possibly originated from combining "normal" skin with corresponding colors. Max was possibly created by selecting skin #3 (spiny helmet) for "black" player.
Evil King Drool is up to it again! This time, he's kidnapped the beautiful Dragon Princess, Za, and hidden her away. The year is 10,000 B.C., and as Bonk the Caveman, it's your job to get her back. Unfortunately there are not a lot of weapons around, so you'll just have to use your head -- literally!
Bonk's Adventure offers a slightly different take on the platformer genre. Bonk uses his abnormally large head to headbutt any enemies in his path. Once you get used to it, you'll see that the game mechanics are dead-on. The only real flaw of Bonk's Adventure is that it offers little challenge. Despite the lack of difficulty, this game is a must-play for any platformer fan.
Evil King Drool III, the grandson of King Drool, is out for Bonk! And he's building a Monster Kingdom that threatens to destroy the world. As Bonk the Caveman, you're out for revenge in this all-out head-banger of a follow-up to the original Bonk. Knock yourself out with all-new characters, bonus stages, power-up items and an array of enemies that may look "friendly", but certainly don't act like it!
Head-butt your way through the Monster Kingdom, face jungles, waterfalls, towering mountains and King Drool III's evil monsters. Score "power-up" points by eating fruits, vegetables, and junk food. Obtain extra lives by reaching high scores or capturing little Bonks. The game is over when Bonk runs out of lives, or you destroy the ultimate boss, King Drool III himself!
Like Mario and Sonic were to their respective consoles, Bonk was the face of TurboGrafx. This third game in the series combines everything that makes the series great, without the sometimes sluggish animations of the first two games. Plus, the headbutting Bonk can supersize this time to a gynormous sprite almost half the screen, which is just awesome. Bonk 3 introduces an amazing 2 player co-op mode.
Bōken Danshaku Don is an unusual horizontal shooter by I'Max. The five crystals which give the Sunheart its strength have been stolen by some mystical and evil eye forces, and the goal of the game is to bring them back. The main protagonist fights his way through five huge levels, from large cities at night to the great wall of China. The game features two play modes, 'arcade' and 'story', built around the same stage layout and play mechanics. Both modes are fairly useridentical and the story option simply introduces the game's plot through basic cut-scenes at the end of each stage. The player starts off the game at the controls of the Raiden U-T, a fast flying machine. Later stages reveal three other ships - the Sinden STT, the Kaiden Dig submarine and the Ice Jet. Power ups can be collected along the way by defeating special spinning enemies (F for more life, C to increase the ship's firepower, H for high beams etc...). Other special weapons can also be picked up and activated during the game (by pressing Run) - Rotating Shields, Homing Missiles, Side Guns, Wave Lasers and so forth.