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Old 07-09-2010, 05:51 PM   #1 (permalink)
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Dead to Rights: Reckoning

There are very few games I regret playing.
This is one of them.
Remember how Superman 64 is the worst game ever made?
Well, it's not. Dead to Rights: Reckoning is much worse.

Very few fictional things can make me sick to my stomach, and this game is one of them. No, not for the obsessive gore, but for how horrible this game really is. Most bad games have some shred of potential, some almost fun element to them. This one is devoid of fun and potential.

Story: 1
There is a story, but it is easy to miss and pretty damn terrible at that. Something about you being a tough cop in a gritty world trying to save a kidnapped person.
It doesn't have any flow, and it doesn't really explain why you go from shooting red-necks, to shooting triad members to shooting body-armor clad guys.
The story seems like it was tacked on at the very end of development, and it doesn't serve any purpose anyway.
I guess the developers realized that people weren't going to play this game for story.

Gameplay: 1
That's pretty much what gameplay there is.

Fun for the first thirteen seconds of the tutorial level, and damn repetitive after that.
The basic flow of things is:

Walk into area.
Clear area of enemies.
Wait for new enemies to spawn.
Clear area of enemies.
Path opens up.
Go into new area.
Clear area of enemies.
wait for new enemies to spawn.
Path opens up.

After about five to ten areas, there will be a boss fight.
Bosses have slightly more health than the regular "faceless grunt #5" type enemies.
The flow of a boss fight is:

Walk into room.
Clear room of enemies.
Boss appears.
Do some damage to boss.
Boss runs away.
Enemies appear.
Clear room of enemies.
Path opens up.
Enter new room.
Clear room of enemies.
Boss appears.
Damage boss.
A. You are fast enough to finish off boss. Boss is killed. Path opens up, new level.
B. You are not fast enough to finish off boss. Back to top of chain.

That is only the flow of things, now to explain how it actually plays.

You are always surrounded. No exceptions.
You can lock on to enemies, and shoot them in the face.
You can dodge roll.
You can slow motion dodge roll.
When you slow motion dodge roll the adrenaline meter drains. A slow motion dodge roll goes much farther than a normal dodge roll and gives you enough time to pull of combos of head shots.
Adrenaline is refilled by shooting people.
{The tutorial says "The Adrenaline meter is refilled by shooting people"}
You can send in the attack dog to tear people's throats out.
You do this by pressing a single button while locked onto an enemy.
The attack dog always gets a kill, unless it is a boss.
You can disarm kill a person, this always kills unless it is a boss.
A disarm kill is done by pressing a single button when in close range of an enemy.
A disarm kill is basically you shooting someone in the face with their own gun.
Every enemy drops guns, you can pick up any gun you want, you can carry as many as you want. If you have enough ammo, you can use two of the same gun, so you can somehow use two sawed-off shotguns at once, and somehow have accuracy.
The targeting never fails.
Everything is done to easily, and simply shooting people and using the dog is effective enough.
The dog has a recharge meter, though I don't know why.
The dog also literally comes out of nowhere when you call him, and he can attack an enemy any distance away from you.

There is nothing to break up the monotony of the gameplay, no minigames, no different mission types, just the same old shoot people in the face, repeat type gameplay.

At least the camera control doesn't fail too bad.

I cannot figure out what's worse about this game:

The fact that it sucks
or
The fact that this makes Superman 64 seem fun


Graphics: 1
Even for the PSP, this game is ugly.
There are around five character models excluding the bosses, yourself and the dog.
Redneck
Triad Member
Suit and tie guy
Body armor man
Biker

Any chance this game had graphically is also destroyed by immense slowdown when there are more than five enemies on screen, or there is blood spraying, explosions cause some massive slowdown too.
Which is almost always, except when you are waiting for re-spawn.

The textures are just bland as can be.





Also: The dog is possibly the worst character model ever created.

Sound: 1
Guns sound stupid.
No voice acting in cutscenes.
The music is pretty much the same few chords played over and over again. The music was almost decent for about a minute, but it just got old.
View the video in the "Gameplay" section above to hear music.
If you do play this, play it with the sound turned off.

Replay Value: 1
The gameplay is hardly good enough to play through the first level, let alone a whole playthrough or even multipley playthroughs.
If you want to play it again, you just have no taste.

Challenge: 1
It's too easy. Locking on works 98% of the time, you have quite a few abilities that grant you instant kills and everything is too predictable.
That and you can just send out your dog and get a kill, then get head shots while you wait for the dog to recharge.


You know what's more fun than this game?
Superman 64
Playing Russian Roulette
Whacking your genitals with a hammer
Really running around with a gun and shooting random people in the face
Drowning yourself
You may also have more fun shooting yourself in the foot than playing this game.

Just don't play it. It is worse than Superman 64.

Last edited by Demon-Mask; 07-11-2010 at 01:35 AM..
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Old 07-10-2010, 05:20 AM   #2 (permalink)
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Re: Dead to Rights: Reckoning

Someone is trying to be AVGN, and it's not working. :P
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Old 07-10-2010, 07:27 PM   #3 (permalink)
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Re: Dead to Rights: Reckoning

No, I am not trying to be AVGN, I am just giving my honest opinion of this game.
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Old 07-10-2010, 08:49 PM   #4 (permalink)
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Re: Dead to Rights: Reckoning

Quote:
Originally Posted by Tails View Post
Someone is trying to be AVGN, and it's not working. :P
Tails, James Rolfe's character The Angry Video Game Nerd is meant to be a representation of the gamer rage we've all felt towards certain games from time to time.
By that measure, anyone could be an AVGN.

Kind of like the old comic 'Herman'; there was actually no one by that name, it was meant to represent that part of Human nature where we sometimes seem to always get the short end of the stick.

Hey DM, this game sounds just as bad as Charlie's Angels on the Gamecube.
RE PET TIT TIVE RE PET TIT TIVE RE PET TIT TIVE
{can I please stop playing this game now?}

Great review, and thanks for warning us all about this stinker.
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Old 07-11-2010, 01:18 AM   #5 (permalink)
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Re: Dead to Rights: Reckoning

It is the most repetitive a game can be.
Shoot people in the face, over and over again.
You don't even need to aim yourself, the auto-aim does a fine job of doing that for you.
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Old 07-11-2010, 01:31 AM   #6 (permalink)
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Re: Dead to Rights: Reckoning

In the 1st paragraph, you say Left for Dead: Reckoning. Shouldn't it be Dead to Rights?

btw this game does sound awful.
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Old 07-11-2010, 01:37 AM   #7 (permalink)
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Re: Dead to Rights: Reckoning

Thanks, fixed.

I new that I mixed the title up somewhere.
Something about the names "Left for Dead" and "Dead to Rights" make me think of each other.
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Old 07-13-2010, 08:32 PM   #8 (permalink)
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Re: Dead to Rights: Reckoning

Quote:
Originally Posted by Demon-Mask View Post
Thanks, fixed.

I new that I mixed the title up somewhere.
Something about the names "Left for Dead" and "Dead to Rights" make me think of each other.
The funny part is, someone probably got paid a full day for coming up with that "inspired" title.
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Old 07-13-2010, 10:27 PM   #9 (permalink)
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Re: Dead to Rights: Reckoning

I know, it's not like we haven't heard the phrase dead to rights, or even left for dead before.
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Old 07-13-2010, 11:54 PM   #10 (permalink)
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Re: Dead to Rights: Reckoning

Wait wait, Is it supposed to sound like "Deed To Rights"?
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