| RU Games Discussions for just Retro Uprising games. |
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05-19-2012, 02:49 PM
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#401
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Re: Information and Questions for the Mods...
@Ten- It also glitches up in key parts of the game. For example, at the beginning, when throwing the pot at the door to get to the basement, the game will freeze. You can get around it but it still freezes at a later part a few minutes later.
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"My mind is my weapon. My brother has his sword, King Robert has his warhammer and I have my mind... and a mind needs books as a sword needs a whetstone if it is to keep its edge. That’s why I read so much, Jon Snow."
05-19-2012, 03:10 PM
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#402
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Re: Information and Questions for the Mods...
@Kong: I'm in Beta.
@ChrisP: Thanks.
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11-12-2012, 03:56 AM
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#403
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Re: Information and Questions for the Mods...
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11-17-2012, 06:49 PM
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#404
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Re: Information and Questions for the Mods...
I have a question about inputs:
I notice that for the coin-op games like Hit 'n Miss (hope I got that title right), where you have to shoot targets on screen within a time limit, work with the keyboard (I'm fine with that), but I'm wondering if using a mouse for games like that would be considered cheating?
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11-17-2012, 07:31 PM
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#405
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Re: Information and Questions for the Mods...
You can use the mouse. Press Shift + F5 in the game window to enable the mouse.
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12-18-2012, 11:09 PM
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#406
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Re: Information and Questions for the Mods...
Quote:
Originally Posted by aeron_2000
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Totally forgot about this. I tried to enable score mode but its glitchy and cannot be played. Sorry
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02-26-2013, 02:05 PM
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#407
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Re: Information and Questions for the Mods...
I have a question. I want to clear Adventure of Lolo 2 for the NES. How do you plan on handling pauses for said game? Am I not allowed to pause at all for the duration of the three hours or so it would take?
Here's the issue:
The Adventure of Lolo series has a feature where each level does not officially start until you move your character. You have unlimited amounts of time until you do so. This is allotted so the player can look at the screen and plan out their moves.
If I do this it would mean long pauses of gameplay in the video of Lolo just sitting there (possibly up to 20 minutes a screen). This will also greatly lengthen the review video.
If you allow pauses this can be an issue as well as the screen will slowly darken with each pause to eventually negate the reason you paused in the first place.
A ruling please.
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02-26-2013, 04:28 PM
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#408
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Re: Information and Questions for the Mods...
Been a while since I've actually gamed much here being that IE is a pain to use. Firefox seems to work for me finally though.
Anyways, was playing a game I'm planning to go for a score on here on psp (emulator) while I was out. The whole farming re-spawning enemies thing? Is there leniency to that? I'm going through an ice world in this game which requires a lot of left and right on the control pad to keep your character steady. Enemies respawn no problem in this game. Literally a millimeter left or right and they're back. Meaning this ice level will have me killing some enemies 2-3 times just so they're not in the way. So, what's the deal here?
Thanks!
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02-27-2013, 06:16 PM
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#409
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Re: Information and Questions for the Mods...
Hey Cam, you should tell them the game so they can get a better idea of what you're talking about.
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02-27-2013, 06:38 PM
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#410
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Re: Information and Questions for the Mods...
Bucky O' Hare. My bad. Ice levels, I think Blue Planet act 3 or 4. Flying frogs respawn so easily.
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02-28-2013, 09:52 PM
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#411
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Re: Information and Questions for the Mods...
@Tenser. You can pause. The black pause screen will eventually defeat the purpose though.
@Cam. If there is a timer then you can do it all you want. If there is not a timer then progress naturally through the game. If you occasionally have to re-kill re-spawning creatures that reappear as you are progressing through the game.
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02-28-2013, 10:33 PM
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#412
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Re: Information and Questions for the Mods...
No timer that I've ever run into. I do my best to not kill enemies multiple times if they happen to respawn. These guys home in on you and fly everywhere though.
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03-17-2013, 10:00 AM
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#413
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Re: Information and Questions for the Mods...
Hey guys, you accidentally marked my last Castlevania score submission as a Clear when it wasn't.
Thanks.
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03-17-2013, 03:41 PM
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#414
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Re: Information and Questions for the Mods...
Quote:
Originally Posted by Tenser
Hey guys, you accidentally marked my last Castlevania score submission as a Clear when it wasn't.
Thanks.
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Fixed.
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03-19-2013, 06:21 AM
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#415
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Re: Information and Questions for the Mods...
I was going to put the picture of my mastery of Fatal Labyrinth on the mastery thread thing, but I don't see it as processing or whatever. just want to make sure it's still there >.>
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03-19-2013, 07:00 AM
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#416
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Re: Information and Questions for the Mods...
Quote:
Originally Posted by Razeluxe
I was going to put the picture of my mastery of Fatal Labyrinth on the mastery thread thing, but I don't see it as processing or whatever. just want to make sure it's still there >.>
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No worries, it's still there. 
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03-19-2013, 07:57 AM
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#417
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Re: Information and Questions for the Mods...
Thank goodness. I really, really don't want to have to beat that again.
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03-19-2013, 10:03 AM
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#418
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Re: Information and Questions for the Mods...
You can also get the images by clicking "My Game Screens" under your activity bar that appears in each of your posts.
Here's yours, Raz: Index of /g/users/22/21989
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04-08-2013, 06:44 PM
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#419
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Re: Information and Questions for the Mods...
I have submitted a score for Castlevania as video evidence.
As you know, stages are timed so farming would usually be allowed. A problem arises in Stage 11 though. Castlevania awards the player with an extra life at 30k points and every 50k afterwards. There is no limit as long as the player continues to gain score to the best of my knowledge. By farming the Eagle dropped Egors for 500 a pop a skilled player can gain ~70k per timer limit and be respawned right in that same area to continue again.
Perhaps a special rule should be in place or the scores should be removed all-together.
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04-08-2013, 06:48 PM
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#420
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Re: Information and Questions for the Mods...
I think that falls under rule 9's infinite loop.
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04-08-2013, 06:50 PM
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#421
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Re: Information and Questions for the Mods...
Is it really seen as the same life as the lives are score based?
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04-08-2013, 07:01 PM
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#422
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Re: Information and Questions for the Mods...
No but it is seen as entering an infinite loop without naturally progressing through the game
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04-08-2013, 07:23 PM
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#423
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Re: Information and Questions for the Mods...
If you gain a life by letting a timer expire then you can only use one life gained per unique timer. It is the same timer being reused. So yes, it is the same life being regained.
If you get only one timer per level, then you could do that trick only once per level.
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04-08-2013, 09:17 PM
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#424
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Re: Information and Questions for the Mods...
Either way, delete my submission please. It was just there as an example and I wouldn't want a score achieved that way even if it was legit.
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04-09-2013, 01:37 AM
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#425
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Re: Information and Questions for the Mods...
Deleted.
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