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Old 11-06-2014, 08:41 PM   #1 (permalink)
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RE: Farming

Do NOT abuse extra lives or extra continues. Anything that allows you to start an infinite or near infinite point loop or rewards you for playing badly is not accepted.

I understand that the literal farming of an opponent for points is a prime example of what shouldn't be done, if it can be done an infinite amount of time. Also, if there is an extra life in a level, you cant get the extra life then die and repeat the level an infinite amount of times. My question is does this pertain only to scenarios that 'reward you for playing badly' or that you have to play in some sort of 'loop' to accomplish? I write near infinite in bold and italicized for a reason.

For example, I just submitted a score for Super Mario Bros. 3: World 1 in which I used a spot in the second level where you can use the feather (and some timing skills) to jump on goombas that spawn in 3's to eventually 'farm' lives. Does that fall under the category of farming? I don't think it should, seeing how it doesn't reward playing poorly or initiate some infinite loop. The term 'near infinite' is oxymoronic, but I understand the meaning. In this situation I would think the time limit on the level would consider it exempt from being near infinite, or a loop, at all. I think that, and more often than not in SMB games, these games were designed in such a way to have situations like this taken advantage of.

If you've ever played SMB3 on two player, you'd know the entire game was designed for competition over key farming levels for points. Some of which I'd say should not be used one single player score mode (World 7: you can keep playing the tower that brings you from the ground to the clouds for points. In two player it doesn't use a turn, which is why the first world has two flutes, so that either player can plan ahead to use the flute should their opponent have the chance at reaching that tower.), and some that I'd find acceptable (World 1 LVL 2? where you can use the feather to repeatedly jump on goombas to gather points up to 8000, then break the chain and repeat). Does using the flute in SMB3 to repeat worlds considered farming?

Thoughts anyone? Does the perceived intention of the game design play a role in whether or not something is considered farming? And if something is considered farming, are not all forms of farming to be avoided while playing for the high score?

Also, these things don't have to be so black and white, and taken on a case to case basis. Could be something taken care of in a game mod section or x+ level forums

Last edited by david man45; 11-06-2014 at 08:49 PM..
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Old 11-06-2014, 09:27 PM   #2 (permalink)
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Re: Farming

Before reading on, please note I am not an expert on "Super Mario Bros. 3", rather I am just answering based on my previous dealings as a mod here on this game (and similar titles) and the nature of the high scores rules themselves

Quote:
Originally Posted by david man45 View Post
My question is does this pertain only to scenarios that 'reward you for playing badly' or that you have to play in some sort of 'loop' to accomplish?
No. This pertains to any and all scenarios where an infinite-loop is possible (or near-infinite, as you have pointed out)

Quote:
For example, I just submitted a score for Super Mario Bros. 3: World 1 in which I used a spot in the second level where you can use the feather (and some timing skills) to jump on goombas that spawn in 3's to eventually 'farm' lives. Does that fall under the category of farming?
This falls under "don't collect the same 1up more than once".

Quote:
I don't think it should, seeing how it doesn't reward playing poorly or initiate some infinite loop.
It isn't playing poorly, but it doesn't really challenge the player either. Anyone that has played a video game before could do it within a short time frame.
This initiates an infinite loop, or I guess you could say "near-infinite". Yes, there is a timer here but its extended duration means you can obtain a large amount of extra lives.
This is the exact reason Twin Galaxies initiated the 5-life rule for ALL variations of this title (as well as other titles with similar exploits)

Quote:
The term 'near infinite' is oxymoronic, but I understand the meaning. In this situation I would think the time limit on the level would consider it exempt from being near infinite, or a loop, at all. I think that, and more often than not in SMB games, these games were designed in such a way to have situations like this taken advantage of.
I disagree. If you can collect >1 extra lives within the time limit on a certain stage, you have entered an infinite loop. Nothing stopping you from letting the timer kill you so you can play the same stage again. Rinse, repeat, etc.
If a player is able to do this, it kills the competition on the game as it makes it relatively easy to max out the score. I say "relatively" as it would still take a great deal of time, but not skill.

Quote:
If you've ever played SMB3 on two player, you'd know the entire game was designed for competition over key farming levels for points. Some of which I'd say should not be used one single player score mode (World 7: you can keep playing the tower that brings you from the ground to the clouds for points. In two player it doesn't use a turn, which is why the first world has two flutes, so that either player can plan ahead to use the flute should their opponent have the chance at reaching that tower.), and some that I'd find acceptable (World 1 LVL 2? where you can use the feather to repeatedly jump on goombas to gather points up to 8000, then break the chain and repeat). Does using the flute in SMB3 to repeat worlds considered farming?
Sorry I am unfamiliar with the use of the flute, but can look into it if need be.

As for "jump on goombas to gather points up to 8000, then break the chain and repeat". This IS allowed provided you are not earning more than 1up per stage from the points alone.

Quote:
Thoughts anyone? Does the perceived intention of the game design play a role in whether or not something is considered farming? And if something is considered farming, are not all forms of farming to be avoided while playing for the high score?
Personally I think and perception of how the game is meant to be played, plays no role in the rules which govern any specific high score board. However, the case may be different when considering glitches.

Quote:
Also, these things don't have to be so black and white, and taken on a case to case basis. Could be something taken care of in a game mod section or x+ level forums
We do take these on a case-by-case basis, as we review all scores that come through. However, it would be too big of an undertaking to present specific rules for each game, hence the need for the general rules and FAQs.

Another thing that should be avoided at all costs is the use of "arbitrary" rules for any specific game. For example, we don't want to have to introduce artificial time or point limits for a certain area of a certain game.

We definitely do encourage people to ask if they have questions about a specific game. With the plethora of games we have here (and ones we dont) there will ALWAYS be grey areas and these need to be addressed at the time they present themselves.

A general rule of thumb is, if you think its farming, it probably is.

Sorry for the long post. Hope it helps a little and doesn't create more confusion!
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Old 11-06-2014, 09:55 PM   #3 (permalink)
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Re: Farming

Quote:
It isn't playing poorly, but it doesn't really challenge the player either. Anyone that has played a video game before could do it within a short time frame.
This initiates an infinite loop, or I guess you could say "near-infinite". Yes, there is a timer here but its extended duration means you can obtain a large amount of extra lives.
What is wrong about obtaining a large amount of extra lives in a level?

Quote:
I disagree. If you can collect >1 extra lives within the time limit on a certain stage, you have entered an infinite loop. Nothing stopping you from letting the timer kill you so you can play the same stage again. Rinse, repeat, etc.
This is possible for any stage to be infinite as long as it has an extra life in it, and any amount of coins or other cumulative way to earn lives.

Quote:
If a player is able to do this, it kills the competition on the game as it makes it relatively easy to max out the score. I say "relatively" as it would still take a great deal of time, but not skill.
My point exactly. Is the farming done by collecting the 1ups, or by repeating the level?

Quote:
As for "jump on goombas to gather points up to 8000, then break the chain and repeat". This IS allowed provided you are not earning more than 1up per stage from the points alone.
Where does this end though? Is this really determined by the amount of lives/level, or, again, by initiating the loop of killing yourself, then repeating the level?

Quote:
Sorry for the long post. Hope it helps a little and doesn't create more confusion!
Not a problem, always rather have an in depth answer!


Is farming determined by lack of progression then? Whether it be in game progress, or progression to losing? Could I repeatedly play a level and get the points in it as long as I slowly progress towards losing?

Last edited by david man45; 11-06-2014 at 09:58 PM..
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Old 11-06-2014, 10:13 PM   #4 (permalink)
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Re: Farming

Quote:
Originally Posted by david man45 View Post
What is wrong about obtaining a large amount of extra lives in a level?
Nothing provided they are different lives.
If you can rack up the extra lives to 99 easily, it takes most of the skill away to be able to reach a high score.

Quote:
This is possible for any stage to be infinite as long as it has an extra life in it, and any amount of coins or other cumulative way to earn lives.
I agree. This is a possibility. Therefore it is up to the player to ensure they do not abuse it. Coins are a bit tougher to deal with as they are cumulative. Usually they are alright, but there may be cases where 100+ coins can be obtained per level.

Quote:
My point exactly. Is the farming done by collecting the 1ups, or by repeating the level?
Both.
Quote:
Where does this end though? Is this really determined by the amount of lives/level, or, again, by initiating the loop of killing yourself, then repeating the level?
If you don't collect 1ups, then you have not initiated any sort of loop. So, to answer your question it would be the amount of lives.

Quote:
Is farming determined by lack of progression then? Whether it be in game progress, or progression to losing? Could I repeatedly play a level and get the points in it as long as I slowly progress towards losing?
Lack of progression is fine as long as you cant stand around forever doing the same thing.

The problem with this game (and these types of games) is that there are so many opportunities to gain lives and therefore points. Imposing a 5-life limit is probably the best way to deal with this sort of scenario, and it may be something we look more heavily into in the future. As I said in my previous post, arbitrary rules should only be used as a last resort but it seems like this is one of those cases. (although I would probably argue against a 5-life rule being arbitrary)

For this game, if you stand around and farm enemies, its best to just progress to the next level without dying. This basically eliminates any potential problems. Once you start dying and we have to start tracking if you are losing more lives than you are gaining and whether its considered "near-infinite" enough to be considered leeching, thats where problems and also potential bias can arise. One person may consider it leeching, where another may not.
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Old 11-06-2014, 10:32 PM   #5 (permalink)
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Re: Farming

I think we have different definitions of farming for sure. I wouldn't say there is anything wrong with gaining as many lives as possible in a finite amount of time. I would say the farming is within making it an infinite, or 'near infinite' process. If I can get 30+ lives in a level, that shouldn't be considered farming, seeing as that is, very, finite. If you could max out the lives you can have in one level I still would argue that's far from farming.

Quote:
Lack of progression is fine as long as you cant stand around forever doing the same thing.
That doesn't make sense, seeing as a lack of progression would be that exact thing. I think this concept is what you should be thinking about. If you don't progress in-game (linearly), or, towards another end of the game, (death), then you are in an infinite loop, collecting points until you've beaten the high score. The term 'near infinite' is used, I'm sure, to leave it up to the discretion of the mod reviewing the high score whether or not the play style constitutes as having enough lack of progression to be considered farming and against the rules, because no one can really do anything for an infinite amount of time. If a player collects lives and replays the same level 5 times then that would obviously be past the point of not intentionally looping. Another example would be a player collecting 3 lives and then dying 4 times on the same level. It would be obvious that there is some sort of looping going on, whether or not they will eventually die, and would ultimately be up to the reviewing game mod to decide whether or not the score is valid.
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Old 11-06-2014, 11:01 PM   #6 (permalink)
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Re: Farming

Quote:
Originally Posted by david man45 View Post
I think we have different definitions of farming for sure. I wouldn't say there is anything wrong with gaining as many lives as possible in a finite amount of time. I would say the farming is within making it an infinite, or 'near infinite' process. If I can get 30+ lives in a level, that shouldn't be considered farming, seeing as that is, very, finite. If you could max out the lives you can have in one level I still would argue that's far from farming.
If you are collecting the same 1up more than once during that time period, there is something wrong with it (it is against the rules here). For example, jumping on the sets of goombas repeatedly. My understanding is they keep spawning, so you can obtain the same life more than once. Different goombas yes, but same life nonetheless.

I dont see any instance where you could gain more than a dozen lives in a single level and not be breaking the rule mentioned above. I'm saying a dozen to be safe.
Quote:
That doesn't make sense, seeing as a lack of progression would be that exact thing. I think this concept is what you should be thinking about. If you don't progress in-game (linearly), or, towards another end of the game, (death), then you are in an infinite loop, collecting points until you've beaten the high score. The term 'near infinite' is used, I'm sure, to leave it up to the discretion of the mod reviewing the high score whether or not the play style constitutes as having enough lack of progression to be considered farming and against the rules, because no one can really do anything for an infinite amount of time. If a player collects lives and replays the same level 5 times then that would obviously be past the point of not intentionally looping. Another example would be a player collecting 3 lives and then dying 4 times on the same level. It would be obvious that there is some sort of looping going on, whether or not they will eventually die, and would ultimately be up to the reviewing game mod to decide whether or not the score is valid.
I'm talking infinite lack of progression. Something such as jumping next to Kong's foot in DK on the rivet levels is lack of progression but it is still allowed as you cant do it forever due to the timer and you dont gain any lives from doing so. This can only be done for at most a minute. This is not an infinite loop as you described above.

A contrasting example is the game "Thunder Hoop". There is a certain spot on level 2 where you can sit there and kill enemies repeatedly. There is a time limit, and you dont gain any lives from doing so. But the time limit can barely be considered a "limit", taking into account the fact that when you are attacking the timer does not run down. This means you can stay in the same spot for >30minutes per life (you have a total of 3 or 4 lives). This is not infinite, but it takes so long to do that it ruins the game and any spirit the game was meant to be played in. This is what I would consider farming.

As I mentioned earlier, there will always be grey areas related to this rule, so a case by case approach is best. I/We can't saying a definite yes or no to a game without first reviewing the submission and researching the game if necessary.

Just a note - These are my opinions and thoughts through observations I have made as Game Mod here over the past couple of years. Others may have a different viewpoint and are very much encouraged to chime in here if they do so.

---------- Post added at 05:01 PM ---------- Previous post was at 04:52 PM ----------

These are the rules from TG:

Quote:
Originally Posted by TG Rules for Super Mario Bros. 3{NES}
5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in accordance with the rules outlined below.]Special Rules: Your scoring attempts ends when either you lose your 5th life or when you enter the Final Chamber after Bowser's defeat. Going through walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic is NOT allowed! You're allowed to use Whistles to warp ahead, BUT! You're NOT allowed to use them to warp Backwards or to the same world! [This is due to the fact that when you warp backwards, the game treats any prior completed world as if it's your first attempt! Even if you just finished clearing it, but you keep your score. [This only works for Worlds 5-7]]Re-Entering the Spiral Palace of World 5 AFTER it has been completed [This done by using the pipe you come out of in the Sky half of World 5] for ANY REASON will result in an AUTOMATIC DISQUALIFICATION with the EXCEPTION being if you lose a life on the Air Ship and it goes down to the bottom part of the level.All point-pressing techniques are limited to TWO attempts per location, per life. This includes anything that deals with regenerating enemies and power-ups. EXCEPTION: You may collect a power-up more than twice ONLY if you cannot otherwise complete the level on your current life. However, you MUST make every possible effort to avoid this scenario.[Please note that Air Ship levels are exempt from this as enemies constantly respawn but the screen is almost always scrolling forwards and hence that would be more considered as Point Maximization. An example of 2 times per area would be on 1-1 where you can hop off the turtles with some luck to 8000 points and 1-ups. You can maximize this potential offer no more then twice. Areas such as 1-2 refer to each spawning Goomba pipe may be point pressed twice] [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also go through solid objects not normally passable as is disallowed.]
Imagine having rules like that for each game. It would certainly turn me off being a Mod and probably even submitting high scores.
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Old 11-06-2014, 11:19 PM   #7 (permalink)
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Re: Farming

Quote:
Originally Posted by Barra View Post
If you are collecting the same 1up more than once during that time period, there is something wrong with it (it is against the rules here). For example, jumping on the sets of goombas repeatedly. My understanding is they keep spawning, so you can obtain the same life more than once. Different goombas yes, but same life nonetheless.

I dont see any instance where you could gain more than a dozen lives in a single level and not be breaking the rule mentioned above. I'm saying a dozen to be safe.
Yes, but I'm asking why?


Quote:
I'm talking infinite lack of progression. Something such as jumping next to Kong's foot in DK on the rivet levels is lack of progression but it is still allowed as you cant do it forever due to the timer and you dont gain any lives from doing so. This can only be done for at most a minute. This is not an infinite loop as you described above.

A contrasting example is the game "Thunder Hoop". There is a certain spot on level 2 where you can sit there and kill enemies repeatedly. There is a time limit, and you dont gain any lives from doing so. But the time limit can barely be considered a "limit", taking into account the fact that when you are attacking the timer does not run down. This means you can stay in the same spot for >30minutes per life (you have a total of 3 or 4 lives). This is not infinite, but it takes so long to do that it ruins the game and any spirit the game was meant to be played in. This is what I would consider farming.
Notice I underlined how you said 'per life.' I did this to again bring up the argument that it would only be initiating the 'near infinite loop' because they repeat the process. Although some might consider the length of time it takes to do this enough to constitute it as a form of cheating, which is what all these concepts fall under. Or even if they decide it is in bad taste which you brought up. It is ultimately up to the game mods to decide what to do. In terms of beating high scores I'd argue it increases the competition and strengthens the spirit of playing the game. I've never played Thunder Hoop, but if there isn't a cap on the score you can get, and it doesn't roll over, than using this method would be standard in shooting for the high score. The competitive nature of it would be to get the furthest while gaining as much points on the way as possible to achieve a 'perfect' game. Doing everything in your power to fight tooth and nail to get that score. I can also see how others would call that farming and unacceptable. Which brings into consideration the perspective of the game mod or game mods to determine whether or not that falls under a 'near infinite loop' or enough lack of progression to be considered farming. In that situation if it became a problem there would be a general consensus, a vote if you will, on whether or not to allow it in that specific game, when/if it comes up, and by the way you mention it I assume it already was discussed.

Quote:
Just a note - These are my opinions and thoughts through observations I have made as Game Mod here over the past couple of years. Others may have a different viewpoint and are very much encouraged to chime in here if they do so.
I second this, game mod or not opinions are welcome. I've just been playing a lot of the Mario hacks and have come across enough scenarios to ask these questions.


- As for the rules from TG, that isn't my intention here, but I also see no problem with extensive rules like that if there is a demand for it. I don't agree with half of that for the game, so as far as it goes it looks distasteful to me for that exact reason. But with extensive rules laid out it could make the competition for high scores even more fun.

Last edited by david man45; 11-06-2014 at 11:26 PM..
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Old 11-06-2014, 11:35 PM   #8 (permalink)
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Re: Farming

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Originally Posted by david man45 View Post
Yes, but I'm asking why?


Because you enter an infinite loop, even if its only temporary. It's infinite or until you decide to move on. You could literally spend 1 week straight playing the same level.

This would be exploiting the game.

Farming would be sitting in one spot repeating the same thing over and over until you feel its time to move on or die to repeat with no end in-sight.

If it feels like you're abusing the game, you probably are.
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Old 11-06-2014, 11:54 PM   #9 (permalink)
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Re: Farming

That is completely untrue. There's ~ 300 seconds. I hardly decide when to stop, and I hardly find that to be an exploit of the game, because arguably the game was meant to have that happen. Barra said the way the game was intended to be played is opinion based and should be irrelevant when deciding these things (if I'm wrong about that Barra my bad and correct me). What is your take on it TIF? Is it the fact that you are getting the lives? You could get 20+ lives in the matter of a minute and finish the level. Also, you mention playing the same level for a week. Did you know there was a time limit in Mario levels or did you mean that you could die and repeat the level infinitely?
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Old 11-07-2014, 06:15 AM   #10 (permalink)
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Re: Farming

Quote:
Originally Posted by david man45 View Post
That is completely untrue. There's ~ 300 seconds. I hardly decide when to stop, and I hardly find that to be an exploit of the game, because arguably the game was meant to have that happen. Barra said the way the game was intended to be played is opinion based and should be irrelevant when deciding these things (if I'm wrong about that Barra my bad and correct me). What is your take on it TIF? Is it the fact that you are getting the lives? You could get 20+ lives in the matter of a minute and finish the level. Also, you mention playing the same level for a week. Did you know there was a time limit in Mario levels or did you mean that you could die and repeat the level infinitely?
There are 300 seconds, but there is nothing to stop a player from gaining extra lives until the timer expires, dying, and doing it again on the next life or running though levels multiple times to get points because they have a very large pool of lives left to run up their score.
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Old 11-07-2014, 08:31 AM   #11 (permalink)
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Re: Farming

Quote:
Originally Posted by david man45 View Post
That is completely untrue. There's ~ 300 seconds. I hardly decide when to stop, and I hardly find that to be an exploit of the game, because arguably the game was meant to have that happen. Barra said the way the game was intended to be played is opinion based and should be irrelevant when deciding these things (if I'm wrong about that Barra my bad and correct me). What is your take on it TIF? Is it the fact that you are getting the lives? You could get 20+ lives in the matter of a minute and finish the level. Also, you mention playing the same level for a week. Did you know there was a time limit in Mario levels or did you mean that you could die and repeat the level infinitely?
The latter. If you could only get one extra life on a level but were free to do what you wanted with your remaining lives(i.e. 20 lives used on 3-3 nets a higher score than anywhere else) then it makes sense from a logical standpoint.

I doubt game devolopers sat around a table and decided it would be cool if someone figured this out and as a reward could play the game forever.

Thats pretty effed up, boring and bad natural OCD inducing.[COLOR="Silver"]
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Old 11-07-2014, 03:41 PM   #12 (permalink)
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Re: Farming

I spent about 5 hours on that SMB 3 score, I don't think it would be very fair to me, or the others in the top positions if all the sudden the rules were changed.
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Old 11-07-2014, 05:14 PM   #13 (permalink)
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Re: Farming

Quote:
Originally Posted by stevencassidy13 View Post
I spent about 5 hours on that SMB 3 score, I don't think it would be very fair to me, or the others in the top positions if all the sudden the rules were changed.
Life isn't fair.
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Old 11-07-2014, 07:56 PM   #14 (permalink)
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Re: Farming

Quote:
Originally Posted by TodayIsForgotten View Post
Life isn't fair.
Well I guess I'll just shut my mouth then.
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Old 11-07-2014, 08:06 PM   #15 (permalink)
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Re: Farming

TIF and bearhawk basically nailed it.

SC - I wasn't saying yay or nay if there rules were going to be changed, only that a change was probably needed. I hate the idea but grandfathering the current variation could be a likely outcome.
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Old 11-07-2014, 08:17 PM   #16 (permalink)
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Re: Farming

I'll add my penn'orth here - with the proviso that I'm not an expert on SMB3, just one of the poor suckers who have to watch these submissions

Quote:
Originally Posted by stevencassidy
I spent about 5 hours on that SMB 3 score
It might be helpful if Steven, or any other experts on the title, were able to chime in on the specific points David has made. Clearly in Steven's case this tactic was one which he understood to be against the rules when he submitted his score.

I'll avoid getting involved in any discussion about what constitutes lack of progression in a game. To me, the nub of the issue lies with the following:

Quote:
Originally Posted by david man45
There's ~ 300 seconds
So, 5 minutes. But regardless of how many minutes or seconds, I agree 100% with the following (my emphasis):

Quote:
Originally Posted by Barra
If you can collect >1 extra lives within the time limit on a certain stage, you have entered an infinite loop.
Quote:
Originally Posted by bearhawk72
There are 300 seconds, but there is nothing to stop a player from gaining extra lives until the timer expires, dying, and doing it again on the next life
This is definitely infinite loop territory to my jaded old eyes. As soon as you get can get >1 extra 1up and repeat, the timer isn't really relevant any more.

Any thoughts from anyone else would be welcome.
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Old 11-08-2014, 12:51 AM   #17 (permalink)
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Re: Farming

Quote:
Originally Posted by QAOP Spaceman View Post
Clearly in Steven's case this tactic was one which he understood to be against the rules when he submitted his score.
I was very deliberate in making sure everything I was going to do was within the rules before I played. If the rules get changed and my score gets deleted then so be it. Life isn't fair, right TIF?

EDIT: I might have misunderstood, you QAOP. I thought you meant that I knew I was breaking the rules, re-reading makes me think you were not.

The rule I played by, and thought were fair were basic:

-Don't collect the same 1-up more than once. So you can hang out in level 1-2 (or whatever it is) and collect the free man from the generating enemies 1 time. Repeat the level as many times as you like making sure you break the chain before the free man hits.

That's essentially it.

Last edited by stevencassidy13; 11-08-2014 at 12:59 AM..
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Old 11-08-2014, 12:18 PM   #18 (permalink)
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Re: Farming

I haven't read all of this.
1. You can farm any level that has a timer.
2. If farming a level gives you an extra life you can use that life but you can do so only once.
3. We may one day change the rules to match TG, do anything you want, 5 death max, but if we do it would probably be a new track - we would track scores with existing rules and with the TG rules.

So use a feather to jump on goombas for points. Do not gain more than one life per level doing so.
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Old 11-08-2014, 03:20 PM   #19 (permalink)
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Re: Farming

Quote:
Originally Posted by stevencassidy13 View Post
I was very deliberate in making sure everything I was going to do was within the rules before I played. If the rules get changed and my score gets deleted then so be it. Life isn't fair, right TIF?
That's right. Life isn't fair. Imagine if your score was taken away. How would you live from here on out? Gosh, a virtual item taken away...

If you re-read what i said. I already mentioned taking 1 life and milking the level with the remaining lives is fine.

But hey, who am i to argue.

Last edited by TodayIsForgotten; 11-08-2014 at 03:22 PM.. Reason: fixed sentences.
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Old 11-08-2014, 04:32 PM   #20 (permalink)
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Re: Farming

Quote:
Originally Posted by TodayIsForgotten View Post
That's right. Life isn't fair. Imagine if your score was taken away. How would you live from here on out? Gosh, a virtual item taken away...

If you re-read what i said. I already mentioned taking 1 life and milking the level with the remaining lives is fine.

But hey, who am i to argue.
My point was that "life isn't fair" is not a universal justification for ignoring what the right decision might be.

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Old 11-08-2014, 04:57 PM   #21 (permalink)
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Re: Farming

Quote:
Originally Posted by stevencassidy13 View Post
My point was that "life isn't fair" is not a universal justification for ignoring what the right decision might be.
That's the beautiful thing about games. There is no real right decision. Much like life, as well.

Since you obviously played within the rule-set, you are fine.

My point is regardless of what you think is right or others, life doesn't always work that way. There are countless situations where it's not fair for one party or even all parties.

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Old 11-08-2014, 05:34 PM   #22 (permalink)
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Re: Farming

That's easy enough for me, Kong, thanks. To be clear it isn't a one life per level rule right? Just one life per farming opportunity?
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Old 11-08-2014, 07:19 PM   #23 (permalink)
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Re: Farming

Yes, once per opportunity. Do not reuse (re-farm) a timer. Normally you reset a timer by dying.

You can farm within a timer all you want with one exception.

You can not farm, gain an extra life because you farmed, use that extra life to reset the timer, continue to farm.
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