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Old 07-26-2013, 02:24 AM   #1 (permalink)
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Weird Mario Kart 64 Glitch

So I was playing some Mario Kart 64 today with 2 friends, when we loaded up Moo Moo Farm, and this happened:


Anyone else run into this ever, with probably the virtual console version, but any other version as well whether it be the N64 or emulators?
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Old 07-26-2013, 03:06 AM   #2 (permalink)
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Re: Weird Mario Kart 64 Glitch

It's what the game is really like when it's not constantly lagging like the original N64 version does.

Comments
  
  lulz?
  
  Can't tell if joking, but haha either way
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Old 07-26-2013, 03:13 AM   #3 (permalink)
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Re: Weird Mario Kart 64 Glitch

I haven't played the N64 version since I was like 8, but I don't remember it lagging?
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Old 07-26-2013, 03:21 AM   #4 (permalink)
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Re: Weird Mario Kart 64 Glitch

There is only one game on N64 that plays at 60fps - F-Zero. This is why that game goes absolute minimalist on the graphics.

Everything else is 30fps or less. Usually much less (Ocarina of Time runs at 20). MK64 lags a lot especially on multiplayer, this is why the music doesn't play with more than 2 players - it's to reduce the load.
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Old 07-26-2013, 03:26 AM   #5 (permalink)
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Re: Weird Mario Kart 64 Glitch

Quote:
There is only one game on N64 that plays at 60fps - F-Zero. This is why that game goes absolute minimalist on the graphics.

Everything else is 30fps or less. Usually much less (Ocarina of Time runs at 20). MK64 lags a lot especially on multiplayer, this is why the music doesn't play with more than 2 players - it's to reduce the load.
I knew about the music thing, because that's common in even some Gen 6 console games, but I never noticed much wrong with many n64 games.

I only really play Mario Party 1 & 3, Banjo Kazooie, and some others on the actual n64 though.
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Old 07-26-2013, 03:43 AM   #6 (permalink)
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Re: Weird Mario Kart 64 Glitch

It's got nothing to do with frame rates, this is a well know glitch. 3 players + Moo Moo farm + Virtual Console = double speed.

---------- Post added at 07:43 AM ---------- Previous post was at 07:36 AM ----------

And for the record, since there seems to be some confusion, frames dropping and lag are 2 different things.
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Old 07-26-2013, 03:56 AM   #7 (permalink)
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Re: Weird Mario Kart 64 Glitch

Quote:
And for the record, since there seems to be some confusion, frames dropping and lag are 2 different things.
I'm aware. Lag is associated with button input, when you push the button, and when it happens on screen. People usually use lag in regard to frames though, so I just go with it. He mentioned FPS, so I got it.

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It's got nothing to do with frame rates, this is a well know glitch. 3 players + Moo Moo farm + Virtual Console = double speed.
Hadn't looked it up on google, but I seem to be the only video about this glitch. So it is just with 3 players though, and just on Moo Moo Farm?
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Old 07-26-2013, 04:11 AM   #8 (permalink)
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Re: Weird Mario Kart 64 Glitch

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Originally Posted by Cam3ron36 View Post
Hadn't looked it up on google, but I seem to be the only video about this glitch. So it is just with 3 players though, and just on Moo Moo Farm?
From my understanding, yes this seems to be the case, and just on VC.
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Old 07-26-2013, 02:44 PM   #9 (permalink)
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Re: Weird Mario Kart 64 Glitch

You think they'd catch something like that. Oh well, it's kind of fun to be playing on like 500cc haha.
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