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Protoman Zero
04-13-2011, 03:26 PM
How can I make a successful RPG fourm game? I jumped too far ahead and didn't think how to do it. How can I actually get people to join too?:sweat:

joz
04-13-2011, 03:27 PM
By announcing it and letting people know about it.

Protoman Zero
04-13-2011, 05:21 PM
How?

Dudebro
04-13-2011, 05:23 PM
Well technically that's what this topic is doing right now. My advice would be to think it out before you post, make it interesting and put effort into it. If not then most people won't care.

Protoman Zero
04-13-2011, 05:25 PM
Maybe when I quit smoking, I'll think ahead (and I don't smoke!)

DrunkN
04-13-2011, 05:28 PM
Maybe when I quit smoking, I'll think ahead (and I don't smoke!)
http://i207.photobucket.com/albums/bb25/cheffdonty/FredisDisappoint.jpg

Protoman Zero
04-13-2011, 05:32 PM
Honestly, I've been thinking of doing battles in the fourm game area of the chatroom 'cuz no one goes there. I don't want to, is there any other solution?

Dudebro
04-13-2011, 06:01 PM
Battles like what?

Demon-Mask
04-13-2011, 06:14 PM
Here's the thing, as much as I enjoy forum games, I must say that they never quite work out here.
The recent "Star Trek: How to Host a Mystery" game was slow as hell.
Not many people are able to keep participating in forum games here, and sometimes an announced game will get a ton of people who want to participate, and the person who is supposed to be hosting it will never speak of it again. I find those ones amusing.

joz
04-13-2011, 06:31 PM
Everything the people above said is true. I however will probably join if you make it interesting enough.

Protoman Zero
04-13-2011, 08:05 PM
Everything the people above said is true. I however will probably join if you make it interesting enough.

Define interesting

DrunkN
04-13-2011, 08:08 PM
Define interesting
http://i207.photobucket.com/albums/bb25/cheffdonty/FredisDisappoint.jpg

http://dictionary.reference.com/browse/interesting

Protoman Zero
04-13-2011, 08:10 PM
Battles like what?

Boss fights, RPG fights, etc.

Dudebro
04-13-2011, 09:05 PM
Define interesting
It varies for each person but it's gotta be something that makes people wanna keep tuning in. Like if the story is too predictable then people will lose interest fast.

Demon-Mask
04-14-2011, 12:52 PM
Define interesting

Probably a unique story, some entertaining mechanics, beyond just being given bits of the story and having to piece together the whole thing.

Protoman Zero
04-15-2011, 03:31 PM
Probably a unique story, some entertaining mechanics, beyond just being given bits of the story and having to piece together the whole thing.
Entertaining mechanics?

---------- Post added at 03:31 PM ---------- Previous post was at 03:25 PM ----------

Also, can someone delete my RPG thread? I think I got a better idea that might just work.
http://retrouprising.com/other/forum-games/lord-rings-war-ring/t11494/

Dudebro
04-15-2011, 04:28 PM
Deleted. Maybe try your idea out in this topic before making a new one?

Protoman Zero
04-16-2011, 01:03 PM
Thank you. Hmm, that's a good idea!

---------- Post added 04-16-2011 at 01:03 PM ---------- Previous post was 04-15-2011 at 05:39 PM ----------

Deleted. Maybe try your idea out in this topic before making a new one?
Wonderful idea. Better take some notes. Hopefully, this will be a hilarious storyline.

Protoman Zero
04-26-2011, 04:12 PM
I was thinking of this for the battle menu:

-ATTACK
-SPECIAL ATTACK
(Sp. Attacks in bulleted list and how much MP it costs)
-TATICTS

-HP #
-MP #

Any suggestions?

joz
04-26-2011, 04:47 PM
Items

Protoman Zero
04-26-2011, 09:03 PM
Items

I am getting to that. Right now, I am trying to figure out when to equip and how the players will ask to equip. Any suggestions?