Thanx DB
Did a bit of searching.
These point assignments seem standard.
When I play with my son and we don't have the time to finish a game,
We count the points for what each has captured.
Here are what the pieces are worth
Pawn 1 point (8x)
Knight 3 points (x2)
Bishop 3 points (x2)
Rook 5 points (x2)
Queen 9 points (x1)
King 0-200 points (?)
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In reading just now,
The king is assigned various scores,
suggested as irrelevant, as capturing King wins the game.
I would suggest that the King should be worth 50.
The total of the other points is 39,
that would seem to be a relative value for the purpose of simple scoring.
If near the end of the game, it may become impossible to win.
This is determined by 20 moves total that there is no capture of pieces.
This is then a draw, stalemate, or tie.
Query whether the won game should be scored as 50-0,
or a total value of captured pieces.
A tie I think would be 25 each for the king, plus count of pieces.
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To me the game is creative and fun.
I like the dance, and do not approach it as technical.
There is a much more complicated way of recording
called "Algebraic Notation", as I just learned.
(I loved finite math. Algebra is foggy, and calculus, couldn't get it.)
This wiki link has a very good explanation on scoring alternatives;
[ame="http://en.wikipedia.org/wiki/Chess_piece_relative_value"]Chess piece relative value - Wikipedia, the free encyclopedia[/ame]
This one is how to create a computer chess game.
and speaks to the scoring as well.
Writing chess software@Everything2.com
This is a forum link and in it refers to a book title:
how to create a chess game by using java.?? - Hot Scripts Forums
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That should get you in the right direction.
Keep me posted.
Bon Nuit