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Tactics Ogre: Let Us Cling Together High Scores
Description Story: For eighty years, Valeria has been in constant strife, and its three leading ethnic usergroup all claim leadership. The three factions are:
Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority. Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre. Bacrumese: These are generally the more "elite" of Valerian society, making up a solid 20% of its people.
King Roderick, aided by the forbidden powers of the "Hell Gate," is able to dominate the people of Valeria until Dorgalua of Bacrum successfully leads his army to defeat Roderick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic usergroup. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic usergroup once again struggled for leadership: Bishop Brantyn of the royal court, Cardinal Balbatos of the Gargastan people, and Duke Ronwey of the Walstanians all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Cardinal Balbatos sought an "ethnic cleansing" policy and slaughtered thousands of innocent Walstanians and Gargastans, while Brantyn received aid from the Roslolians, the greatest order in all of Lodis.
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, hometown of Denim Pavel, Catiua Pavel, and Vice Bozeck, the main characters.
Gameplay: Tactics Ogre is similar to the turn-based strategy style of tactical RPGs later popularized by Final Fantasy Tactics (developed by former user of Quest, including writer-director Yasumi Matsuno), complete with battles taking place on isometric grids.[6] Like other tactical RPGs, the player builds up a team of several characters with changeable classes and fights on an isometric playing field. The order of movement is determined by the speed of individual characters, in contrast to games in which each side moves its entire team at once. Each character is move individually on the grid and the order of combat is calculated for each character individually.
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