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Old 05-20-2011, 06:36 AM   #1 (permalink)
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Big Red One

Ok men, listen up!

Hitler and his boys are dug in deep and it's The Fighting First's job to lead what may be the largest single offensive Military strike in the history of the World, and failure is not an option, gentlemen.

Versatility is essential to our success!
You men may find yourselves supporting our Sherman tanks or even driving them at times as the mission may require.
Our Flyboys will be providing aerial support but they need your help as well, by filling in as gunners aboard one of our bombers, providing supporting fire from anti - aircraft units on the ground, and by eliminating or capturing enemy anti - aircraft units you encounter .
Even the Navy will assist you in the assault on Omaha beach as much as they can, but you have to conduct the fire missions to neutralize the numerous enemy bunkers Intel says are waiting there to greet you gentlemen.

{Here comes another one! Brooklyn, keep your head down!}

Rommel's entire Panzer division has been spotted along your planned route, so be ready with Bazookas, any Panzerschreck you find - or call in another fire mission - anything to put their tanks out of commission quickly before they take out our Shermans!

It goes without saying that you're expected to have a weapon in your hands, loaded and ready to fire at all times, so be sure to utilize any French, Italian, or German weaponry you find useful - to tell the truth, some of their guns are even better than ours.
And don't forget those TNT and satchel charges which are great for demolishing obstacles, artillery, Screaming Mimis, and maybe even some of those darned V2 rockets if we're lucky.

Good luck men, Uncle Sam is counting on the Big Red One!
{We got a sniper in that tower over there! - Brooklyn!! keep your head DOWN!}
[ I'm from the Bronx, Sarge!]

...

Graphics - 4
The levels, explosions, enemies, vehicles, and weapons are richly detailed and although the gameplay is extremely linear and does not allow much free exploration of the environment except nearby your squad's current location there's still quite a bit to see.
I wouldn't say the graphics are as realistic as those in Black but the quality is both good and consistent.
During the numerous cutscenes you are able to look around the environment freely, and at the beginning of each stage authentic WW2 newsreels show some of the actual battles you get to reenact in the game.

Sound - 3
The environment sounds good, lots of layers and loops long enough to remain interesting.
The voice acting is good, adds dimension to the characters, and also helps create a sense of urgency during firefights, for example.
Weapons sound great, from the extremely loud cracking as you reload a MP40, to a quad .50 blazing away in the gunner's pod on aboard a bomber during an aerial battle, to the sound of a Steilhandgrenate whistling through the air then going off - right through the game they really did a great job on the sound, with the sole exception of the fact you cannot turn the music off.
That alone is why I rate the sound as 3 ; everything else about the sound is great.
The music isn't playing constantly but the times it does play are enough to hinder my ability to immerse myself fully in the game.

Replay value - 4
A very enjoyable and easy to play first person shooter, nice to play again once in a while.
Gameplay is very straightforward and when your next move is not obvious, Sgt. Hawkins is happy to direct you where you need to go next with his howling commands.

Compared to some other games like those of the SOCOM series this game may seem short and over too quickly {there's only about 12 levels} but the richness of the graphics and the variety in the gameplay itself makes up for it and keeps it interesting.

Challenge - 3
Big Red One is not a very fast - paced game, the AI of enemies isn't so good {but they are good shots} and they have a strong camping tendency.
A lot of the time I found enemies simply hiding behind doors or walls and they don't seem to move around much except when taking the place of a fallen comrade at a machine gun nest, for example.
Few parts could be considered truly difficult, except perhaps when multiple MG42 nests bearing down at once or if your squad member is being a bit slow to open a door, for instance, and overall the game plays rather smoothly.
Most gamers should have no problem beating it.

Tilt - 3
An enjoyable game all around.
Definitely worth adding to your FPS collection in my opinion.

Last edited by RU Joe; 05-20-2011 at 02:05 PM..
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My updated set of recommendations:

1. Optifine - allows you to tweak display settings and certain game elements giving excellent game performance even on 32 - bit systems.
http://www.minecraftforum.net/topic/...and-much-more/
2. Custom NPC's mod - create your own NPC characters in Minecraft.
Fully customizable, meaning you decide everything: type, size, skins {compatible with most skins made for 'Human Male', like Steve, so you can use skins people upload to PMC and other sites}, assign jobs, factions, etc, etc.
All this and it adds numerous items such as weapons, armor, food, quest items, and more.
http://www.minecraftforum.net/topic/...-npcs-splanmp/
3. MACE city generator mod - a standalone program which generates worlds with cities. {NOT just random like it says, they're fully customizable with dozens of city options - why do they say random when it isn't?}.
There are 3 basic themes {desert, medieval, and Novv - sort of medieval with lots of detail} and you can insert 1 - 100 cities of your choosing into generated worlds.
Name the world or leave MACE to give it a random name, insert a world seed, tweak the options to make them contain only what you want them to, then create a profile so you can duplicate your favorite cities again later!
http://www.minecraftforum.net/topic/...ies-generator/
4. Tale of Kingdoms mod - I consider this to be part mod, part city generator; the mod inserts a medieval style building {into either a new world or an existing save file}called the Guild.
The Guild is the starting point of the RPG aspect of the mod.
NPC's in the Guild inform you that you are the King who must complete certain tasks in order to gain the trust of your people.

Once you gain their trust {by gaining enough in - mod 'EXP', basically} you can then choose the site of your Kingdom, which you provide the raw materials to build.
There are 3 tiers to the Kingdom, expandable as soon as materials become available.

IN CONCLUSION:

These mods used together hold HUGE potential both on or offline and the best part is that you can do what I did:

Use MACE to create a world with a city {or cities}, then install the TOK mod, play to gain the Kingdom, and then uninstall TOK and use the Custom NPC's mod to make your own characters, storyline, whatever!

And in case you were wondering it is possible to have both mods running at the same time, but your custom characters better be tough enough to stand up to the TOK hostile mobs!
Old 05-20-2011, 08:30 AM   #2 (permalink)
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Re: Big Red One

I liked how you created a narrative presentation at the beginning. Oh and you could edit this Black {see my review} for this instead Black , I think that would work better as it will take them to your review.
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Old 05-20-2011, 02:11 PM   #3 (permalink)
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Re: Big Red One

Quote:
Originally Posted by jozman3000 View Post
I liked how you created a narrative presentation at the beginning. Oh and you could edit this Black {see my review} for this instead Black , I think that would work better as it will take them to your review.
Excellent suggestion with the link Joz!
I thought of it after I had gone to bed but then wasn't sure if it was too late.

I'm glad you like my little narrative I made up {with the exception of the bits where the Sarge yells at Brooklyn to keep his head down - which I took directly from the game dialogue} it took me all night to write it in a way that would include most events and also a good sample of the common weapons in the game.

One minor mistake, the title of the game is actually CALL OF DUTY: Big Red One, but for some reason I always forget the Call of Duty part in the title.

Last edited by RU Joe; 05-20-2011 at 02:13 PM..
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Old 01-20-2012, 04:40 PM   #4 (permalink)
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Blue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brainsBlue Shoe 2 radiates charm and wit like a freakin' piece of uranium made of genetically altered super monkey brains
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Re: Big Red One

I had this on the gamecube, was a great romp!
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This spoiler contains ponies.
Old 01-21-2012, 03:38 AM   #5 (permalink)
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Re: Big Red One

Him?



Nice review Joe.
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Old 01-21-2012, 01:47 PM   #6 (permalink)
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Re: Big Red One

Unless I'm mistaken he's called The Big Red Machine.
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Old 01-21-2012, 02:07 PM   #7 (permalink)
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Re: Big Red One

Quote:
Originally Posted by Dudebro View Post
Unless I'm mistaken he's called The Big Red Machine.
Also monster.
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