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An Amiga version of the Coin - op legend. Very colorful, good graphics.
Rating: Not rated yet Times Played: 4859 Released: 1992
Series: Pac Man
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Personal Best: N/A
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This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.
Times Played: 6237 Released: 1995
Series: Pac Man
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Seahawk
1,628,650
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Personal Best: N/A
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One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide.
This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life.
The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.
As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.
Act I - Jr. Meets Yum-Yum : Jr. Pac-Man steps outside his home to play. He spots Yum-Yum beyond the fence in his yard and goes outside to meet her. Blinky, hiding in the shadows, comes out from hiding to catch Jr. However Ms. Pac-Man, keeping a watchful eye over her child, sees the commotion from her window and runs out to the yard to eat a Power Pill and chase both ghosts away while Jr. returns to the safety of home. This intermission is played after Round 1.
Act II - The Gift : It seems that Jr. can't get the enchanting young ghost out of his mind, so he proceeds to bring a balloon to her as a gift the next day. Excited to see her, he meets her on a bridge and hands her the balloon, when we catch a glimpse of Blinky lurking behind a bush. This intermission is played after Round 3.
Act III - They Escape : Blinky moves from one bush to the another, startling Yum-Yum into releasing the balloon. Blinky attempts to capture Jr. once and for all, but once again, Ms. Pac-Man comes to the rescue. Blinky chases her off to the left, while Jr. Pac-Man and Yum-Yum escape to the right. Once alone, they gaze in to each other's eyes and fall in love, with hearts appearing all around them. This intermission is played after Rounds 5, 7, and 9.
Times Played: 18775 Released: 1983
Series: Pac Man
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ToaTahu003
455,970
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Personal Best: N/A
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His world is filled with gigantic mazes and nasty bullies. He eats more, runs more, and plays harder than Pac-Man and Ms. Pac-Man combined! Junior is impish, incorrigible, and independent. Come race with him in his amazing playground. With Jr. Pac-Man, it's a whole new game!
Times Played: 4244 Released: 1987
Series: Pac Man
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Gamenguru
81,610
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Personal Best: N/A
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Jr. Pac-Man is an Action game, published by Atari, which was cancelled before it was released.
Times Played: 5173 Released: 1984
Series: Pac Man
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pacwhiz
98,930
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Personal Best: N/A
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A multi-layered translation of the 1982 Arcade classic, Ms. Pac-Man for the Super NES brings the eternally hungry Pac-Man's significant other to the 16-bit world of home videogames. The original version of Ms. Pac-Man introduced four mazes instead of one, bouncing fruit and seemingly random ghost movement to the Pac-Man formula. No longer could Arcade rats memorize patterns and play for hours on the same quarter.
Instead of a mere four different game screens like in the Arcade game, the Super NES version features 36 mazes, including strange, big and miniature. Munch all the dots in a maze and it's on to the next level. Eat one of the big dots (energizer pills) and you can turn the tables on the ever-present, always pesky ghosts, devouring them for extra points.
You can play Ms. Pac-Man by yourself or take turns with a friend. Pac-Man himself shows up in two-player cooperative and competitive modes. Difficulty levels include normal, easy, hard and crazy. To kick the game into high gear, play with the Pac Booster option on and watch Ms. Pac-Man really fly.
Times Played: 7775 Released: 1996
Series: Pac Man
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Master_of_the_Universe
350,080
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Personal Best: N/A
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Munch dots while avoiding ghosts who want to munch you in this conversion of the classic coin-op arcade game.
Rating: Not rated yet Times Played: 5344 Released: 1990
Series: Pac Man
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lastexposfan
171,040
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Personal Best: N/A
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Ms. Pac-Man is here to drive you totally wild and crazy with more fun than you've ever imagined! Four feisty ghosts are chasing MS. PAC-MAN. Use your skill and strategy to rack up points while outrunning the gobbling ghosts. Grab an energy pill, and score even more points. Now gobble up all those fearless ghosts!
Rating: Not rated yet Times Played: 2309 Released: 1993
Series: Pac Man
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Permafrostrick
188,290
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Personal Best: N/A
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The gameplay of Ms. Pac-Man is largely useridentical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.
Rating: Not rated yet Times Played: 4178 Released: 1995
Series: Pac Man
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lastexposfan
194,490
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Personal Best: N/A
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Munch dots while avoiding ghosts who want to munch you in this conversion of the classic coin-op arcade game.
Even though this is a very accurate conversion of the Atari arcade machine, it doesn't quite hit the mark.
Rating: Not rated yet Times Played: 3950 Released: 1991
Series: Pac Man
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Master_of_the_Universe
133,420
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Personal Best: N/A
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In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Powerpills' are also present and correct, with four appearing in each maze.
Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms Pac-Man is almost useridentical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels. A variety of different mazes used through the game. Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it. Brand new sound effects, including a new 'death' sound and opening theme.
In its initial run 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time.
Times Played: 34337 Released: 1981
Series: Pac Man
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gogo
876,080
World Record: 933,580 Abdner Ashman
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Personal Best: N/A
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The sequel to a classic arcade game. More of the same, but with different mazes and a female bit-chomper this time around.
A fairly decent port of the popular arcade classic, but the up-and-down scrolling of the screen gets old fast.
Times Played: 10078 Released: 1991
Series: Pac Man
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Master_of_the_Universe
132,640
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Personal Best: N/A
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Meet the queen of video games - Ms. Pac-Man! She's all dressed up - and hungry as ever! Score points as Ms. Pac-Man gobbles up dots, energy pills, fruit, pretzels, and of course, those grumpy ghosts.
Times Played: 3550 Released: 1982
Series: Pac Man
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Personal Best: N/A
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The conversions of Ms. Pac-Man developed by Tengen contained the original game as well as many upgrades, like the choice between original, small, large, or "strange" mazes, optional or obligatory use of speed booster, alternating or simultaneous cooperative or competitive 2 player games, difficult selection, and the option to continue a limited number of times. Any maze that is too large to fit on the screen scrolls vertically.
Rating: Not rated yet Times Played: 6499 Released: 1990
Series: Pac Man
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Master_of_the_Universe
331,250
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Personal Best: N/A
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Dots. Energy pills. Fruit. Pretzels. They're all part of Ms. Pac-Man's fast-gobbling diet. She'll even gobble ghosts. But only when they're blue. Otherwise the ghosts will get her. And you!
Times Played: 5368 Released: 1986
Series: Pac Man
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Master_of_the_Universe
165,430
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Personal Best: N/A
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With classic style and tradition, Ms. Pac-Man munches her way through maze after maze. She will consume all the dots in a level before she can progress to the next level. That can be pretty tough though, because at the same time she must dodge those devious gobbling ghosts!
Rating: Not rated yet Times Played: 4628 Released: 1990
Series: Pac Man
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PP1969GR
108,010
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Personal Best: N/A
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The chase is on. Four feisty ghosts are chasing MS. PAC-MAN. Use your skill and strategy to rack up points while outrunning the gobbling ghosts. Grab an energy pill, and score even more points. Now gobble up all those fearless ghosts.
Rating: Not rated yet Times Played: 3460 Released: 1983
Series: Pac Man
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pacwhiz
126,260
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Personal Best: N/A
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Series: Pac Man
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lastexposfan
232,540
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Personal Best: N/A
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Series: Pac Man
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Master_of_the_Universe
702,390
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Personal Best: N/A
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Just like in the 1981 arcade game, this rendition of Ms. Pac-Man has you guiding a yellow, pie-shaped character adorned with a bow and lipstick around a maze. The maze is lined with dots, all of which you must eat in order to advance to the next screen.
Times Played: 4186 Released: 1999
Series: Pac Man
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lastexposfan
243,130
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Personal Best: N/A
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Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.
Times Played: 12138 Released: 1983
Series: pac man
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lastexposfan
504,230
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Personal Best: N/A
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In the cartoon world of Pac-Land, a fairy is lost and needs Pac-Man to help her get back to her home in Fairyland. Pac-Man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - Pinky, Inky, Blinky, Clyde and Sue - who constantly pursue Pac-Man as he travels through the colourful world of Pac-Land. When Pac-Man has helped the lost fairy get back to her home in Fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in Pac-Land.
In this, the 8th game in the seminal series, Namco opted to steer the series away from the maze-based antics of Pac-Man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic Pac-Man character, although much of the design work had already been completed for the 'Hanna-Barbera' cartoon series upon which the game is based.
Directional buttons make Pac-Man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-Man must avoid the ghosts and other deadly objects that populate Pac-Land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory Pac-Man 'Power Pills' that litter the levels which, as in Pac-Man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise Pac-Man will be constantly pursued by a ghost. On some stages, Pac-Man must use a springboard to jump over large ponds. Every time Pac-Man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which Pac-Man can collect to score points.
Upon reaching the end of the final stage, Pac-Man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with Ms. Pac-Man, Baby Pac-Man, Chomp-Chomp the Pac-dog, and Sour Puss the Pac-cat. The game then begins again.
Rating: Not rated yet Times Played: 10331 Released: 1984
Series: pac man
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Top Cat
464,620
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Personal Best: N/A
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Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-man with bonus points depending on how much time he has left and also his position in jumping at the end of each round.
Rating: Not rated yet Times Played: 5428 Released: 1991
Series: pac man
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Ashums
228,530
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Personal Best: N/A
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One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Times Played: 9615 Released: 1993
AKA: Puck Man, Pac-Man, PacMan Keywords: Maze, Puzzle Series: Pac Man
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lastexposfan
215,210
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Personal Best: N/A
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Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Hours of ghost-chomping action!
Rating: Not rated yet Times Played: 5581 Released: 1991
Series: Pac Man
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lastexposfan
188,540
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Personal Best: N/A
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