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Legacy of Llylgamyn is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-tech Software, Inc.

It is a first-person dungeon-crawling RPG. The player assembles a party of up to six characters and explores a large maze-like dungeon, fighting randomly appearing enemies in turn-based combat and occasionally returning to the game's only town to rest, buy supplies, and outfit the characters.
Rating: Not rated yet
Times Played: 1989   Released: 1999
Keywords: Rpg, Dungeon Crawler
Series: wizardry


Personal Best: N/A
Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games.

Story:
Story

Following from the events of Wizardry III: Legacy of Llylgamyn, Heart of the Maelstrom begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom. Adventurers, namely the player party, are recruited to journey into these caverns and track down a means of summoning a being known as the Gatekeeper who can seal these chaotic energies once more. Unfortunately, he has been imprisoned by a rogue sorceress known as the Sorn.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 4097   Released: 1992
Keywords: Rpg, Dungeon Crawler
Series: wizardry


Personal Best: N/A
The classic dungeon crawler RPG series continues in Wizardry II. The sequel to the original Wizardry follows the defeat of the evil Werdna and the return of Mad Overlord Trebor's amulet. Following your party's success in that adventure, they were inducted into Trebor's personal honor guard. Unfortunately this particular honor didn't last very long as Trebor's madness and obsession with the amulet and preventing Werdna's return drove him to suicide.

With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. Unfortunately this peace didn't last very long. Besides Werdna, it seems that there was another evil fella living in Llylgamyn named Davalpus. With Werdna dead and out of the limelight, Davalpus felt it was time to make his move. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life.

Don't worry, this game isn't about preparing for a big final battle with Davalpus. That's already been done for you. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. Unfortunately the god Gnilda, more than a bit ticked off with all this bickering, took the staff back and placed it deep within his heavily guarded six-level temple. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get it back along with Gnilda's blessing. That someone is you.

In order to hold the staff one of your party user will need to retrieve all five pieces of the legendary armor and become the Knight of Diamonds. Only then may they quest for the staff and return it to it's rightful place. But beware, each of the the armor pieces is a living entities and will not be taken without a fight.

Wizardry II uses the same basic engine and graphics as the previous game. Players have the option of transferring characters from the previous Wizardry, or generating new characters from scratch.
Rating: Not rated yet
Times Played: 1342   Released: 1990
AKA: Wizardry 2 Diamond no Kishi, Dungeon Crawler
Keywords: Rpg
Series: wizardry


Personal Best: N/A
The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. You generate and control a party of up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find treasure.

The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power only to have it stolen from him by his nemesis the evil arch-mage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth is in fact his new Proving Grounds where adventurers must prove themselves for userhip in his elite honor guard (and incidentally retrieve his amulet in the process). Thus your goal in the game is to descend to the tenth floor of the labyrinth, defeat Werdna, and retrieve the fabled amulet.
Rating: Not rated yet
Times Played: 1996   Released: 1990
Keywords: Rpg, Dungeon Crawler
Series: wizardry


Personal Best: N/A


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