| Forum Games Multi-player text games played by posting. |
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03-04-2009, 10:00 PM
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#126
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Re: Text Adventure - Ruins
Children. . .
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03-05-2009, 02:13 PM
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#127
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Re: Text Adventure - Ruins
[color=blue]
Yeah, so you ask the creature why it needs help. It pauses and then looks at you deeply, then says slowly, "Eeecks...Plowjun!" Hmm. What do you do?
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03-05-2009, 04:04 PM
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#128
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Re: Text Adventure - Ruins
Quote:
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Originally Posted by Joeman16
[color=blue]
Yeah, so you ask the creature why it needs help. It pauses and then looks at you deeply, then says slowly, "Eeecks...Plowjun!" Hmm. What do you do?
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Why didn't we just ask him about the bomb? God SSBB is a moron. . .
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03-05-2009, 04:42 PM
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#129
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Re: Text Adventure - Ruins
Personal insults will only cause a mod to get involved fyi.
Since we know it's a bomb and it's going to explode, ask where the bomb is.
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03-12-2009, 04:06 PM
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#130
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Re: Text Adventure - Ruins
Bump. Where is that bomb?
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03-12-2009, 10:50 PM
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#131
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Re: Text Adventure - Ruins
Joeman doesn't check this all the time. Just be patient and he'll bump it soon I bet.
If you think of anything else to add about what to do next feel free. As long as it makes sense he'll include it in his answer.
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03-25-2009, 08:13 PM
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#132
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Re: Text Adventure - Ruins
OK, here we go again, Dude and pals. Let's rock!
EDIT: ... By "Let's Rock!", I mean post your instructions. 
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03-26-2009, 04:25 AM
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#133
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Re: Text Adventure - Ruins
Quote:
Originally Posted by Joeman16
OK, here we go again, Dude and pals. Let's rock!
EDIT: ... By "Let's Rock!", I mean post your instructions. 
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We did, ask it where the bomb is. If that fails ask if we're in danger and can it help us.
I'm thinking it's language is limited since the mutation so it's good to limit the questions to simple ones. Right Joeman?
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03-27-2009, 08:17 PM
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#134
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Re: Text Adventure - Ruins
It's language was translatable before, because it just spoke backwards. But, the newer stuff isn't making any sense to me. Oh well, we'll probably figure out eventually anywhere.
Since we were able to get doctors, can we get an inventor too? Then ask him to make a translator?
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03-28-2009, 05:14 AM
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#135
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Re: Text Adventure - Ruins
It's not my decision but I doubt that kind of thing is doable.
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04-04-2009, 08:08 PM
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#136
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Re: Text Adventure - Ruins
Yeah... Finding an inventor would be tough without any clues. So, no translator.
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I'm thinking it's language is limited since the mutation so it's good to limit the questions to simple ones. Right Joeman?
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Yep, keep it simple.
You ask the monster where the bomb is, but it is having extreme problems replying. It seems to be struggling to breathe and pay attention. It collapses on the train floor... What now?
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04-04-2009, 10:55 PM
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#137
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Re: Text Adventure - Ruins
Get a doctor to help, pronto.
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04-05-2009, 02:44 AM
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#138
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Re: Text Adventure - Ruins
Eeeeek-splosin=explosion
Empleh=helpmE
!Bmob=bomB!
It doesn't get much clearer than that.
P.S. I can not believe how you two could have been so inside-the-box, seeing how you two normally seem rather bright.
Last edited by DrunkN; 04-05-2009 at 02:48 AM..
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04-05-2009, 04:24 AM
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#139
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Re: Text Adventure - Ruins
Yeah my bad but I'm no good at word scrambles. Btw I don't remember you blinding us with your brilliance. Was that P.S. really necessary?
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04-05-2009, 04:31 AM
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#140
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Re: Text Adventure - Ruins
Maybe I'm just tired and cranky. I should go to sleep, but I can't stop watching Star Trek.
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04-05-2009, 04:44 AM
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#141
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Re: Text Adventure - Ruins
Same with me except no Star Trek.
Joeman I think we need an update again, easily distracted and off course as always. 
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04-08-2009, 09:30 PM
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#142
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Re: Text Adventure - Ruins
Alright, so uh....
You ask for the doctor back again, but he says that the monster not looking very good at all. When asked what is wrong with the creature, he says that the creature appears to have human DNA, and that it has a profound amount of radiation in it's blood. It will need a special vitamin to recover, but it isn't present at the hospital. The vitamin can be found at the pharmacy, about 10 blocks away. After seeing the monster, it's not looking very safe to be out, even in broad daylight. What do you do? It's about 10 AM.
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04-08-2009, 09:59 PM
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#143
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Re: Text Adventure - Ruins
How long does it take to do 20 blocks distance?
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04-09-2009, 02:47 AM
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#144
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Re: Text Adventure - Ruins
If it's not safe to be out then how safe is it where we are? Isn't the surrounding area full of debris and dead bodies? Maybe we should round up the survivors and head for the pharmacy. Drag the mutant behind us on a cot maybe.
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09-23-2010, 04:48 PM
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#145
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Re: Text Adventure - Ruins
Sorry I'm super late. Someone else can take over for this from here.
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10-14-2010, 11:45 PM
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#146
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Re: Text Adventure - Ruins
That's it, I'm bringing this back. NEW THREAD!
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