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Old 03-27-2008, 02:15 AM   #1 (permalink)
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Art of Fighting for Sega-Genesis

If you tap the kick and punch buttons you will do a light fast attack. If you hold them down you will do a slow hard attack.

Hold any button down to charge your spirit gauge. If your spirit is red then the special moves wont do much.

U = Up
D = Down
F = Forward
B = Back
QCF: Quarter circle forward (D, DF, F)
QCB: Quarter circle backward (D, DB, B)
DPM: Dragon Punch motion (F,D,DF)
QCBX: Quarter circle back extended (D, DB, B, UB)
HCF: Half circle forward (B,DB,D,DF,F)
Charge: Charge direction for 2 seconds.
K: kick button
P: punch button

RYO SAKAZAKI
"The Dragon"

Fireball: QCF+P
A projectile attack.

Deep Uppercut: DPM+P
Use whenever the opponent jumps at you.

Lightning legs knockout kick: DB (Charge) F+K
Ryo will karate kick the opponent then get them with
another kick if he has more spirit.

Zanretsuken: B, F, B, F+P
A very cool looking attack of lots of punches. The command for
this move is different from the arcade version.

Ryuko Ranbu: QCF+Weak kick and weak punch
Ryo will dash forward and if he hits the opponent, will do a
massive combo on him/her. You must have a full spirit
gauge and next to no health left to do this attack, and it
is very hard to pull off, but if you do manage to do it it
will almost certainly KO the opponent.

TAUNT: "Ora Ora!" Ryo waves at the opponent.



ROBER GARCIA
"The Tiger"

Fireball: QCF+P
A projectile attack.

Deep Uppercut: DPM+P
Use whenever the opponent jumps at you.

Lightning legs knockout kick: DB (Charge) F+K
Robert will karate kick the opponent then get them with
another kick if he has more spirit.

Genei-kyaku: B, F, B, F+P
A cool looking attack where the opponent gets kicked a lot.
Strangely, the command was changed from the arcade version
and despite being a kick special move it requires a punch
button to work.

Ryuko Ranbu: QCF+Weak kick and weak punch
Robert will dash forward and if he hits the opponent, will do
a massive combo on him/her. You must have a full spirit
gauge and next to no health left to do this attack, and it
is very hard to pull off, but if you do manage to do it it
will almost certainly KO the opponent.

TAUNT: "Hey, hey!" Robert waves at the opponent.



RYUHAKU TODO
"The old master"

Wall of fire: QCF+P
A power wave type projectile.

TAUNT: Makes a noise and kind of challenges the opponent.



JACK TURNER
"Burly Brawler"

Hopping punch: QCF+P
Jack will hop forward a few times then punch the opponent.

Sliding kick: QCB+K
Jack will side across the floor to kick the opponent.

Drop kick: DB (Charge) F+K
Jack will do a drop kick on the opponent.

TAUNT: Chews gum.



LEE PAI LONG
"The Legendary Acrobat"

Iron spin claw: QCF+P
With an arm out, Jack will spin through the air with his claw
and slice up the opponent.

HyakuetsuKen: F, B, F, B+P
Like Ryo's Zanretsuken.

Flying combo kick: DB (Charge) F+K
Lee will jump forward and deliver a barrage of kicks.

TAUNT: Laughs



KING
"Kick Boxing Magician"

Venom Strike: QCF+K
A long projectile attack.

Tornado kick: QCB+K
A leaping kick type attack.

Two-step jump kick: DB (Charge) F+K
King will leap forward and hit the opponent with her knee,
then kick them.

TAUNT: Clicks her fingers.



MICKY ROGERS
"Stone-Fisted Fury"

Burning Uppercut: QCF+P
A projectile attack.

Rolling Uppercut: QCF+K
This projectile travels across the ground.

TAUNT: "Come on, baby!" Micky also sticks out his tongue.



JOHN CRAWLEY
"Call of death"

Mega Smash: QCF+P
A long projectile.

Overdrive kick: QCF+K
A powerful combo of kicks.

Flying attack: QCBX+K
John will fly across the screen and hurt the opponent from above.

TAUNT: "HEY! A katta kar!" Strangely, John uses his Japanese
version taunt. In the English versions, of the arcade game,
he says something else.



MR. BIG
"Head of South Town"

Grand Blaster: DCF+P
A wave type projectile.

Rolling spear: B (Charge) F+K
Big rolls then hits out at the opponent.

Dive bomb attack: QCBX+K
Big will torpedo at the opponent and hit them with his sticks.

TAUNT: Moves heard around.



KARATE
"The Invincible one"

RYO SAKAZAKI
"The Dragon"

Fireball: QCF+P
A projectile attack.

Deep Uppercut: DPM+P
Use whenever the opponent jumps at you.

Lightning legs knockout kick: DB (Charge) F+K
Karate will karate kick the opponent then get them with
another kick if he has more spirit.

Zanretsuken: B, F, B, F+P
A very cool looking attack of lots of punches. The command for
this move is different from the arcade version.

NOTE: Karate cannot do the Ryuko Ranbu. I can't seem
to do it anyway. If you can do it, e-mail me.


TAUNT: Same as Ryo's, minus the sound byte.

Last edited by Kong; 02-29-2012 at 03:43 PM..
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