Everyone in the video games industry has been through some form of this: a developer or publicist brings a video game to show off to journalists or publishers and something goes horribly wrong. Equipment breaks or goes missing, the game refuses to work right, someone asks a question the guy running the demo doesn't know how to answer, or the game just plain sucks. Here are some tales of truly spectacular Demo Fails.
Full Article:
http://www.gamepro.com/article/featu...ns-gone-wrong/