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Old 11-08-2011, 11:46 PM   #1
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Seahawk

Ultimate Ecology/Eco Fighters

Time to bring some life into this section.

Ultimate Ecology (JPN release)
Eco Fighters (World release)
Arcade System: Capcom CPS2
© 1993 Capcom

Play here.





It is far into the future.........
Mankind has mastered space travel, and has traveled onto other worlds to harvest their resources.
However, one corporation, led by a Goyolk K.K., routinely pollutes other worlds with no regards to the environment.

Your planet is the next target. With a ship provided by environmental scientist Dr. Moly, you must destroy Goyolk's operations before he kills your planet!
There are 7 stages.

In 1993 Capcom ran a contest for players to submit concepts for an arcade game. Mori Keisuke was the winner with the idea for this game.

This game is a standard left-to-right scrolling shooter. The objective is to destroy the environment-killing forces of Goyolk on your planet.

Your ship is unique in that it does not have a direct weapon that shoots out of your craft. Instead, you have an arm attachment that may be freely rotated in both clock and counter clockwise directions (button 1 & 3).

There are four arm types.
The energy type shoots a rapid shot from the end of the arm, and charges an energy ball that may be fired.
The hammer type shoots powerful mine shots, and the arm may be extended out to collide against enemies.
The laser type constantly fires a laser from the edge of the arm.
The whell type fires a wide angle shot, and a slow charge shot may be fired.

The end of the arm absorbs enemy shots, although the protective area varies between types.
The arm can be powered up 5 levels by picking up more arm type bubbles.
The shot that comes out of the arm can be powered by picking up energy items from defeated enemies.

In addition to this, your craft can fire a vulcan, a spread bomb, or a homing missile with the appropriate power up.


Strategies
Extends at 400,000 and 800,000 points.

Controlling the arm properly is crucial. Make sure you set it so that you can easily rotate it with your style of control.

The default autofire rate provided by holding down the button is NOT sufficient for the bosses of this game. Either use an autofire solution, or repeatedly tap the button for much better results. If you do not do this you will quickly get hung up on big enemies.

Seahawk's tip: Use the hammer exclusively. It's extend ability lets you hit targets from far away, and it has a large area for blocking enemy shots. Also, the bomb that is shot from the tip is very powerful-combine with autofire or rapid button presses for quick damage.

Be ready for quick dodging. This game heats up very quickly, by stage 2 bullets will be very fast, and enemies will come in large groups to fire huge bulletstorms at you.

Most backgrounds are not collision tested. You may safely pass your ship over them. There are some exceptions of course, the battleship in stage 2 or the train & ground in stage 4. A good rule of thumb is to watch for the explosion of your bullets against the surface first. Eventually you will memorize what is and isn't collidable.


Full playthrough by matui2, with autofire (1, 2, 3, 4, 5)

Last edited by Seahawk; 05-01-2016 at 05:36 PM..
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Old 11-09-2011, 08:29 AM   #2
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joz

Re: Ultimate Ecology/Eco Fighters

This is a great game. Elrod and I had been playing this one for a bit until I wandered off to do something else. Controlling the arm is trickier than it seems. Especially when you're not used to having to do that in a shmup game.

I see you just blew us both out of the water there SH. I'm always impressed with your uncanny abilities for playing shmups.
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Old 11-09-2011, 10:36 AM   #3
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Seahawk

Re: Ultimate Ecology/Eco Fighters

I try .

Someone posted a full run of the game on the shmups forum, I watched that and decided to give it a try.

I added links to said playthrough on the first post, watch it and give the game a try again.
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Old 11-09-2011, 11:18 AM   #4
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joz

Re: Ultimate Ecology/Eco Fighters

Yeah I've seen the video before. I just can't control the arm very well. Something about pressing a certain combination of buttons all at once that nulls all my inputs making it very difficult to play that game to my full potential.
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