In
Contra, the player controls one of two armed military commandos named Bill "Mad Dog" Rizer and Lance "Scorpion" Bean, who are sent on a mission to neutralize a terrorist group called the Red Falcon Organization that is planning to take over the Earth. Details of the game's setting varies between supplementary materials: the Japanese versions sets the game in a fictional Galuga archipelago near New Zealand in the futuristic year of 2633, whereas the manual for the American NES version sets the game during the present in an unnamed South American island. The American storyline also changes the identity of "Red Falcon" from being the name of a terrorist organization to the name of an alien entity.
The main character is equipped with a rifle with an unlimited amount of ammunition. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing. A single hit from any enemy, bullet, or other hazard will instantly kill the player character and discard the current weapon. There are a total of four weapons the player can retrieve from flying weapon capsules, pill-box sensors, or red guards during 3D mazes: a Machine Gun, a Laser Gun, a Fire Gun, and a Spread Gun. There are also two additional supplemental power-ups: a Rapid Fire power-up which increases the player's firing speed, as well as a Barrier that will grant the player temporary invincibility for many seconds. All the power-ups in the arcade version are represented by Eagle-shaped letter icons with the exception of the Machine Gun and Laser. In the arcade version, the flying weapon capsules only appear if the player is not wielding any special weapons.
Beat Contra for 25 Game Club Points!!!
Here is an example of the ending:
Play Contra NES and select ArcadeOX Score Mode to receive credit for mastery.
Sub games available:
Sub: Contra AC - 20 Points