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American Football, the intense game where muscle, brains, and passion collide. Whether playing yourself, or just watching others, you can't help but get into the 10-yard fight!
Offense tries to advance as far as they can towards the goal line. However, defense is ready to stop you with as many as 183 starting formations and as many as 133,407 plays they're trying to get yardage and win the game too! Size up each play slyly, yet quickly, and make a charge for the goal line! The game gradually gets harder as you get better. You start playing high school, then college, then pro, then play off, and finally Super Bowl level football.
Come up with game-winning strategies and nice moves for both offense and defense. So get on the gridiron and fight, fight, fight!
10 Yard Fight is the first slightly realistic American football video game ever developed and released.
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
Story: The game itself follows the films' storyline loosely. The player can choose the role of one of two dalmatians, Oddball or Domino, who are out in the backyard looking for treasure. It is not long before the player realizes that a toy found buried in a park was made at one of Cruella de Vil's toy factories; this alludes to the fact that Cruella's toy sales are down, which ultimately leads to the problem in the storyline. Facing financial ruin from lack of sales, Cruella sets an evil plan in motion - to reprogram her toys to capture any pets in sight. Oddball and Domino are the only puppies in their family who have not been captured when they return from the park. Their parents, Dottie and Dipstick, set out to rescue their puppies, commanding Oddball and Domino to stay home and 'be good.' The puppies do not listen, and are soon out on their biggest adventure yet - to save their brothers and sisters, and their parents who are captured along the way.
Throughout the game, the puppies have to rescue their siblings, fend off Cruella's henchmen, and Cruella herself several times, while navigating through all kinds of terrain, leading up to a final battle at Cruella's toy factory
Gameplay: Over the course of the game, the player has several opportunities to collect 'stickers' towards a virtual sticker book which can be accessed through the level menu. Various actions within the game will unlock stickers. Generally, there is a sticker for finding the first checkpoint and exiting every level, collecting 100 bones each level, and rescuing all the puppies in each level. Each level has its own individual tasks—completing a chore, defeating a henchmen, solving a puzzle, etc. -- which will also grant stickers. There are six stickers per a level, excluding Cruella levels, which combine together with mini games for their own sticker image.
1080° Snowboarding, often referred to as just 1080°, is a multiplayer snowboard racing video game developed and published by Nintendo for the Nintendo 64 and first released in Japan on February 22, 1998. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.
It features six courses and eight playable characters, a half-pipe, trick challenges, licensed Lamar boards, a two-player cooperative mode and more.
1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.
You are the Daring Super Ace and are engaged in realistic, thrilling, and challenging high flying battles with the enemy. You must control Super Ace over land, sea, and in the air through 32 different scenes. To win you must reach Tokyo and destroy the remaining enemy aircraft.
If you can destroy a complete attacking RED FORMATION you will gain additional power. A POW will appear on the screen after their defeat and you must fly over the POW to gain additional power. When enemy shots hit Super Ace; you lose one plane. If Super Ace hits one of the secret enemy bombers a pinwheel will appear on the screen and you will get an additional 5,000 points when you fly over it. Don't forget when there are too many enemy aircraft you can "Loop the Loop."
1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.
1942 is a Shoot-'Em-Up game, developed by Digital Eclipse and published by Capcom, which was released in 2000.
1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.
This update of "1943 - The Battle of Midway" was only released to arcades in Japan; it was only released in the US to home systems. "1943 Kai - Midway Kaisen" has different graphics and gameplay and is slightly harder than the original.
In 1943, our main fleet began an intense battle off the coast of Midway Islands.
Help our fleet defeat the enemy.
The NES version varies from the arcade version somewhat, introducing the gradual improvement of the player's plane by several "augmenting" power-ups that never go away. These include the plane's offensive and defensive powers, the energy level, its special weapons and their durations. This somewhat alters the game balance and a different tactic is required to survive the game. For example, initially very few weapons are made available; more can be attained from power-ups by putting statistic points into "special weapons ability". Likewise, there are statistics for offensive ability, defensive ability, total energy, and special weapon time limit. The statistics modify the rates of change for the energy reserve, damage inflicted, and special weapon time limit.
It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato' ? Relive the excitement of "1942" by controlling your P-38 equipped with six secret weapons in this vertically scrolling shoot'em up. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.
Story: 19XX: The War Against Destiny is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
Gameplay: The player selects one of three different planes, each with different ratings in speed, power, and the strength of their homing attack. When flying through the levels, three primary weapons can be used by picking up their respective items, to fire either spreading Vulcan bullets, straight-firing lasers, or multi-directional missiles. By holding the Fire button, the player can charge up to fire a special missile. If this missile hits a large enemy, the player will lock on to that enemy, and can fire fast homing projectiles to damage it further. There is also a supply of smart bombs which can be used to clear away the majority of enemies and their projectiles from the screen. However, smart bombs can also be charged up, and each level of charge yields a different effect. Of course, if the player is shot down while charging up a bomb, it will have no effect.