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action game made by CU Amiga (EMAP) - United Kingdom in 1992
Rating: Not rated yet
Times Played: 936   Released: 1992
Keywords: Platform, Action


Personal Best: N/A
Q Billion is a Miscellaneous game, developed and published by Seta Corporation, which was released in Japan in 1989.
Rating: Not rated yet
Times Played: 797   Released: 1989
Keywords: Puzzle


Personal Best: N/A
Far away in the Q Galaxy, there is a glittering planet where lives numerous odd animals. For having the Rainbow-Flower, the animals there all have happy and peaceful lives. However, the good times don't last long. A bad guy named Dr. Mouse comes and steals the Rainbow-Flower. He establishes a base there and tries to rule the world with the Rainbow-Flower. At this critical time, there comes the brave Q-Boy. Can he help the animals to overthrow Dr. Mouse and return the Rainbow-Flower to its rightful owners?
Rating: Not rated yet
Times Played: 986   Released: 1994
Keywords: Platform, Action
- no score -
 
Personal Best: N/A
Qattro is a Miscellaneous game, developed by Finalistic and published by Silverbyte, which was released in Europe in 1989.
Rating: Not rated yet
Times Played: 764   Released: 1989
Keywords: Puzzle


Personal Best: N/A
The object of the game was to control a space cube and shoot the stars and points of light on each of the faces. Once you cleared a face you must rotate the cube to get to the next wave.
Rating: Not rated yet
Times Played: 1692   Released: 1982
Keywords: Action
TodayIsForgotten
65,220
Personal Best: N/A
Now, you will meet a new kind of baseball puzzle game.
But only have to select the number from 1 to 0
at the top , and find the hidden numbers behind
the diamonds by using the count(balls-and sytikes)
Rating: Not rated yet
Times Played: 878   Released: 1987
Keywords: Puzzle


Personal Best: N/A
Q*Bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*Bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*Bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*Bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*Bert is safely transported to the top.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2867   Released: 1989
Keywords: Platform, Action
Series: q bert
Permafrostrick
192,280
Personal Best: N/A
The object of the Q*bert game is to change the color of the top of the cubes to the Destination color indicated at the upper-left corner of the screen (below Player 1's score) by hopping onto them. When all the cubes in the pyramid have been changed to the Destination color, the screen will advance to the next round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each Level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each Level. Each level consists of four Rounds. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2's score in a 2-player game).

The game play starts with Q*bert appearing at the top of the pyramid. The joystick will move Q*bert from cube to cube by hopping in any of four diagonal directions. Q*bert can move anywhere on the pyramid, but jumping off will kill him. Hopping on the rotating disk will take Q*bert back to the top of the pyramid. In the first two Rounds of play, Q*bert will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top level and bounce downwards. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Q*bert. To destroy Coily, lure him to the edge, then jump unto a disk. The disk will take Q*bert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other 'nasty' characters.

Starting at the 3rd Round of play, other 'nasty' characters come into play. The green characters or objects are safe to hop onto and will award points. All other 'nasty' characters are deadly to touch. In the third Round the red balls will stop falling, but two purple characters named Ugg and Wrong Way will appear at the lower portion of the pyramid and travel sideways and upwards (Ugg is the one with the snout moving from right to left on the right sides of the cubes, and Wrong Way is the one with the big eyes moving from left to right on the left sides of the cubes). They will not chase Q*bert, but will move randomly to get in Q*bert's way. In the third Round and every Round after, based on an internal timer, a green ball will appear and bounce down from the top of the pyramid. Hopping Q*bert onto the green ball will award 100 points, and freeze all the characters on the screen for a few seconds, but 'Q*bert' will still be able to move to complete the color changes.

During the 4th Round of play, two green characters named Slick and Sam will appear, based on the internal timer (Slick is the one wearing shades; Sam does not wear shades, otherwise their function is useridentical). They will drop onto the second level from the top and hop randomly downwards. If they hop onto a cube that Q*bert has already changed the color of, the cube will change to a different color to thwart Q*Bert. Hopping Q*Bert onto Slick or Sam will stop them and award 300 points.

Throughout the remaining Rounds, all the characters and objects will appear in random combinations with increasing speed.

To add variety to the game, the disks will change positions every Round, and in the higher Levels the number of disks will change.

During Level 2, the play action will increase in difficulty from changing the cubes to one color, to changing the color of the cubes twice. This mean: that each cube would have to be hopped on twice to change the pyramid to the destination color, completing the Round.

Starting at Level 3 and for all remaining Rounds, and Levels, the play action will become more difficult. The object remains to change the cubes to the Destination color, but if Q*Bert hops on any cube, that cube will change color. So even if the cube has already been changed to the Destination color, it will change again.

Here is a rundown of how all the colors change :

Legend :
S - Starting Color
I - Intermediate Color
D - Destination color

LEVEL 1 : When Q*bert jumps on S or I, it changes to D. When he jumps on D, it stays at D (NOTE : During the 4th round, when Slick/Sam jumps on D, it changes to I).

LEVEL 2 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it stays at D.

LEVEL 3 : When Q*bert jumps on S, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again.

LEVEL 4 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to I. Q*bert must start again.

LEVEL 5 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again.

LEVELS 6-9 : Same color pattern as Level 5. The difference is the increased speed of Q*bert and the 'nasty' characters.

There are also bonus points awarded at the end of each round for successfully completing the round. The bonus for the completion of the 1st round is 1000 points. This Bonus will progressively increase each Round by 250 points to a maximum of 5000 points at Level 5.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 5872   Released: 1982
Keywords: Platform, Action
Series: q bert
kermit73
1,244,430
Personal Best: N/A
Hop Q*bert up and down the steps of a "three-dimensional" pyramid, changing each step's color as he lands. Complete the entire pyramid, and Q*bert moves to a more challenging pyramid. But look out! The crafty arcade creatures are here, too, and they're after Q*bert. Hop out of danger fast - or soar to safety on a flying disc. But watch where you move Q*bert. One hop off the pyramid and he'll be lost in space!
Rating: Not rated yet
Times Played: 2586   Released: 1983
Keywords: Platform, Action
Series: q bert
lastexposfan
143,450
Personal Best: N/A
Hop Q*bert up and down the steps of a "three-dimensional" pyramid, changing each step's color as he lands. Complete the entire pyramid, and Q*bert moves to a more challenging pyramid. But look out! The crafty arcade creatures are here, too, and they're after Q*bert. Hop out of danger fast - or soar to safety on a flying disc. But watch where you move Q*bert. One hop off the pyramid and he'll be lost in space!
Rating: Not rated yet
Times Played: 1804   Released: 1983
Keywords: Platform, Action
Series: q bert
Permafrostrick
999,995
Personal Best: N/A
Q*bert springs to life with all the adventure of the popular arcade game!
Colorful graphics and arcade-like sounds accompany the game's lively action. Hop Q*bert up and down the steps of a "three-dimensional" pyramid, changing each step's color as he lands. Complete the entire pyramid, and Q*bert moves to a more challenging pyramid.
But look out! The crafty arcade creatures are here, too, and they're after Q*bert. Hop out of danger fast--or soar to safety on a Flying Disc. But watch where you move Q*bert. One hop off the pyramid, and he'll be lost in space!
Rating: Not rated yet
Times Played: 1549   Released: 1983
Keywords: Platform, Action
Series: q bert
Permafrostrick
112,805
Personal Best: N/A
As in the original game, the object is to hop on cubes in order to change them to a certain color. When all the cubes are the correct color, the game moves on to the next stage.
Rating: Not rated yet
Times Played: 1178   Released: 2000
Keywords: Platform, Action
Series: q bert
elrod21
15,475
Personal Best: N/A
action game made in 1992
Rating: Not rated yet
Times Played: 1446   Released: 1992
Keywords: Platform, Action
Series: q bert
RevJ
78,995
Personal Best: N/A
In terms of gameplay, Q*bert 3 remains joyously faithful to the original Q*bert, as the title character hops around a formation(s) of cubes, changing them to a certain color. However, Q*bert 3 ups the ante (and the degree of challenge) by introducing a variety of playfield designs composed of dice, teeth, flags, gift boxes, briefcases, and other items. Players can even catch fruit for extra points. There are also a number of new enemies, such as Frogg, who chases Q*bert, and Top Hat and Derby, who jump in fixed positions. The Super NES controller handles the action perfectly, and an array of dazzling backgrounds makes this one of the better-looking puzzle-type games for any system. Cute music and sound effects round out this entertaining, highly addictive sequel.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2169   Released: 1992
Keywords: Platform, Action
Series: q bert
Permafrostrick
139,055
Personal Best: N/A
Hop on all the squares to change them into the correct color. Avoid hitting Coily and Q*Bertha. Jump on the platforms to be carried to the top of the pyramid and maybe make an enemy jump to its doom.
Rating: Not rated yet
Times Played: 2127   Released: 1983
AKA: Q*bert
Keywords: Platform, Action
Series: q bert
Permafrostrick
276,950
Personal Best: N/A
Q*Bert's Qubes is the sequel to the game Q*Bert and features similar game play, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the play field of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole play field, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the play field. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the play field, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and additional colors are added to the play field making it tougher to find the target color. There are no longer any discs on the sides of the play field to carry you to safety, so make sure you don't jump off the edge! To help out, a green ball may appear from time to time; if you catch this, all the enemies become frozen temporarily.
Rating: Not rated yet
Times Played: 1873   Released: 1984
Keywords: Platform, Action
Series: q bert
lastexposfan
250,525
Personal Best: N/A
The object of Q*bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

Each level has four rounds and a bonus round and there are 11 levels...
Level 1 : get 1 tic-tac-toe, cubes only have 2 colors
Level 2 : get 1 tic-tac-toe, cubes only have 3 colors
Level 3 : get 1 tic-tac-toe, cubes have 6 colors from this point on
Level 4 : get 2 tic-tac-toes
Level 5 : get 3 tic-tac-toes
Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated
Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated
Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 9 : get 4 tic-tac-toes
Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 11 : get 3 tic-tac-toes

After this levels 9-11 repeat indefinitely.
Rating: Not rated yet
Times Played: 2473   Released: 1983
Keywords: Platform, Action
Series: q bert
Permafrostrick
1,308,865
Personal Best: N/A
The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.
Rating: Not rated yet
Times Played: 3592   Released: 1981
Keywords: Qix, Puzzle
maxh
90,816
Personal Best: N/A
If you are one of the millions who have grown to know QIX, rest assured that this is a faithful adaptation that includes all the exciting features you have enjoyed in the past and more! Neutralize QIX and its mutant offspring SPARX by claiming their territory before they frag you. Beware of the FUSE and the SPIRAL DEATH TRAP. Over one billion moves and shapes as you are challenged by 256 levels of increasing intensity. You never play the same game twice! Even a practice mode.
Rating: Not rated yet
Times Played: 1094   Released: 1991
Keywords: Qix, Puzzle
maxh
112,112
Personal Best: N/A
QIX is one of the quirkiest adversaries you'll ever encounter. It thrives on finding new and outrageous ways to perplex, vex and manipulate your mind. QIX appears as a whirling multi-colored helix that lives in the depths of your system - relentlessly seeking to wear down your mental defenses. The only way to neutralize QIX is by containing it. But you'll have to think fast, and act even faster. QIX will use its mutant offspring Sparx and Spritz to squelch any attempt to stop it. Capture QIX, or suffer the ultimate mental anguish. Total breakdown! Just remember, your mind is your only weapon.
Rating: Not rated yet
Times Played: 891   Released: 1989
Keywords: Puzzle, Qix


Personal Best: N/A
In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
Rating: Not rated yet
Times Played: 1325   Released: 1991
Keywords: Qix, Puzzle
Blackflag82
160,266
Personal Best: N/A
QIX creates a new dimension in arcade-type fun. Experience geometric challenge and creative strategy. Branch out and claim your territory before the QIX traps you. Watch out for those feisty Sparx
Rating: Not rated yet
Times Played: 1419   Released: 1982
Keywords: Qix, Puzzle
maxh
152,393
Personal Best: N/A
We have just about every other kind of racing game under the sun, so why not four-wheelers? Ported from the arcade original.

Dated graphics, but still good enough to stand on its own when compared to the rest of the pack.
Rating: Not rated yet
Times Played: 1232   Released: 1991
AKA: Mega Trax
Keywords: Racing


Personal Best: N/A
Rating: Not rated yet
Times Played: 323


Personal Best: N/A
The truly great games are those with simple rules. QUADREL is a perfect example of this, adapting the famous four color theory. It may be played alone against the computer or by two people. The principle of the game is to take turns to paint in a picture frame consisting of different sized boxes. As there are a fixed number of colors, the difficulty lies in the fact that two useridentical colors must not be placed side by side. The loser is therefore the one who cannot respect this rule with his remaining colors, or exceeds his allotted time.
Rating: Not rated yet
Times Played: 683   Released: 1991
Keywords: Puzzle


Personal Best: N/A


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