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View Poll Results: Are you buying Marvel vs. Capcom 3?
Yes (Xbox 360) 3 16.67%
Yes (Playstation 3) 8 44.44%
No 7 38.89%
Voters: 18. You may not vote on this poll

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Old 02-05-2011, 07:36 PM   #701
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re: Marvel vs. Capcom 3 discussion!

Why did they have to go and mess up the music from MvC2? I already hated the fact that MvC3 doesn't have any jazzy music to it. Also, how are the songs for individual characters going to work? Are there stages set for all characters and their song plays in the stage or does the music change as they are tagged in mid battle?
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Old 02-05-2011, 09:07 PM   #702
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by jozman3000 View Post
Why did they have to go and mess up the music from MvC2? I already hated the fact that MvC3 doesn't have any jazzy music to it. Also, how are the songs for individual characters going to work? Are there stages set for all characters and their song plays in the stage or does the music change as they are tagged in mid battle?
I'd assume the music would be a stage-based affair, as each character is associated with a stage, and so associating the music with the character means it will be associated with the stage.

No jazz? Yeah, if I had no real desire to play this game before...

Not that I could play it even if I wanted to.
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Old 02-07-2011, 04:05 PM   #703
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by jozman3000 View Post
Why did they have to go and mess up the music from MvC2? I already hated the fact that MvC3 doesn't have any jazzy music to it. Also, how are the songs for individual characters going to work? Are there stages set for all characters and their song plays in the stage or does the music change as they are tagged in mid battle?
They said MvC3 has a rediculous amount of songs in game, it's most likely they're
adding the MvC2 music too. But I don't hear anything wrong the remixes.

The music starts as the theme of the primary character of the second players team,
when a character is knocked out, the theme of the character that comes out then plays.

Every taunt:
( Click to show/hide )
[ame=http://www.youtube.com/watch?v=6wuEqob0siE&feature=player_embedded]YouTube - All MvC3 Taunts (Marvel and Capcom sides)[/ame]


Health rankings:
Health (stamina) rankings for Marvel vs. Capcom 3 : News : EventHubs.com

---------- Post added at 05:43 PM ---------- Previous post was at 04:18 PM ----------

Galactus trailer:
[ame=http://www.youtube.com/watch?v=9T_Pgkq_xc4]YouTube - Marvel vs Capcom 3: Fate of Two Worlds - Final Boss Trailer[/ame]

---------- Post added at 10:05 PM ---------- Previous post was at 05:43 PM ----------

Hate lag? MvC3 has a feature to simulate Internet Lag while training:
( Click to show/hide )
[ame=http://www.youtube.com/watch?v=jNq0izssU0I&feature=player_embedded]YouTube - MvC3 - Training Mode Features[/ame]


More games need this feature.
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Old 02-07-2011, 11:11 PM   #704
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by samejamesbond View Post
More games need this feature.
No.
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Old 02-08-2011, 12:27 PM   #705
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re: Marvel vs. Capcom 3 discussion!

Am I the only one who finds it concerning that they have added an Internet Lag simulator for training?

I wonder how bad the lag is going to be with live opponents.
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Old 02-08-2011, 12:33 PM   #706
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re: Marvel vs. Capcom 3 discussion!

They said the netcode is superior to SSFIV and I didn't have any complaints.
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Old 02-08-2011, 12:42 PM   #707
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re: Marvel vs. Capcom 3 discussion!

Still. You can't say you don't find it odd they felt the need to put such a feature in. I suppose we will have to wait and see, but until I do it definitely concerns me for how good the net play will be.
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Old 02-08-2011, 12:48 PM   #708
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re: Marvel vs. Capcom 3 discussion!

I'm sure we have nothing to worry about.

Unboxing of the special edition:
Marvel vs. Capcom 3 Special Edition Unboxing Video Video - PS3 - IGN
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Old 02-08-2011, 12:49 PM   #709
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re: Marvel vs. Capcom 3 discussion!

Practicing something that will probably happen during a real game isn't helpful? I find it odd that you find it odd. Lag happens when you play online as far as I know for every game involving more than one party.
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Old 02-08-2011, 12:57 PM   #710
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by jozman3000 View Post
Practicing something that will probably happen during a real game isn't helpful? I find it odd that you find it odd. Lag happens when you play online as far as I know for every game involving more than one party.
Although lag is a typical part of online play, It worries me that this may mean it will be more frequent than it has in the past and it is just a way of preparing you for it. I hope I am wrong but it is not something you typically think of for a feature set of a game.
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Old 02-08-2011, 01:03 PM   #711
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re: Marvel vs. Capcom 3 discussion!

I don't feel like it's a subtle suggestion that the game will suffer more than usual lag. I see it as being proactive towards an uncontrollable flaw that happens with online gaming by giving you the opportunity to practice with simulated lag.
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Old 02-08-2011, 01:06 PM   #712
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elrod21

re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by jozman3000 View Post
I don't feel like it's a subtle suggestion that the game will suffer more than usual lag. I see it as being proactive towards an uncontrollable flaw that happens with online gaming by giving you the opportunity to practice with simulated lag.
I honestly hope you are right. Until it is released I will personally be skeptical.
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Old 02-08-2011, 01:44 PM   #713
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re: Marvel vs. Capcom 3 discussion!

It's a stupid feature because, a) lag isn't consistent, therefore what is the point? b) lag should be on it's way out, not made into something we should all be expected to live with c) alot of games now have lag correction built in, why doesnt MVC3?
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Old 02-08-2011, 06:31 PM   #714
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re: Marvel vs. Capcom 3 discussion!

Yeah I see this as a way to lessen the impact of expected lag on their part. I did hear SF4 had very little lag, why would Capcom feel the need to add this? I bet they're doing something to save some money on the mulitplayer part, cutting corners and all that.
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Old 02-10-2011, 01:36 PM   #715
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re: Marvel vs. Capcom 3 discussion!

Jill Movelist:
The Master of DLC Unlocking -The Jill Valentine Thread

Marvel reveals the reasoning behind some of the alternate costumes:
Whoops! Browser Settings Incompatible

Some advanced combos:
Part 1:
Shoryuken - Tragic's Training Mode Adventures - Marvel vs Capcom 3

Part 2:
More Marvel vs. Capcom 3 combos from Tragic : News : EventHubs.com

Possible themes for Jill and Shuma:
Shoryuken - Rumor - Jill and Shuma Theme Music for MvC3

I can't find the link, but people are saying there are 2 more characters on the disk
along with Jill and Shuma, but they don't know who.
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Old 02-11-2011, 12:28 AM   #716
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re: Marvel vs. Capcom 3 discussion!

These are apparently the HP levels:
Sentinel - 1,300,000

Thor - 1,250,000

Hulk - 1,200,000
Haggar - 1,200,000
Tron Bonne - 1,200,000

She-Hulk - 1,150,000

Chris Redfield - 1,100,000
Taskmaster - 1,100,000
Wesker - 1,100,000

Captain America - 1,050,000
Spencer - 1,050,000

Dormammu - 1,000,000
Doctor Doom - 1,000,000
Ryu - 1,000,000
Super-Skrull - 1,000,000

Iron Man - 950,000
Morrigan - 950,000
Viewtiful Joe - 950,000
MODOK - 950,000
Wolverine - 950,000

Dante - 900,000
C. Viper - 900,000
Deadpool - 900,000
Hsien-Ko - 900,000
Spider-Man - 900,000

Felicia - 875,000

Chun-Li - 850,000
Magneto - 850,000
Storm - 850,000
Trish - 850,000

X-23 - 825,000

Amaterasu - 800,000
Zero - 800,000
Akuma - 800,000
Arthur - 800,000

Phoenix - 420,000
Dark Phoenix - 420,000

---------- Post added at 06:28 AM ---------- Previous post was at 06:27 AM ----------

I got a hunch this game is going to be even more unbalanced then MVC 2 was.
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Old 02-11-2011, 12:32 AM   #717
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re: Marvel vs. Capcom 3 discussion!

The roster seems pretty balanced to me, the only character that stands out as broken in my
eyes is Dante, but everyone else seems balanced.
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Old 02-11-2011, 01:14 AM   #718
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by samejamesbond View Post
The roster seems pretty balanced to me, the only character that stands out as broken in my
eyes is Dante, but everyone else seems balanced.
What are you basing that on?
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Old 02-11-2011, 09:08 AM   #719
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re: Marvel vs. Capcom 3 discussion!

Quote:
Originally Posted by stevencassidy13 View Post
@Jozzer: What is he basing that on?
It's Dante. He loves Dante.
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Old 02-11-2011, 10:58 AM   #720
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re: Marvel vs. Capcom 3 discussion!

...

It's because of his insane combos, he may be the new Sentinel.
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Old 02-11-2011, 11:27 AM   #721
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re: Marvel vs. Capcom 3 discussion!

What list are we talking about here? The only list I see is the one listing how many hit points each character has. If there's another list I missed, could someone point me in the right direction?
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Old 02-11-2011, 11:38 AM   #722
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re: Marvel vs. Capcom 3 discussion!

Here's a list of Dante's moves:
Smokin' Sick Style! The Dante General Discussion Thread!

Tell me that isn't broken.
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Old 02-11-2011, 12:00 PM   #723
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re: Marvel vs. Capcom 3 discussion!

That a list of Dante's moves. So what? That doesn't mean he is packing in power. 12 hit combo by Dante will probably be as strong as a 3 hit combo by The Hulk.
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Old 02-11-2011, 12:45 PM   #724
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samejamesbond

re: Marvel vs. Capcom 3 discussion!

That's extreme versitility, think about how much he can do.
It's not about the damage, but the moves he has.
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Old 02-11-2011, 01:41 PM   #725
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re: Marvel vs. Capcom 3 discussion!

Again, where is the roster list that ranks them from best to worst that makes you say he's so far down the tier? That's what I originally asked for and you instead game me a list of his moves. Comparing Dante to Sentinel is not something I would do nor does it make sense to even do so. Sentinel has a shorter list of moves but you can pretty much connect them all together in some way or form. Add the power behind his punches, and that more than makes up for the over 9000! different combos Dante can do. To top it off, Sentinel has super armor that requires two hits to stun him. Dante is NOT the new Sentinel.
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