Retro Uprising
  Home Game Menu Rules and FAQs Forum Community Chat Today's Posts Search Register  
Game Club Challenges 5 new games every month for discussion and competition.
Donation Goal
Goal amount: 5000 USD, Received: 1409 USD (28%)
Donate Now
When we reach the current donation goal all software on Retro Uprising will be replaced with a new superior method for playing games online that will support all browsers, play many more games and consoles and fix errors in existing games. This will be a massive site upgrade. The largest in our history. Please help us reach our goal as soon as possible.

Retro Uprising relies on donations from users like you! List of Donors

Register to enable more features such as high score recording.


Go Back   Retro Uprising > Contests > Open Contests > Game Club Challenges

Comment
 
Article Tools Search this Article Display Modes
Published by Tails
02-02-2013
   
Flicky - February 2013

Clear these games to earn their respective points!

Flicky » Genesis 30 points
Flicky » Coin Op 30 points

In the game, the player controls Flicky, a flightless bird who has to save the Chirps (Piopio in [ame="http://en.wikipedia.org/wiki/Japan"]Japan[/ame]), from house cats.
The player has to collect all of the Chirps and guide them through the exit. The player has to avoid the [ame="http://en.wikipedia.org/wiki/Cat"]cat[/ame], Tiger (Nyannan) and the [ame="http://en.wikipedia.org/wiki/Green_iguana"]green iguana[/ame], Iggy (Choro). They can also be killed by throwing items at them. Tiger tries to catch Flicky by jumping on platforms or running, while Iggy owns the ability to climb walls and crawl fast along the floors. He debuts in round 10.
Players start with two lives and can gain more lives by acquiring certain scores; however there is a maximum of five lives they can attain. When all three lives are gone, the game will end.
There are 48 proper levels ("rounds") in the game. Completing these yields a "Congratulations" message, followed by the possibility of playing through the game again at a faster speed. These levels are numbered 49, 50 and so on, and levels which previously did not contain the Iggy now do contain it. Furthermore, some throwable items are replaced with different ones. Once the game has been completed a second time (passing level 96 = fast version of 4, the game repeats again, but there is no speed increase (i.e. level 97 is identical to level 49), and the game simply carries on in this fashion until after the 256th level the game starts over at the very first level and continues from there. If the player touches the enemy, the player will lose a life.


Here's an example of the ending:


Article Tools

Featured Articles
Comment

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Article Article Starter Category Comments Last Post
Popeye - February 2013 Tails Game Club Challenges 6 02-12-2013 10:22 PM
Splatterhouse 3 - February 2013 Tails Game Club Challenges 2 02-02-2013 12:59 AM
Kung Fu - February 2013 Tails Game Club Challenges 0 02-02-2013 12:12 AM
Donkey Kong Country 3: Dixie Kong's Double Trouble! - February 2013 Tails Game Club Challenges 0 02-02-2013 12:02 AM


All times are GMT -5. The time now is 09:27 AM.

» vBadvanced CMPS