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A historical wargame sim in which you get to take part in the rise of the Roman Empire.
Rather old and kinda hard to navigate without a manual. Historically accurate.
Times Played: 4291 Released: 1991
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Personal Best: N/A
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Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with only one settler unit, and attempts to build an empire in competition with between two and six other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.
Times Played: 5858 Released: 1994
AKA: Sid Meier's Civilization Keywords: Strategy, 4x Series: Civilization
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- no score -
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Personal Best: N/A
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Millennium 2.2 is a Strategy game, developed by Marjacq Micro and published by Electric Dreams, which was released in Europe in 1989.
Rating: Not rated yet Times Played: 1613 Released: 1989
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Personal Best: N/A
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strategy game made by Strategic Studies Group in 1988
Rating: Not rated yet Times Played: 1863 Released: 1988
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Personal Best: N/A
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Utopia: The Creation of a Nation is a strategy video game.
Taking place in the future and on a new planet, it is the player's task to colonize the new planet, manage the colony and raise the quality of life for the citizen in order to reach utopia.
Initially the player has a few colonists with a lot to do. The player needs to build everything from scratch. Building takes time and free colonists, in addition to money. Buildings under construction are depicted by scaffold.
However certain buildings require personnel (hospitals, labs, mines, factories, shipyards ...) and therefore the player has to engage in population management. The player also has to micromanage features such as tax rate, birth rate and trade.
In addition, each world also has a competing alien race which is trying to colonize the same planet. There is no option to form alliances, which means that the player's population must come into conflict with the aliens. The player never actually gets to see the alien city, as it is located outside the playable map, but must instead rely on espionage to find out what the aliens and their city look like.
Times Played: 3275 Released: 1993
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Personal Best: N/A
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