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P-47 Aces is an Action game, developed by NMK and published by Jaleco Entertainment, which was released in 1995.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3254   Released: 1995
Barón Rojo LWC
2,082,820
Personal Best: N/A
A side scrolling shooter set in WW2.
Fly into enemy territory, but watch out because they are well prepared for your arrival.
Rating: Not rated yet
Times Played: 3296   Released: 1988
TodayIsForgotten
598,600
Personal Best: N/A
Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 8931   Released: 1983
Keywords: Maze, Puzzle
Series: pac man
lastexposfan
504,230
Personal Best: N/A
In the cartoon world of Pac-Land, a fairy is lost and needs Pac-Man to help her get back to her home in Fairyland. Pac-Man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - Pinky, Inky, Blinky, Clyde and Sue - who constantly pursue Pac-Man as he travels through the colourful world of Pac-Land. When Pac-Man has helped the lost fairy get back to her home in Fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in Pac-Land.

In this, the 8th game in the seminal series, Namco opted to steer the series away from the maze-based antics of Pac-Man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic Pac-Man character, although much of the design work had already been completed for the 'Hanna-Barbera' cartoon series upon which the game is based.

Directional buttons make Pac-Man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-Man must avoid the ghosts and other deadly objects that populate Pac-Land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory Pac-Man 'Power Pills' that litter the levels which, as in Pac-Man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise Pac-Man will be constantly pursued by a ghost. On some stages, Pac-Man must use a springboard to jump over large ponds. Every time Pac-Man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which Pac-Man can collect to score points.

Upon reaching the end of the final stage, Pac-Man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with Ms. Pac-Man, Baby Pac-Man, Chomp-Chomp the Pac-dog, and Sour Puss the Pac-cat. The game then begins again.
Rating: Not rated yet
Times Played: 7047   Released: 1984
Keywords: Platform, Action
Series: pac man
Top Cat
464,620
Personal Best: N/A
Pac-Man was, quite literally, conceived at lunchtime. The game's designer, the then twenty-six year old Toru Iwatani, ordered himself a pizza for lunch. He took one slice, and, looking at the rest of the pizza, and Pac-Man was born. The game took 1.5 years to complete and had five people on its team. Pac-Man is the greatest selling arcade game of all time and is arguably also the world's most recognized video-game character of all time. Pac-Man had its own cartoon, lunch box, board game, stickers and hundreds of other products. This was largely due to Pac-Man being the first truly distinctive video-game 'character', and it changed the face of video games forever. Pac-Man was also the first video game to be as equally popular with women as it was with men.

The original Japanese release was called "Puckman" but, due to the West's predilection with changing words to vulgarities by scratching part of the word off (in this case, changing the word 'Puck' to something rather less socially acceptable by scratching off part of the letter 'P'), was changed to 'Pac-Man'. The name Pac-Man is derived from the Japanese slang word 'paku-paku', which in English means 'to eat'.

Pac Man's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them.

It is still regarded as the hallmark of the 'golden age' of video games.
Rating: 9 Votes9 Votes9 Votes9 Votes9 Votes
Times Played: 32429   Released: 1980
AKA: Puck Man, Pac-Man, PacMan
Keywords: Maze, Puzzle
Series: Pac Man
ProveAll
3,141,090

World Record:
3,333,360
Multiple
Personal Best: N/A
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 23235
AKA: Puck Man, Pac-Man, PacMan
Keywords: Maze, Puzzle
Series: Pac Man
lastexposfan
1,087,260
Personal Best: N/A
Pac-Man Plus was developed by Bally Midway without the approval of Namco. Released as an upgrade kit for the original "Pac-Man" where the action on screen has been 'upgraded' so that the old patterns and tried-and-true ways of playing no longer have any validity.


The programming is is a lot like "Pac-Man" except that the maze is outlined in green instead of blue. The prizes that appear in the middle of the maze are cans of Coke, cocktails, green beans, cakes, gift-wrapped boxes, etc. Whenever Pac-Man eats an energizer, the ghosts not only turn blue but they also get apple stems on their heads. On later levels, sometimes only three of the ghosts turn blue.


The game plays exactly like the original except that there are various events (apparently selected at random) that may or may not occur after Pac-Man eats one of the four power pellets. These events include but are not limited to : the maze's structure becoming temporarily invisible, the ghosts turning invisible while they are blue, or only three of the four ghosts turning blue. The prizes in the middle of the maze can also act as a power pellet. Another difference is that later in the game the maze's structure becomes permanently invisible.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 11778   Released: 1982
Keywords: Maze, Puzzle
Series: Pac Man
ToaTahu003
1,251,740
Personal Best: N/A
Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Blinky has recruited the talents of two new ghosts, Common and Grey Common. Sue from "Ms. Pac-Man" also returns to the scene. Pac-Man must use his speed and cunning to outwit these annoying pests.

Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for Pac-Maniacs!

The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, Common and Grey Common can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the later levels, and can only jump in the Sandbox Land and Jungly Steps mazes.

During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost.

An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.
Rating: 4 Votes4 Votes4 Votes4 Votes4 Votes
Times Played: 11274   Released: 1987
Keywords: Maze, Puzzle
Series: Pac Man
ToaTahu003
536,070
Personal Best: N/A
tennis game made in 1988
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2055   Released: 1988
Keywords: Tennis, Sports
- no score -
 
Personal Best: N/A
puzzle game made in 1990
Rating: Not rated yet
Times Played: 2515   Released: 1990
Keywords: Puzzle
RevJ
103,660
Personal Best: N/A
Taking on the role of a Roman emperor, replete with white robe and olive leaf head ornament, the player must make his or her way from the top left of the screen to the bottom right, via careful navigation of a variety of poles and moving platforms. Enemies can push the player character into fires or over the edge of platforms if they are not carefully avoided.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3633   Released: 1984
Keywords: Platform, Action
Duaber
284,430
Personal Best: N/A
One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids".

Players can only fire the harpoon guns virtually upwards, but can move left and right, as well as climbing the ladders that appear on many of the levels. Each of the game's fifty levels is played against a backdrop of one of seventeen famous world landmarks. All balloons must be destroyed before players can advance to the next screen.

The game's levels each contain a different layout of blocks. While most of these are permanent fixtures, some disappear when shot, while others reveal hidden bonuses. Food item bonuses occasionally appear that can be collected for bonus points.

Player start each stage armed with only a single-shot harpoon, but some balloons, when popped, release special weapons that drop down to the bottom of the screen. Players then have a few seconds to collect the power-up before it disappears. Available power-ups are:
* A twin harpoon that allows two shots at once.
* A grappling hook that will stay attached to the ceiling or block for a short period of time.
* A rapid-fire gun.

Other non-weapon bonuses include:
* A force field.
* An hour-glass that slows the balloons' movement.
* A clock that freezes the balloons for a short time.
* An extra life.
* Dynamite, that will pop all remaining balloons down to their smallest size.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 7866   Released: 1989
Series: pang
lastexposfan
3,218,770
Personal Best: N/A
A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.
Rating: Not rated yet
Times Played: 2942   Released: 1992
Keywords: Platform, Action
Series: pang
Uter
1,985,100
Personal Best: N/A
The second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops : instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.
Rating: Not rated yet
Times Played: 4296   Released: 1995
Series: pang
nick666101
3,680,200
Personal Best: N/A
puzzle game made in 1999
Rating: Not rated yet
Times Played: 2893   Released: 1999
Keywords: Qix, Puzzle
- no score -
 
Personal Best: N/A
shootemup game made in 1981
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2159   Released: 1981
RevJ
1,060
Personal Best: N/A
Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.

Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.

Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).

If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.

Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.

While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.

In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.

At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 8118   Released: 1984
Keywords: Reflex, Puzzle
Series: Paperboy
Chronikis
330,557
Personal Best: N/A
puzzle game made in 1994
Rating: Not rated yet
Times Played: 2810   Released: 1994
Keywords: Qix, Puzzle
Master_of_the_Universe
21,900
Personal Best: N/A
Parallel Turn is a Sports game, developed and published by Jaleco Entertainment, which was released in 1984.
Rating: Not rated yet
Times Played: 2111   Released: 1984
Keywords: Sports
D.B. Cooper
56,850
Personal Best: N/A
puzzle game made in 1998
Rating: Not rated yet
Times Played: 1733   Released: 1998
Keywords: Reflex, Puzzle


Personal Best: N/A
action game made in 1992
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2308   Released: 1992
Keywords: Maze, Puzzle
RevJ
576,800
Personal Best: N/A
tennis game made in 1988
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2068   Released: 1988
Keywords: Tennis, Sports


Personal Best: N/A
puzzle game made in 1991
Rating: Not rated yet
Times Played: 2504   Released: 1991
Keywords: Puzzle
Series: peggle
nick666101
81,350
Personal Best: N/A
Pengo the Penguin is the eponymous star of Pengo the video game. The basic layout of Pengo is akin to that of Namco's legendary "Pac-Man"; featuring, as it does, a top down, single screen, maze-like arrangement. Pengo's enemies, the Sno-Bees, are also similar to Blinky, Pinky, Inky, and Clyde - the ghosts that pursued Pac-Man; not least because Sno-Bees also come in four different varieties, each represented by a different color.

One aspect that distinguishes Pengo from the Namco classic is that the Maze itself is a wholly interactive environment. Each section of wall is represented as a block of ice, which can be pushed onto the Sno-Bees to destroy them. The Sno-Bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed, and can be re-used by Pengo.

The outer wall of each level can also be utilized; if the player pushes against the wall when a Sno-Bee is next to it, the Sno-Bee will be temporarily stunned, allowing Pengo to move in for the kill.
Rating: 4 Votes4 Votes4 Votes4 Votes4 Votes
Times Played: 6199   Released: 1982
Keywords: Maze, Puzzle
Blackflag82
159,110
Personal Best: N/A
A multi-screen platform game in which one or two players (either cooperatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The useridea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.

Playing as a loose cross between Taito's "Bubble Bobble" and Irem's "Bomber Man", each player's penguin is armed with bombs which are used to destroy the game's enemies, as well as obstructions - such as walls etc. - and barrels; the latter often revealing hidden bonuses that can be collected. Players must be careful to avoid blowing themselves and each other up when the bombs detonate.

Each level contains one or more 'rotating' platforms, allowing travel between upper and lower platforms. Players and enemies can stick to the underside of a rotating platform, then rotate it through 180 degrees to reach the platform above them. The opposite applies to reach a lower platform.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2775   Released: 2000
Keywords: Platform, Action
Fordy
374,650
Personal Best: N/A


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