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Originally Posted by CaptainJivePants
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That looks similar but that's not it, the game I'm talking about had isolated environments for each component (I think). I remembered one component, you drop an object down a shaft, you could choose between light objects and heavy objects, and adjust the gravity on it. Setting gravity to zero made things float forever and for whatever reason my young self enjoyed waiting on that.
You also had to wire components together. BiggerJ's description matches really well.
Quote:
Originally Posted by BiggerJ
No, it's something different. I forget the name but I'm sure I've got a copy of this lying around my house somewhere. The game was about logic gates and all that - basically about circuit deisgn.
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