"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
Thanks, my bro told me that they announced it and I quickly watched the trailer and had to post it here. Elder Scrolls is easily one of my favorite game series. Morrowind and Oblivion just took my breath away. I'm so excited for this and the fact that they are incorporating dragons (so it seems) into the game. I'm sure it will provide some extra difficulty to the game along with amusement.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
As much as I hate trailers with no actual game footage I gotta say I'm excited about this one. I love that they keep moving around the world so we get to see other lands and explore places we read about in previous games. Sucks we gotta wait until November for it to come out.
Here's hoping the next installment will be in Black Marsh or Elsweyr.
I'm glad Skyrim is pretty big, and I love the whole map. I'm excited to see what they do with the land. I'm sure whatever they do, will be great. They haven't let us down yet
Black Marsh and Elsweyr would be nice. Black Marsh would be cool and mysterious but I wonder what you could do with a humongous swamp? I would like to see Hammerfell or Elsweyr.
---------- Post added at 11:39 PM ---------- Previous post was at 11:39 PM ----------
Although it is probably too soon to be talking about a sequel
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.
On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.
On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.
On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.
Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.
On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.
I can add that there is an option for no HUD.
On Conversations: (thanks MrBig)
Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.
Recap from raphier
Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
Duel: You may duel any NPC on the streets western style.
Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
Level-scaling: It is coming back
18 skills: supposedly even less skills to play with?
No mysticism
Perks: Rumored to be in Skyrim. I may have understood it wrong.
Boosts: Pick stamina, health, magic boosts on level up.
Enchanting: This skill makes a return.
"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
Sprinting: You can now sprint about!
Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
Yet another recap:
-A variation of level scaling.
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can't run backwards as fast as you do forward.
-10 races to choose from (Holy crap thats a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
-presumeably open cities (as dragons can attack)
-Hud-free first-person view and improved third-person perspective
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place 2 centuries after Oblivion
-Sprint is added !
- Dialog will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.
Director talks about the game, also gameplay is shown.
I cannot wait for this game
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Also, there are going to be the guilds:
College of Winterhold (Skyrim's version of the Mages Guild)
The Companions (Skyrim's version of the Fighters Guild)
The Thieves Guild
The Dark Brotherhood
Last edited by CrispyChicken; 08-14-2011 at 03:02 PM..
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
Totally agree. This game is definitely going in the right direction. The dragon shouts looks really cool. I love the whole dual wielding/dual magic new thing they're adding.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
I was never a big fan of using some of the schools of magic anyway, but I'm sure they'll still have plenty of spells. I'm getting this the first day, definitely. And I barely do that too.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
I wasn't a fan of all of them either but I prefer more options as opposed to less options. Streamlining is fine as long as they don't remove stuff entirely. For example they removed cool spells like levitate and slowfall when they made oblivion. Morrowwind was just fine with those spells and they added a layer of awesomeness.
True, I know what you mean. From what I've seen out of gameplay, is that destruction is a big factor. Seems to me like they wanted to focus a bit more on those spells and not the other schools of magic.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
I never played any before Morrowwind either but I think I read that's been the theme since the first game.
Btw I didn't know you played MW, did you like it a lot? I thought they did such a great job making a HUGE environment on the xbox. It's funny that Oblivion is "better" but the world feels a lot more limited and restricted. Lots of people call it dumbing down for the masses but I'm not that cynical.
Btw again, I really miss the Ordinators in Vivec. Walking by an NPC and having him hiss the word "scum" at you was awesome. The NPCs in that game really let you know how they felt.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
All the Elder Scrolls games are highly regarded. The older ones tend to have more content but that's because they had plenty of room and time due to poor graphics. Morrowwind was a great combination of the two, content and presentation.
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
Even better, the fix to one of my (and everyone's) big irks from Oblivion—the sameness of the voice acting—was made apparent in town. There were 14 different voice actors for all the characters in Oblivion; in Skyrim, there are 70.
Some comforting news there XD
Also, does anyone know what class they'll be yet? I think I'm going with Argonian since that was my first character I made on Oblivion
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
Funny I also made my character Argonian in Oblivion. It's cool being a lizard man but besides that they have cool abilities like breathing underwater and being immune to poisons. I'll probably go with that again.
Btw I heard they removed Hand to Hand. I was never into it really but I did like to mess around with it from time to time. I don't approve of this.
Argonians are awesome! Being a lizard never get old! Also, I love how they sound
That sucks about getting rid of Hand to Hand. Obviously won't affect the game much, but as you said, it's fun to mess around with. It's fun to take down rats and mud crabs with one punch when you are a high level
---------- Post added at 06:38 PM ---------- Previous post was at 06:24 PM ----------
[ame=http://www.youtube.com/watch?v=Laxg_GdNGng]Quakecon 2011- Elder Scrolls 5 Skyrim Gameplay- Full Video (40 minutes) - YouTube[/ame]
"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."