This song has come up on my mental playlist often during the last 20 years - maybe yours, too, if you watched the DuckTales series in the late eighties. I have such a blinding fondness for Scrooge McDuck & Friends that I was well into adulthood before I realised the DuckTales theme doesn't make a terrible lot of sense. "Derring-do"? "Luck tales"? And I don't see how grabbing onto DuckTales - whatever that means - is going to help me with my pressing danger and/or stranger situation.
No matter. When you're dealing with talking ducks, cold rationality heads out for a smoke break. Capcom's DuckTales for the NES was no paragon of logic, either, and it's still a highlight of platformers' golden age. The game's premise (explained only in the instruction booklet, quaintly enough): Uncle Scrooge is in a race with archrival Flintheart Glomgold to capture the world's greatest treasures from five exotic locales. That's a solid concept, but the great race is forgotten almost immediately. You don't even see Glomgold until the closing seconds of the quest.
Retrospective: DuckTales Retro Article - Page 1 | Eurogamer.net