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Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely.
The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit.
At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25000 points players are granted another chance to complete their mission.
MAN, WOMAN, CHILD : These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1000 for rescuing the 1st human; 2000 for the 2nd: 3000 for the 3rd; 4000 for the 4th; 5000 for the 5th; and 5000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1000.
- ROBOTRON UNITS -
TANK: Its goal is to kill the player by firing rebounding Shells. Annihilate the Tank for 300 points; the Shell for 50 points.
BRAIN: Red alert. The Brain is the most clever and dangerous of the Robot species. Its two-pronged attack will be launched every 5th wave. If it collides with the player, it will electrocute them where they stand. It also possesses the devastating power to fire Cruise Missiles which will follow the player until either contact is made or they are shot and destroyed. Kill the Brain for 500 points; demolish the Cruise Missile for 75 points.
The victims of the 2nd prong of the Brain's attack are the defenseless humans. If captured, a human will be irreversibly transformed - literally re-programmed by the Brain's incredible mind powers - into a Prog: a Robot that will viciously turn against its own protector, the player. Annihilate the Progs for 100 points or meet a violent death at their hands.
SPHEROID : This pulsating sphere may at first look harmless, but it is the mothership which spawns deadly Enforcer Embryos. Players must try to explode the Spheroid before it ejects the Embryos to earn 1000 points.
ENFORCER : The Embryos grow into evil Enforcers. Kill them for 200 points. Let them live and they will lessen the player's chance for survival by launching Enforcer Sparks. Destroy the Sparks for 25 points.
HULK : In all attack waves except every 5th, the Hulk will stalk his prey. He alone of the Robot species cannot be killed. The player's Laser Gun can only slow him down or divert him from his objective of crushing all life from the humans and the player. Players must avoid this Robot at all costs or the mission will be lost at the outset.
GRUNT : The least sophisticated species of Robot is the Grunt. He has no weapon and possesses only minimal intelligence. This does not mean he is to be dealt with lightly. He will single-mindedly pursue players to capture and destroy them. Kill him and score 100 points.
ELECTRODES : The pulsating, immobile Electrodes will attempt to block the player's path. A collision with them means instant death. Fortunately, the Grunts will also be annihilated by contact with the player. Electrodes must be avoided or destroyed with the Laser Gun. In each new attack wave they will assume a different shape, but remain just as deadly if contact is made.
Times Played: 11952 Released: 1982
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jerky
15,054,575
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Personal Best: N/A
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It's the year 2084, and you're the only one left who can defend humanity against the Robotron armies! You've got to move quickly to rescue the defenseless humans. Blast fast with your anti-robot laser gun to shatter the oncoming waves of Spheroids, Electrodes, Quarks and mutant Progs. Only you can save the last surviving humans!
Rating: Not rated yet Times Played: 3016 Released: 1983
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1500points
859,800
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Personal Best: N/A
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The Robotrons. They're a new breed of robots so advanced they no longer have any use for humans. Except as targets for laser blaster practice. It's the year 2084. And if you can't save the human race from this deadly upheaval, there may not be a year 2085!
Rating: Not rated yet Times Played: 3273 Released: 1987
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1500points
6,038,550
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Personal Best: N/A
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The Robotrons. They're a new breed of robots so advanced they no longer have any use for humans. Except as targets for laser blaster practice. It's the year 2084. And if you can't save the human race from this deadly upheaval, there may not be a year 2085!
Rating: Not rated yet Times Played: 1999 Released: 1991
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RevJ
273,200
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Personal Best: N/A
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ESCAPE! Your mind throbs, trapped in the Room of Doom, the fiendish gunmen are trying tio annihilate you. Shots come from secret portholes that mysteriously open and close. Watch out! The gunmen have unleashed a hydra-headed monster! It relentlessly pursues you. Don't panic. Your marksmanship can stun it, but only for a moment. Should you remain in the Room of Doom too long, the monster becomes invulnerable to your bullets. Dodge the gunmen's firepower; shoot them in return when the secret portholes open, then escape... But where? The next Room of Doom awaits! An even more diabolical chamber with rapid-fire gunmen and devious monsters trying to destroy you. Can you survive through the full gauntlet of Rooms and escape unscathed?
Rating: Not rated yet Times Played: 2086 Released: 1982
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elrod21
21,125
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Personal Best: N/A
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In Save the Whales, players maneuver a submarine around the middle area of the screen, shooting harpoons and nets that are coming from a tanker floating on the ocean surface.
Rating: Not rated yet Times Played: 1724 Released: 1983
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TodayIsForgotten
2,500
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Personal Best: N/A
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Inspired by the arcade game Berzerk, the objective of the game is to navigate the eponymous robotic detective through a 4-skill level, 128-room maze of electrified walls. Along the way, you must locate keys in order to unlock other rooms. The ultimate goal at the end of this journey is "The Shadow's Lair".
Rating: Not rated yet Times Played: 1505 Released: 1999
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RevJ
1,885
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Personal Best: N/A
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You are the Sheriff, surrounded by Banditos. Blast them before they blast you!
Times Played: 3267 Released: 1979
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TodayIsForgotten
31,680
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Personal Best: N/A
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Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)!
Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons : 1) These planetoids contain the life-sustaining crystals that your civilisation requires for its vital technologies. 2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way.
You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode!
In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!
Times Played: 4539 Released: 1983
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Personal Best: N/A
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The year is 1999. The world's most popular television show is Smash T.V., an ultraviolent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking...for anyone who can survive long enough to enjoy them.
Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. Mmm...I'd buy that for a dollar!
Times Played: 3807 Released: 1991
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The Kombat King
8,115,505
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Personal Best: N/A
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The year is 1999. The world's most popular television show is Smash T.V., an ultraviolent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking...for anyone who can survive long enough to enjoy them.
Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play but adds plenty of gore, violence, a hint of satire.
Rating: Not rated yet Times Played: 2301 Released: 1992
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david man45
100,008
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Personal Best: N/A
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The year is 1999. Television has adapted to the more violent nature of man. The most popular form of television remains the game show. One show in particular has dominated the ratings. That show is SMASH TV. The most violent game show of all time. Two lucky contestants compete for cash and prizes. Each contestant is armed with an assortment of powerful weapons and sent into a closed arena. The action takes place in front of a studio audience and is broadcast live via satellite around the world. Be prepared. The future is now. You are the next lucky contestant!
Smash TV Game Rules : 1. Move with LEFT joystick to avoid enemies and gather prizes (cash and game show gifts). 2. Fire weapons with RIGHT joystick and collect power-up icons for increased firepower. 3. Advance to next game arena when enemies are gone.
Times Played: 8451 Released: 1990
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BBH
7,440,010
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Personal Best: N/A
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Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom.
Rating: Not rated yet Times Played: 2029 Released: 1991
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david man45
81,466
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Personal Best: N/A
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There year is 1999 and blood and violence reign supreme on the boob tube. America's favorite game show is Smash T.V., and you (or you and a friend in simultaneous two-player action) are its biggest star. Armed with a machine gun, you must run for your life in a closed arena, blowing away baseball bat-wielding gangs, laser-firing orbs, exploding tin soldiers, and other killers bent on your destruction. Along the way you'll pick up prizes such as money and gold bricks -- be careful, though, they may sitting on top of a hidden land mine.
In addition to your machine gun, you will find other weapons including grenade launchers, photon guns, and missile launchers. These weapons are temporary and can only be used one at a time. At the end of each of the four rounds of play, a boss awaits. The bosses names are Mutoid Man, Scarface, Cobra Head, and The Game Show Host With The Most. Regular machine gun fire won't work on them, so you must use your special firepower. Watch your step because every move you make is being broadcast for the viewing pleasure of the entire world. Super Smash T.V. is a remake of the arcade hit, Smash T.V..
Times Played: 6137 Released: 1991
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Ragtag
24,699,300
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Personal Best: N/A
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In the center of the screen is a sun. Any space ships or ship's fire coming in contact with the sun are destroyed. The sun exerts an increasing gravitational pull as play progresses.
A player controlled space ship is randomly located on the screen. The space ship's movement is controlled by rotate right, rotate left, and thrust buttons. For quick escapes, the space ship can be thrust into hyperspace, causing the ship to disappear and then reappear in a different location.
The space ship possesses two weapons. The first weapon consists of shots fired by pressing the fire button. These shots will destroy any alien ships they strike, but will disintegrate if they do not hit any targets. The second weapon is a nuke which is launched by pressing the nuke button. The nuke will continue to travel across the screen until either it strikes a target or the player detonates the nuke by pressing the nuke button a second time. The nuke will destroy all alien ships within a limited radius of the explosion.
At the top of the screen is a display showing the player's score, the number of ships remaining, and the number of nukes a player has available.
The game consists of different phases. Each phase begins with several alien ships appearing from random points along the edge of the screen. The number of the alien ships is determined by the phase, with a maximum of eight ships for any single type of alien ship in a phase.
The alien ships move across the screen in a random pattern. After a predetermined time, dependent upon the phase, the alien ships will begin to chase the player's space ship. The player must shoot the alien ships before his ship is rammed by an alien ship. In later phases, the alien ships can shoot at the player's space ship as well as ram it.
Any alien ship that is destroyed by the player will leave a survivor. The player can either capture or kill the survivor. Survivors cannot be killed with nukes. If the survivor is neither captured nor killed, it will begin to drift towards the sun. Survivors disappear when they come in contact with the sun.
If the player does not shoot any alien ships, one or two ghost ships will appear and begin to chase the player's space ship. The ghost ship will shoot at the player's space ship during any phase. The length of time it takes for the ghost ships to appear shortens with each phase, until at least one is always present. A ghost ship will not leave a survivor when it is destroyed.
During a phase, seven different types of alien ships will appear. It is possible for several types of alien ships to be on the screen at one time. A phase is completed after all the alien ships have been destroyed or a specific amount of time has elapsed.
A player must be careful when using hyperspace. Excessive use will cause hyperspace to lock-out for a short period, making a player's space ship more vulnerable. A player's space ship cannot be destroyed in hyperspace.
As play continues, each phase becomes successively more difficult; the number of alien ships increases, the length of time before the alien ships attack shortens, and the alien ships firing capability activates. When a player's space ship is destroyed, play resumes at the same point. The game ends when all of a player's space ships are destroyed.
1- and 2-player options are available. In the 2-player mode, players alternate until all their ships are destroyed. If 1-player receives more extra ships than another, he will be allowed to play the extra ships even though his opponent's game is over.
An extra nuke is awarded every 10,000 points. An extra space ship is awarded after capturing a specified number of survivors.
Rating: Not rated yet Times Played: 2585 Released: 1981
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D.B. Cooper
355,950
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Personal Best: N/A
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Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.
Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.
The play mode begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen.
A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes.
In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged.
Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters.
In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner.
At the end of each wave, a bonus wave begins and a low humming sound is heard. BONUS LEVEL, and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch.
Other targets enter as the game progresses. When the number of targets is less than the wave number, or it no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases.
A player's ship may be destroyed by a shot or collision. Game play ends when all ships are destroyed.
Times Played: 3311 Released: 1980
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JPE
166,360
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Personal Best: N/A
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shootemup game made in 1981
Rating: Not rated yet Times Played: 2783 Released: 1981
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TodayIsForgotten
44,395
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Personal Best: N/A
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shootemup game made in 1980
Rating: Not rated yet Times Played: 2558 Released: 1980
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D.B. Cooper
28,170
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Personal Best: N/A
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This game is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
PLAY INSTRUCTIONS : 1. Enemy ships will be formed by four craft coming together. 2. Only complete enemy ships can launch fireballs. 3. Partial enemy ships will try to ram the player ship. 4. Between rounds the player ship can dock for more firepower. 5. To dock destroy enemy fleet before reinforcements arrive.
Rating: Not rated yet Times Played: 3830 Released: 1981
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doron
379,950
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Personal Best: N/A
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Space War is an Action game, published by Atari, which was released in 1978.
Rating: Not rated yet Times Played: 1238 Released: 1978
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Personal Best: N/A
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Space Wars is a battle between 2 opposing space ships in a hostile spacefield.
Rating: Not rated yet Times Played: 2405 Released: 1977
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- no score -
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Personal Best: N/A
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Player has a choice of three characters. Characters wander around a playfield while foodstuffs cascade down from the top. Player grabs a pie (for example) and chucks it at NPCs or the other player.
Times Played: 2004 Released: 1982
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ECInc2XXX
170,900
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Personal Best: N/A
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The legend of the Star Castle is indeed famous - a mysterious fortress in a far away galaxy filled with incredible riches and surrounded by revolving wats of shimmering solid gold. Yet no one, until now, has ever actually seen the Castle - or lived to tell about it! As you approach, you are overwhelmed with the beauty of the Castle but you suddenly realize that the golden wats hide a deadly arsenal. To survive you must destroy the wats and the powerful Energy Cannon they shield. Perhaps you will be the first to survive the Star Castle's arsenal and prove the legend true. Perhaps not!
Times Played: 3078 Released: 1980
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jerky
25,890
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Personal Best: N/A
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Star Cruiser is an Action game, developed and published by Ramtek, which was released in 1977.
Rating: Not rated yet Times Played: 1877 Released: 1977
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elrod21
7
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Personal Best: N/A
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Subs is an Action game, developed by Atari Games (Midway) and published by Atari, which was released in 1977.
Rating: Not rated yet Times Played: 1951 Released: 1977
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ExedExes
15
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Personal Best: N/A
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