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You control a mobile base on the front-line of a zoned combat arena. Shoot missiles at a variety of attacking enemies or capture them using your tractor beam. Deploy five kinds of reserve forces to help you fight against your foes.
Rating: Not rated yet Times Played: 2404 Released: 1985
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Dojah
87,000
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Personal Best: N/A
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Food Fight is an Action game, published by Atari, which was released in 1986
Rating: Not rated yet Times Played: 3504 Released: 1987
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campb174
276,800
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Personal Best: N/A
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Roam through multiple levels of heavy-fire in this overhead shooter. Play as a male or female character as you defeat bosses, trigger explosions, and generally wreak havoc as an army of one.
Rating: Not rated yet Times Played: 1259 Released: 1991
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Personal Best: N/A
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A sequel to the 1980 game, "Berzerk", Frenzy once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room, except walls is deadly to the touch.
The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64000 levels. Once all 64000 have been cleared the game will crash.
Rating: Not rated yet Times Played: 4429 Released: 1982
Series: Berzerk
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JCHarrist
95,515
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Personal Best: N/A
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Frenzy is the sequel to Berzerk and game play is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room.
Times Played: 4290 Released: 1982
Series: Berzerk
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Permafrostrick
200,259
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Personal Best: N/A
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Launch missiles at targets moving horizontally across the screen. You have 90 seconds to hit as many targets as you can.
Rating: Not rated yet Times Played: 2613 Released: 1977
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Duaber
2,630
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Personal Best: N/A
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Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.
Times Played: 2572 Released: 1975
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Personal Best: N/A
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Ikari No Yousai is an Action game, developed and published by Jaleco Entertainment, which was released in Japan in 1991.
Rating: Not rated yet Times Played: 2700 Released: 1991
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Personal Best: N/A
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Ikari no Yousai 2 is an Action game, published by Jaleco Entertainment, which was released in Japan in 1992.
Rating: Not rated yet Times Played: 2849 Released: 1992
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Personal Best: N/A
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Trapped within deadly Alien Control Sectors, your squad of Space Commanders must shoot it out with dangerous Alien Droids in order to survive. Only your keen reflexes and trusty laser pistol stand in the way of your total annihilation! You'll have to be sharp, though. Droids lurk behind every corner of each randomly generated Sector, and all of them must be destroyed before you can make a break into a more challenging maze! And watch out for the walls! They're radioactive. The slightest contact will quickly turn you into a cloud of debris.
Times Played: 3472 Released: 1983
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RevJ
17,210
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Personal Best: N/A
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An early shooter. You goal is the destroy the invading ships around the screen. You can only fire upwards.
Rating: Not rated yet Times Played: 3171 Released: 1980
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TodayIsForgotten
297
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Personal Best: N/A
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Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt. Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round.
Rating: Not rated yet Times Played: 2025 Released: 1982
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RJM
606,400
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Personal Best: N/A
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Liberator was released in November 1982. 762 units were produced. The intro price was $2095.
Liberator features the character Commander Martin Champion of the Atari Force mini-comic books. This limited series was made by DC Comics for Atari and was packaged with certain science-fiction themed games for the Atari 2600 console, including "Star Raiders" and "Defender". The mini-comics span off into a full size Atari Force comic series and the Star Raiders graphic novel.
Rating: Not rated yet Times Played: 2404 Released: 1982
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D.B. Cooper
53,410
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Personal Best: N/A
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shootemup made in 1985
Rating: Not rated yet Times Played: 2775 Released: 1985
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Sawys
287,900
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Personal Best: N/A
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Alien robots have invaded! You must make your way to safety and recapture the cosmic treasure. Maneuver your way through six different mazes. Watch out for the alien robots hidden throughout the mazes. Shoot them or they will shoot you. Time is against you. The ultimate experience in alien invasion on Tigervision.
Rating: Not rated yet Times Played: 1341 Released: 1982
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Personal Best: N/A
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shootemup made in 1982
Rating: Not rated yet Times Played: 2497 Released: 1982
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Barra
58,126
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Personal Best: N/A
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Meteorites - true arcade action and control with exciting challenges and superior gameplay! Featuring new levels of superb gameplay capability from full 12K programming, 24 progressive game skill levels, exciting new challenges for beginner and advanced players, and one or two player option.
Rating: Not rated yet Times Played: 1691 Released: 1983
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RevJ
9,550
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Personal Best: N/A
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The plot centers around protagonist, Ron, and his fight to eliminate a virus out of a computer system. The player controls a miniature "space ship" that shoots anti-virus and other variations of the weapon to try to contain the virus in that room.
The virus in the game is a Cellular automaton following the rules of Conway's Game of Life, with the exception that each cell is either a virus cell (green) or a clean cell (light blue). As new cells are created, they either be virus cells or clean cells depending on which type makes up the majority of their neighbors.
Times Played: 2136 Released: 1992
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Lauren Tyler
109,727
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Personal Best: N/A
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This is a remake of a Bally-Midway arcade game. You control a spaceship and shoot down the enemy "Droid" ships that attack you. Your ship must survive Droid-dropped mines too--but you can shoot them too. The last ship of the Droid flights goes into a spiraling pattern.
There is no end to this game. Rather, it is a game in which you try to get the highest score, or complete the highest number of levels.
You control a small triangle that is your ship. The ship can turn, move forward (with thrusters) and fire. Movement is one of the games challenges; once the ship is moving, it can only be slowed by turning the nose in the opposite direction and use the thrusters. While doing that, the ship is unable to fire toward anything it is in motion toward.
Bouncing also comes into play during movement. When the ship hits the side of the screen, a wall of force appears, and the ship bounces. You don't have control over where the ship bounces, and must take time to regain control, before you run into an enemy ship and die.
Rating: Not rated yet Times Played: 2912 Released: 1981
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Thunderlips
195,000
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Personal Best: N/A
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Port of the popular vector graphics arcade game that is best described as playing Space Invaders on a racing track.
Bland, but so was the original. Plays as good as it ever did.
Rating: Not rated yet Times Played: 2009 Released: 1991
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TodayIsForgotten
250,700
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Personal Best: N/A
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When playing this game, you are the pilot of an Omegan Space Fighter in training to defend Omega's Star Colonies. You are stationed in space to destroy as many waves of attacking enemy droid ships as possible.
You begin your training with a small number of droid ships in the first wave of attackers and gradually build your skill until there is a maximum number of 12 attacking droid ships per wave. These attaching ships not only move independently and fire at you, they also drop two different kinds of space mines to block your path and your shots at them.
As your skill level increases, the speed with which the droid ships attack is gradually increased and their shots at you become more accurate.
Bonus ships are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each enemy ship and mine has a point value.
The object of the game is to survive as long as possible while destroying as many attacking droid ships and space mines as you can. As you do this, each following wave of attackers will be harder to destroy.
Times Played: 4475 Released: 1981
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EZE
163,850
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Personal Best: N/A
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The Omegans, the most feared and respected star warriors throughout the galaxy, have come to Earth to challenge you to their legendary OMEGA RACE! Grab hold of your Booster-Grip and speed your Fighter around the perimeters of the mysterious cosmic arena. Ricochet off walls to outmaneuver and vaporize Omegan Droid Ships and Command Ships and avoid the deadly Photon Mines. Endurance, skill and luck are what you'll need to clear the arena and destroy the madly-spinning Death Ship! But don't get too confident, hotshot. The Omegans waste no time in sending new challenges your way. This is one race that never ends!
Rating: Not rated yet Times Played: 2076 Released: 1983
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elrod21
105,000
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Personal Best: N/A
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Attention! All owners of teeth and gums are in danger! The forces of plaque have infiltrated your mouth. Right now, this bacterial gunk is destroying your teeth, leaving tooth decay in its wake. It's the Plaque Attack! Prepare for battle! Hunks of junk are the enemy, and they're no piece of cake. Here come the candy canes and ice cream cones. Blast away! It's the glazed donuts and french fries. Oh my gosh! Gumdrops are destroying bicuspids! Hot dogs are mangling molars! Quick! Grab the toothpaste. It's your only defense! Remember, there are no second chances. When your teeth are gone... it's all over!
Times Played: 2166 Released: 1983
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gsampson35
63,835
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Personal Best: N/A
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Your ship is trapped inside the heart of a nuclear reactor - a reactor whose core is rapidly approaching meltdown. Time is running short and you must act quickly. As nuclear particles bombard your craft, you fight to blast them and destroy the reactor's control rods. If you succeed, the core will shrink. But if you don't...
Rating: Not rated yet Times Played: 1546 Released: 1982
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ExedExes
75,180
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Personal Best: N/A
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RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest : an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.
The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!
GAME PLAY
The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began.
When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode.
The 2-player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in usergroup of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began.
In the 2-player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top.
A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect.
There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player - but it takes an experienced, practiced captain to hold off the swift invaders for long!
Rating: Not rated yet Times Played: 3014 Released: 1980
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Weehawk
5,270
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Personal Best: N/A
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