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Old 04-10-2010, 06:54 PM   #1 (permalink)
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Retrospective: Impossible Mission

Playing it these days, my first question is always the same: How did I get in? Impossible Mission kicks off with the game's lithe secret agent already safely inside the underground complex, standing in an elevator with no apparent roof access, and surrounded by thick walls of rock on either side. (Dennis Caswell, the game's enigmatic designer, was apparently fairly proud of his rock-scrambling algorithm.)

What's the story? Was there a hatch or a service tunnel hidden by the game's side-on perspective? Did I beam in using alien technology? It feels like a magic trick: I've breached the perimeter, but I can't see how I did it exactly. I'm inside, but I shouldn't be.

That's today, of course, and the question itself only reveals the lapse into unlovable pedantry that has characterised my slow crawl towards adulthood. It's the kind of fixation on minutiae that can only come to mind when you're already balancing weekly shopping bills and council tax, worrying about the plumbing, or ordering books like "Monetary Policy: Fiscal Policies and Labour Markets" on Amazon. (Granted, that book is totally rad though.)

Retrospective: Impossible Mission Article | Retro | Eurogamer
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