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Arkanoid: Revenge of DOH » Coin Op |
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Keywords: Breakout, Puzzle Series: Arkanoid
Rating:     
Score to Beat: bald bull: 348,440 View Scores Back to the Arcade |
arcadeOX Full Mode » recommended! (fastest and most features) arcadeOX Score Mode » Compete for the high score! Java Full Mode » Not supported in this game. Java Lite Mode » Not supported in this game.
(click an option above to start the game) |
| The Object of Arkanoid: Revenge of DOH |
* Pill descriptions : S (Orange) - Slow : Temporarily slows down the speed of the energy ball. The energy ball will speed up upon hitting the ceiling of the chamber, making this pill unhelpful in some levels. On the other hand, the energy ball speeds up much more quickly and rapidly in this game, making it helpful to extend a normal playing speed. L (Red) - Laser : Enables the Vaus to fire laser beams that destroy most bricks. C (Light Green) - Catch : Enables the Vaus to catch the energy ball, move to another position, and relaunch it by pressing the fire button. If you hesitate too long, the Vaus will release the ball on its own. B (Pink) - Break : Opens the Warp Gates, allowing you to bypass the level even when it is unfinished. E (Medium Blue) - Expansion : Expands the Vaus to double its size. P (Dark Grey) - Player : Gives you an additional Vaus. D (Light Blue) - Disruption : Splits the energy ball into eight particles (unlike in the original game, where this pill split the energy ball into 3 particles).
* Revenge of DOH also features these additional pills : M (Purple) - Mega : Turns a normal energy ball into a red "mega energy ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides or ceiling of the chamber. R (Black) - Reduce : Shrinks the Vaus to half its width, but every block you destroy doubles in point value. Unless you're really a good player, this makes it very difficult to play. T (Dark Blue) - Twin : Gives you two Vauses instead of one. Not a particularly helpful one, as it limits your maneuverability and the energy ball tends to fall between the Vauses. I (Dark Green) - Illusion : Creates a transparent grey shadow at the bottom of the screen that follows the Vaus around. It will deflect energy balls (though with no control of the rebound direction), greatly expanding the functional area of the Vaus. N (Light Grey) - New : Continually splits the energy ball into three particles until the Vaus catches another pill. This is very helpful on some levels. Flashing pill : This special pill will reward you randomly with one of the following four powers : 1. 40 energy balls; 2. 25 mega energy balls; 3. 8 regenerating energy balls; 4. Continuous laser fire. On most levels, the first three powers are enough to clear the entire board. The fourth, however, can make it extremely difficult to see what's going on and won't help on levels with lots of indestructible blocks. Finally, instead of yielding one of the aforementioned powers, a flashing capsule will occasionally result in a regenerating swarm of 15 floating enemies passing through the portals in the ceiling and flooding the screen. While these enemies are worth 100 points apiece if destroyed by the energy ball, having to battle so many at once is usually more of survival challenge than a scoring opportunity. |
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