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Published by Tails
02-02-2013
   
Donkey Kong Country 3: Dixie Kong's Double Trouble! - February 2013

Clear Donkey Kong Country 3: Dixie Kong's Double Trouble - Super Nintendo for 55 points!



In the game [ame="http://en.wikipedia.org/wiki/Dixie_Kong"]Dixie Kong[/ame] and her toddler cousin [ame="http://en.wikipedia.org/wiki/Kiddy_Kong"]Kiddy Kong[/ame] have to discover the location of missing vacationers Donkey Kong and [ame="http://en.wikipedia.org/wiki/Diddy_Kong"]Diddy Kong[/ame], who went on a fishing trip. Meanwhile, the [ame="http://en.wikipedia.org/wiki/Kremling_Krew"]Kremling Krew[/ame] returns under the leadership of the mysterious [ame="http://en.wikipedia.org/wiki/Robot"]robot[/ame] KAOS, whom K. Rool (now a [ame="http://en.wikipedia.org/wiki/Mad_scientist"]mad scientist[/ame] and under the name of Baron K. Roolenstein) is secretly controlling.
Unlike the previous installment, which featured a [ame="http://en.wikipedia.org/wiki/Pirate"]pirate[/ame] high-seas adventure theme, this game has more of a mix between a mechanical theme (especially the technological island of Mekanos) and a generic theme similar to the first game, but unlike Donkey Kong Country's often tropical sceneries, this game features locations much more similar to northern maritime and continental climates, including the presence of evergreen and deciduous forests, snowy mountains, cliffs, waterfalls and a group of allies called Brothers Bear. Many of the [ame="http://en.wikipedia.org/wiki/Kremling"]Kremling Krew[/ame] appear to be genetically altered or fused with objects, which hints at the mad scientist nature of the end boss, K. Roolenstein. The events of the game were located in the Northern Kremisphere, a previously unseen part of the DK Isles. Unlike ports of the original two games the GBA port of this game did not have an extra intro story.


Here's an example of the ending:


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