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Old 02-07-2013, 06:31 PM   #1 (permalink)
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Frogger (Coin Op) - 2013 Retro Uprising Gaming Champ Contest (note: was SNES port)

UPDATE!!!

The SNES version of Frogger maxes out at 99,990 so the game for the 2013 competition has been changed to the Arcade / Coin-Op / MAME version.


Discuss Arcade - Frogger Coin Op (or alternatively - Frogger - Super Nintendo ) here.

See this thread - http://www.retrouprising.com/contest...-champ/t14464/ - for details of rules, the other games, and prizes.

As at 8 February 2013, the Frogger (SNES version) RU high score is 55,430.
gastrainga scored 99,990 and cleared SNES Frogger on 2 March 2013.

As at 4 March 2013, the MAME Frogger RU high score is 95,380.
The World Record on a real Frogger machine is 970,440, held by Michael Smith (USA).
The top score on MARP is 881,150 by Don Hayes.
The fictional score from Seinfield is 860,630.



---------- Post added at 10:31 AM ---------- Previous post was at 10:22 AM ----------

There is a famous Seinfeld episode featuring Frogger, with a fictional high score that has bean beaten in real life in recent years. If you haven't seen this episode I would suggest find it and watch it!

If you have seen the episode, then you may enjoy this clip from it


Last edited by RevJ; 03-04-2013 at 03:52 AM.. Reason: Was SNES version now Coin-Op
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Old 02-08-2013, 12:42 AM   #2 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Quite fun although the controls seem to not respond sometimes, resulting in instant death of frogger!
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Old 02-08-2013, 12:45 AM   #3 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

my problem with Frogger is is I get so close to death I end up hitting the move button a lot in an attempt to live, causing me to jump to my death anyway.
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Old 02-09-2013, 06:37 AM   #4 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Gah I suck at this game. Does it loop after level 8? Also, it seems patternable to an extent.
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Old 03-02-2013, 03:34 AM   #5 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Yes the game loops after level 8. The 2nd loop is a little harder as it has 3 snakes on all levels. 3rd loop is the same as the 2nd loop. The score maxes at 99,990.

In the event of ties on this game (which is likely since the score maxes at 99,990 which isn't that hard to get), do all the players with 99,990 get 1st or are placements determined by who achieves the score first? I just submitted a max score replay.

-George
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Old 03-02-2013, 07:19 AM   #6 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

good question george....I only played it a couple times to get my 45k so figure a few more times and I likely can max it.
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Old 03-02-2013, 01:47 PM   #7 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Nice speed run (not mine) of the first 8 levels here:
As a bit of trivia, it turns out this was the last gavem ever released for the SNES in the US.

-George
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Old 03-02-2013, 02:08 PM   #8 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

This isn't good. Wish we had seen this coming in January.

I think we can assume multiple people will tie for max points in this game by the end of the year.

Here are our options. Any preferences?

1. Swap with coin-op Frogger.
2. Sort ties by time. Who ever gets max score fastest takes first. Second fastest gets second. Time will be measured from the time the game finishes loading to the time you press F12. Time is measured as real hardware time as if you had a steady 100% FPS from an F5 (power reset) to F12 (end of game submission).
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Old 03-02-2013, 04:32 PM   #9 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Quote:
Originally Posted by Kong View Post
This isn't good. Wish we had seen this coming in January.

I think we can assume multiple people will tie for max points in this game by the end of the year.
maybe only a few....

I would think given any game you potentially have a tie...how about you just total the points for those places and divide up the points.

for example... first gets 40, second gets 25...if 2 tied at top....that totals 65 points so 32.5 points each. since I am guessing you rather would stay with integers...perhaps first to max it gets that extra point...so george strain for maxing frogger gets the nod for being the first to max it.

if I then max it also and no one else... george gets 33 pts, I get 32 pts... next score is 3rd place so regular 15 pts etc.

just a suggestion but seems fair for 2 players to max one to get 40 and other only 25 just doesn't seem right.
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Old 03-02-2013, 05:29 PM   #10 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Splitting the points between people that tie is more work for me plus I think it is better / more exciting to compete for fastest to the max score than to just settle for a tie.

So only options
1. Swap with Coin-Op Frogger.
2. Rank by score followed by speed.
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Old 03-02-2013, 06:22 PM   #11 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

I think swap. It's only march and given this years influx of talent more than a few will get a maxout
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Old 03-02-2013, 07:27 PM   #12 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Quote:
Originally Posted by Barra View Post
I think swap. It's only march and given this years influx of talent more than a few will get a maxout
I agree.
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Old 03-02-2013, 10:18 PM   #13 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Congratulations George Costanza... ops... George Strain!

Quote:
Originally Posted by Permafrostrick View Post
good question george....I only played it a couple times to get my 45k so figure a few more times and I likely can max it.
Same for me Rick! I never was a Frogger fan, but this SNES version seems very easy since first look.
Despite gastrainga would smash us all in the Arcade version , I think the best choice is to change to that one, considering it's early in the year.
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Old 03-03-2013, 01:10 AM   #14 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

my PB on arcade one is about 125k...hitting a virtual kill screen then with still 3 lives left.
have not played it since then.
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Old 03-03-2013, 10:38 AM   #15 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Ok, ok... no matter who will smash the rest of the players...
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Old 03-03-2013, 11:17 AM   #16 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Search for frogger

Do any of the other ports not have a max score problem?

World record on coin-op is 896,980.
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Old 03-03-2013, 04:09 PM   #17 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Quote:
Originally Posted by Kong View Post
This isn't good. Wish we had seen this coming in January.

I think we can assume multiple people will tie for max points in this game by the end of the year.

Here are our options. Any preferences?

1. Swap with coin-op Frogger.
2. Sort ties by time. Who ever gets max score fastest takes first. Second fastest gets second. Time will be measured from the time the game finishes loading to the time you press F12. Time is measured as real hardware time as if you had a steady 100% FPS from an F5 (power reset) to F12 (end of game submission).
Either of these options is ok with me.
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Old 03-03-2013, 04:16 PM   #18 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Ok. I was waiting for you to respond since you have the current high score.

I will do both. Swap with Frogger - Arcade/Coin-Op and break ties by fastest play.

---------- Post added at 04:16 PM ---------- Previous post was at 04:14 PM ----------

Quote:
Originally Posted by Permafrostrick View Post
my PB on arcade one is about 125k...hitting a virtual kill screen then with still 3 lives left.
have not played it since then.
What do you mean virtual kill screen? I know there are scores much higher than 125K. Is there a way you could have avoided a kill screen at 125K?
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Old 03-03-2013, 05:12 PM   #19 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Sometimes situations get set up on the 5th board that are virtually impossible to clear. My high is just over 100K and my game ended on one of these too. I think it usually ends up with needing the top left hole, and the turtle you need to ride on to jump on the alligator at the edge of the screen is a diving one. Sometimes you get one that dives, sometimes you don't. Also depends on where in the cycle you are as far as fast/slow speed (the game keeps switching between the two every few levels, but not at specific times)
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Old 03-03-2013, 05:19 PM   #20 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

ok, I see you changed to coin-op Frogger...but think the settings for this are different than typical arcade. It's tons tougher than if I play it through regular mame.

also...having many issues where I jump onto middle of a log or lily pad and it KILLS ME.

I did 3 games and before the 4th screen I had this happen each game. given we only get 3 men to start with...it's frustrating to play this and die when you should not have died.

I also had 1 game where I had the virtual kill screen on only the 4th screen...this NEVER happens on arcade...the first loop of 5 rounds usually is simple to get through. The earliest I have seen a virtual kill screen is around at least 40-60k. this build/settings for it are brutal where I can't see how george strain got 95k on the way it is playing for me right now. George, can you play it and see if same as when you set 95k or is it playing different?

anyone else had similar experiences? I can launch mame separately and get 50+k in mame easily on 1st/2nd life...and can't get past 4th screen on this one in 3 attempts already due to these odd deaths and ridiculous screen setups it is giving.
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Old 03-03-2013, 10:07 PM   #21 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

The timing of the gameplay seems normal to me for MAME Rick. Of course it's set to give you just 3 frogs to start with instead of the more normal 5 frog settings, but the timing itself seems ok. Maybe you just haven't played it in a while and/or playing the SNES version has thrown off some of your timing?

Note that the 896,980 Arcade WR was done starting with 5 frogs, not the 3 that are given by default in MAME and at RU.

-George
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Old 03-03-2013, 10:14 PM   #22 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Yeah, I haven't really noticed much different either. Have had some odd deaths, but the real one does the same thing sometimes. There's no difficulty setting for Frogger either, other than # of men to start.
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Old 03-04-2013, 12:59 AM   #23 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

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Originally Posted by gastrainga View Post
The timing of the gameplay seems normal to me for MAME Rick. Of course it's set to give you just 3 frogs to start with instead of the more normal 5 frog settings, but the timing itself seems ok. Maybe you just haven't played it in a while and/or playing the SNES version has thrown off some of your timing?
that is part of it george...but to lose 1-2 men in first 3-4 screens jumping into middle of a log or lilypad is nonsense.

I get if that happens once in a blue moon...but the first 3 games I played it happened 1 life 2 of the games and all 3 lives the other game.
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Old 03-04-2013, 01:52 AM   #24 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Frogger still gets me. How the hell does a frog jump into water and die?

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Old 03-04-2013, 02:14 AM   #25 (permalink)
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Re: Frogger (SNES) - 2013 Retro Uprising Gaming Champ Contest

Quote:
Originally Posted by Permafrostrick View Post
that is part of it george...but to lose 1-2 men in first 3-4 screens jumping into middle of a log or lilypad is nonsense.

I get if that happens once in a blue moon...but the first 3 games I played it happened 1 life 2 of the games and all 3 lives the other game.
Are you on the very back edge of the object you are jumping off of when this happens? There is a "quirk" in the collision detection that will kill you if you are on the very back edge of an object you are jumping off of, especially if the object is moving quickly. It happens even if you are jumping right into the middle of a destination objecct. This happens on a real arcade machine too. Because of this and because of otters you want to avoid sitting on the back edge of anything unless you have to. Not sure if this is maybe what is happening to you. I haven't had any other sort of "unexpected" deaths like you are describing in the RU version.
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