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American Football, the intense game where muscle, brains, and passion collide. Whether playing yourself, or just watching others, you can't help but get into the 10-yard fight!
Offense tries to advance as far as they can towards the goal line. However, defense is ready to stop you with as many as 183 starting formations and as many as 133,407 plays they're trying to get yardage and win the game too! Size up each play slyly, yet quickly, and make a charge for the goal line! The game gradually gets harder as you get better. You start playing high school, then college, then pro, then play off, and finally Super Bowl level football.
Come up with game-winning strategies and nice moves for both offense and defense. So get on the gridiron and fight, fight, fight!
You are the Daring Super Ace and are engaged in realistic, thrilling, and challenging high flying battles with the enemy. You must control Super Ace over land, sea, and in the air through 32 different scenes. To win you must reach Tokyo and destroy the remaining enemy aircraft.
If you can destroy a complete attacking RED FORMATION you will gain additional power. A POW will appear on the screen after their defeat and you must fly over the POW to gain additional power. When enemy shots hit Super Ace; you lose one plane. If Super Ace hits one of the secret enemy bombers a pinwheel will appear on the screen and you will get an additional 5,000 points when you fly over it. Don't forget when there are too many enemy aircraft you can "Loop the Loop."
In 1943, our main fleet began an intense battle off the coast of Midway Islands.
Help our fleet defeat the enemy.
The NES version varies from the arcade version somewhat, introducing the gradual improvement of the player's plane by several "augmenting" power-ups that never go away. These include the plane's offensive and defensive powers, the energy level, its special weapons and their durations. This somewhat alters the game balance and a different tactic is required to survive the game. For example, initially very few weapons are made available; more can be attained from power-ups by putting statistic points into "special weapons ability". Likewise, there are statistics for offensive ability, defensive ability, total energy, and special weapon time limit. The statistics modify the rates of change for the energy reserve, damage inflicted, and special weapon time limit.
JJ Tobidase Daisakusen Part 2 is the sequel to 3-D World Runner, and was only released in Japan. Once again, the WorldRunner has to journey through different worlds and battle the Serpentbeasts that are terrorizing the people.
Among the dangers lurking in these worlds are mean alien creatures, columns of fire, bottomless pits and, of course, at the end of each level the Serpentbeasts themselves. Time is of the essence, and to succeed, the WorldRunner will have to learn not only how to battle his enemies, but above all how to elude them.
As the jammin' skateborder you know you are, you,ve got to test your skills in the toughest course any skateboarder has ever seen. You start off with a hundred bucks in your pocket, your trusty skateboard, and the awesome moves you've learned along the way. Find your way around the park while dodging kamikaze cars, looney thugs and killer bees. You've only got a short amount of time to work your way through each one of the four levels, or classes, of difficulty. Show off your hot moves, and rack up points to earn tickets to the parks. If you're lucky, you might find some lose bills lying around. Scoop 'em up. You know you'd like to get the dough to buy those cool duds and some of that hot equipment.
After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet.
These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... and now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again!
The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards.
Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!
In the year 5012, a strange cytoplasmic creature is sighted in your galaxy. It's Parasitis! A deadly, formless mass which feeds on all life forms and assumes the shape of its swallowed prey! Parasitis rapidly advances upon your home planet, Abadox, and engulfs it!
From nearby space stations, the World Alive Force launches a full-scale attack. But the massive Parasitis crushes the entire squadron! An orbiting hospital ship is even swallowed whole - with the beautiful Princess Maria on board!
You are Second Lieutenant Nazal, the lone survivor of the Force. Sidelined from the action by your ship's faulty energy drive, you witness the attack! But it's not too late to join the battle!
Now your weapons are ready and your ship has been repaired! Jettison from your spacecraft, ignite your power pack and zoom into Parasitis' grisly surface. Your Mission: To blast your way inside Parasitis' nightmarish body and battle your way to its Core - to destroy it!
Fight your way inside its deadly mouth! Travel down its throat, through its nerve center - battling hordes of enemy antibodies and bacteria! Use lasers, guided missiles, and special orbiting shields to destroy them! Beware the Guardians that ward off all intruders - bombard them with fierce fire power! You must succeed to save the Universe and rescue Princess Maria!
The game is set in Krynn, world of the Dragonlance saga, during the War of the Lance. DragonStrike combined elements of computer role-playing games and flight simulators. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws if the dragon passes closely above enemies. Opponents in the game include evil dragons with and without riders and other flying monsters such as manticores and beholders. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas.
Completing successful missions provides the character with more hit points and the opportunity to obtain a more powerful dragon. Depending on what dragon the player chooses (between a bronze, a silver and a gold dragon) the ending and missions become slightly different. Critically, it was a failure.
The game is based on the first Dragonlance campaign module, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. It focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, Disks of Mishakal.
While Heroes of the Lance is a faithful representation of the books it is based on, it was a departure from the usual RPG style of most Dungeons & Dragons games, and many players lamented its difficult game play interface which consists of using one character at a time in horizontally-scrolling fighting. Each character has different types of attacks and spells making them more suited to fighting different enemies but they merely act as "lives" for the player as in more traditional fighting games, removing one of the main strategies of role-playing games from the game.
To play Advanced Dungeons and Dragons: Hillsfar. one simply needs to create characters and form a party. While this game is an RPG, the gameplay differs for the previous games such as Pool of Radiance & Curse of the Azure Bonds. Hillsfar features some of the RPG features as the previous games listed above, this game also features arcade like mini-games, action/adventure games, et al. Characters can also be transferred from Pool of Radiance & Curse of the Azure Bonds.
Advanced Dungeons and Dragons: Pool of Radiance is a role-playing game that was first released in 1988 for the computer, under the name of Pool of Radiance, and ported to the Nintendo Entertainment System in 1992. It utilized the Gold Box engine introduced by its 1988 version and later improved upon in Forgotten Realms Unlimited Adventures. The game (and the engine) features two different modes: first person perspective for NPC interactions and exploring and a more strategy-board based combat display, where characters and enemies are represented by small icons. Combat is turn-based and requires maneuvering close to your foe for close range attacks.
The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series).
The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing.
As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.
The game is a side scrolling platformer adventure game that is very similar to the original Addams Family SNES title. A major source of criticism for the SNES version was the lack of a password feature. A password feature is present on both the NES and Game Boy versions.
The plot of Pugsley's Scavenger Hunt centered around Pugsley's attempts to win a scavenger hunt challenge proposed by his sister, Wednesday. His hunt takes him to the bedrooms of each member of the Addams family in order to find one item from each.
In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.
The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.
Well, that Evil Witch Doctor refuses to give up! Princess Leilani may be safe, but her sister, Tina, has just been nabbed. And this time you've got real trouble. Because not one, but EIGHT perilous islands stand between you and your honey. Get set to battle dinosaurs, survive avalanches and out fight the Evil Doctor's nastiest ghouls. It'll be tough, that's for sure. So just remember sweet Tina, and how grateful she'll be when you come to her rescue!"
You can go through this adventure with 4 dinosaur friends, or you can ride a skateboard. As in the first Adventure Island you 'll have to collect fruit to survive.
The third game in the Adventure Island series, and again you help Master Higgins save his girlfriend Tina who has been captured by aliens. She's stranded somewhere on one of eight islands and you must find her. But be careful - each island is guarded by an enormous creature that's very hungry!
Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open!
Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant...
So hop on one of your dinosaur pals, and ride your way to Tina's rescue!
Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy as an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually.
NOTE: Captain Comic is the most popular name for this game, but on the title screen and in the manual it is called "The Adventures of Captain Comic" and on the manual cover and the cartridge itself is called "Captain Comic The Adventure."
The elders of Osmic had come in full regalia, feathers and banners and the heavy gold chains of office, bet the formal procession of leaders had not carried the hereditary badges of office - the Crown of the Ages, the Mystical Gems of Lascorbanos of the Thousand Coins of Tenure. These had been stolen, most wickedly purloined, in an attempt to jeopardize the forthcoming festivities of the Trimillenial and were now reputedly hidden on the planet Tambi.
So they came to you - Captain Comic, galactic hero, righter of wrongs, and all around nice guy. It was most gratifying-ignore the rumor that they had first gone to Orion O'Brian, that mercenary thug, and he had turned them down, calling the job "insanely dangerous" and saying the entire planet of Tambi, from its endless blue lakes to its impossibly blue moon, had not one cubic centimeter where a person could feel safe - nor a single benign life form. Tambi was a land of surprises - all bad.
Well, you're on the job now. Using your keen wits and well-honed reflexes, you must traverse the ever-changing and treacherous environs of Tambi and return the treasures of Osmic in time for the Trimillenial celebrations. Succeed, and you will be honored as a hero once more; fail, and three thousand years of galactic peace and prosperity crumble to comic - uh - cosmic trust.