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Old 07-27-2010, 06:52 PM   #1 (permalink)
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The World Ends With You -- GUIDE

I figured that, by now, I have played The World Ends With You long enough to write a guide for it.

I will try and keep this guide as spoiler free as I can.

I don't care if no one here has played it, and I don't care that it is not a retro game, because as you are reading this, it is already written.
Deal with it.

First I'll give a quick explanation of the controls:
You move about the world with either the touchscreen or the D-pad/face buttons.

You touch the Black Skull pin icon in the corner of your screen to enter scan mode, in scan mode you are immobile and you can either touch noise icons to start combat, or touch the blue boxes to get the normal chatter you'd get from an NPC in any RPG. You touch the skull pin again to exit scan mode.

During combat:
To move Neku, you drag him around with the stylus. Keep the stylus close to him to simply run, take it farther away to make him dash. The stylus must start on Neku for this to work, otherwise the game assumes you are trying to use the drag input type on empty space.

As the controls are sometimes iffy, I will give the best explanation I have for how to correctly input.

For Neku, pins have several input types, they are as follows:

D - Drag, press the stylus to the screen and slide it across at a relatively slow pace, usually a pin with this input type will have you dragging an object, an enemy, Neku or empty space.

S - Slash, much quicker than drag, place stylus in target area and move it quickly in the desired location, lifting off the screen right away, otherwise it may be interpreted as drag. The target should usually be in the middle of the area you are slashing, a slash has a limit to how long it can be. Same targets as drag are valid, but slash can have you starting on the target, or having the target in the middle of the slash range.

T - Touch, a simple tap will suffice here, keep it short. Used for area attacks and targeted attacks. If the input lasts too long, it may be interpreted as press.

P - Press, touch and hold the target area, often used for barriers for Neku and attacks that take time to charge.

H - Scratch, touch the screen and move it quickly back and forth, mainly used for earthquakes which inflict damage on all enemies on screen, generally have to input on empty space.

C - Circle, draw a circle on screen, slowly and somewhat precisely is good. Used for long range attacks mostly, input is always on empty space, notable pin with this input type creates a black hole.

M - Microphone, the DS's microphone must pick up a certain level of sound. It doesn't matter what the pin claims you need to do with the microphone, you can either blow into it or shout into it. Rubbing the microphone with your finger is a much more reasonable way to carry this one out. Used for earthquakes and attacks that stun all enemies on screen.

R - Rapid Tap, rapidly tap the target, often used for pins that have you using a physical attack multiple times on one enemy. The game rarely misinterprets this input, as it doesn't have much in common with any of the other inputs.

B - Touch the Pin, literally just touch the pin icon in the upper right party of the lower screen. If you miss the pin icon, it will be counted as touching empty space. Mostly used for healing pins.

A - Automatic, very self explanatory, the pin just kicks in when the time comes, often healing pins, and pins that give limited use pins extra use.

The top screen control is much more simplistic. Left and right to attack to that direction, down to dodge, up to jump. You can attack mid-air. Joshua doesn't learn how to jump until later on in his story, up is used for dodge until then.
The face buttons can be substituted for the D-pad directions.

When you place a pin in the slot for Neku to use, you can press L or R while it is still selected to assign it to a sub-slot, basically meaning that you must press L or R during combat to be able to use it. Not recommended until you start having pins with overlapping input. If there are no sub-slots and you have overlapping input, when there is a conflict in input, the pin farthest to the left in your line-up will go first. Since you start out with three slots it won't be a problem until later on.

Pins have one of four alignments which deal with immunity and weakness of the enemies:
Positive, usually physical attacks not many enemies immune to it.
Negative, usually ranged attacks, a certain kind of frog noise actually heals from these attacks.
Neutral, only a few pins have this alignment, no enemies immune to it or weak against it.
Ability, healing pins or pins that do things like increase use or recharge rate of other pins. Are usually fixed, meaning that they cannot go in a sub-slot.

Damage works like this:
DAMAGE = [(Base ATK + (Pin ATK x R x T)) x SOS x EFF% x D - DEF] x (2-RES%) x P
In the spoiler is an explanation of the variables, note that efficiency is a hidden value that the player cannot view of a pin.
( Click to show/hide )
Note that this formula is used for both the player and noise.
  • Base ATK: Character's/Noise's Base ATK plus/minus Thread changes.
  • Pin ATK: Attack value of the Pin (Neku only).
  • R: Resonance multiplier. If Neku is wearing a Resonance Pin, this value is 120% (x1.2), otherwise it's 100% (x1.0).
  • T: Trend multiplier for Brands:
    • No. 1 Brand: Doubled (x2)
    • No. 2 Brand: One-and-a-half times (x1.5)
    • No. 3 Brand: One-and-one-fifth times (x1.2)
    • 4th-12th Brands: Unchanged (x1)
    • Last Brand: Halved (x0.5)
  • SOS: SOS Multiplier. Default is x1.0, maximum is x2.7.
  • EFF%: Efficiency Multiplier. 50% Efficiency is x0.5, 100% is x1, and so on.
  • D: Difficulty multiplier:
    • Easy: x2
    • Normal: x1
    • Hard: x0.61
    • Ultimate: x0.40
  • DEF: Character/noise DEF. This is 0 for most noise, but some noise have a hidden DEF value.
  • RES%: Resistance multiplier. For noise, this is the percentage value listed in the noise report. 100% is 1.00, 120% is 1.20, etc. If RES% is listed as 200%, then substitute 3.00 instead. For characters, this is 100% for Neku and partners facing the enemy. It is 50% for partners attacked from behind or Joshua while airborne.
  • P: Puck multiplier. If attacking taboo noise without the puck, this is x0.25. If the attack is not being amplified by the puck, this is x1. Default start value is x2, maximum is x5.


Neku and his partner share one life bar.

When the partner meets a certain condition on the top screen, they will earn fusion stars, earn enough fusion stars and you can do a fusion attack. A fusion attack damages all enemies, two times each, one time for the top screen and one time for the bottom screen. A fusion attack also heals a bit of life, making it good for boss fights.
As the game progresses you will get to increase the max fusion level, allowing you to do better fusion attacks if you gain enough stars.


The drop rate is the probability of an enemy dropping a pin upon defeat. It is calculated as {Default Drop Rate (1 unless you consume certain food items) + Number of Levels Dropped X Number of Battles in Current Chain}

You can drop your level down from your current level to increase drop rate.

Some of the pins dropped are actually combat ready pins, and others are money which must be cashed in by pausing and going to the pin list, going to the tab for mastered pins and dragging them into the trash can icon in the upper right hand corner of the bottom screen. Any pins can be sold this way, they don't have to be mastered.

When in scan mode, you can touch multiple noise icons to incur chain-battles. No health is gained between the battles in a chain, and the noise are stronger in the later parts of the chain.
At first you cannot chain battles, then you learn to chain four, then you can choose to learn to chain sixteen battles.


---------Walkthrough may be added later, but this may just remain an explanation of the game mechanics---------
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Old 07-27-2010, 07:16 PM   #2 (permalink)
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Re: The World Ends With You -- GUIDE

Whoa, I had no idea that the damage calculation involved that many variables.
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Old 07-27-2010, 07:19 PM   #3 (permalink)
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Re: The World Ends With You -- GUIDE

I know, I didn't either before, most of the variables are hidden too, makes it hard to follow.
That's the point though, to stop people from using the knowledge of all the variables and quickly finding the and abusing pins that look like they'd suck. That way you actually have to play the game to know how much damage you are going to do.
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