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Old 04-06-2013, 09:15 PM   #1 (permalink)
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Bad Game Design

This thread is for any instance of bad game design you've seen in any game.
Examples would be something like having to pause every 30 seconds to put on and take off Iron Boots in Ocarina of Time's Water Temple, or something that you have to figure out that is never hinted at at any point in the game.

Also, this is not a thread to bash entire games, just parts that leave you wondering what the game designers were thinking.
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Old 04-06-2013, 10:03 PM   #2 (permalink)
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Re: Bad Game Design

Super Man 64. I think the entire game as a whole was bad. the ludacris time limit for example.
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Old 04-06-2013, 10:22 PM   #3 (permalink)
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Re: Bad Game Design

Requiring you to beat every level with both Mario and Luigi and get a gold flag on all those levels to unlock the final level of 3D land. Bonus points for that being bad because to my knowledge, there's no way to know what ones you got a gold flag on, and with which characters
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Old 04-06-2013, 11:11 PM   #4 (permalink)
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Re: Bad Game Design

Kid Icarus, the first level is by far the hardest level in the game. Mind boggling.
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Old 04-06-2013, 11:11 PM   #5 (permalink)
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Re: Bad Game Design

FF8 in terms of stat junctioning. You can make yourself a walking god on disk one if you draw too much magic that's attached to a stat.

This is made lesser if you force each character to use only 1 GF(makes the whole game better), but should the player be the one who has to create the challenge?
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Old 04-06-2013, 11:17 PM   #6 (permalink)
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Re: Bad Game Design

Flashback's would be an amazing game but the controls are so clumsy that it is difficult to play.
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Old 04-06-2013, 11:46 PM   #7 (permalink)
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Re: Bad Game Design

The laser in the Contra series, it's basically a death sentence.
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Old 04-06-2013, 11:49 PM   #8 (permalink)
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Re: Bad Game Design

Quote:
Originally Posted by samejamesbond View Post
The laser in the Contra series, it's basically a death sentence.
wat
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Old 04-06-2013, 11:52 PM   #9 (permalink)
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Re: Bad Game Design

That one cave in FF4 where theres a magnetic field in it so you cant use your good weapons or armor. Really your only 2 options are

1: Kill the random encounters with magic, but your only mage at that point has very low MP
2: Run from every random encounter
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Old 04-07-2013, 12:04 AM   #10 (permalink)
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Re: Bad Game Design

Quote:
Originally Posted by DrunkN View Post
wat
It does have the nice perks of hitting multiple times and passing
through enemies, but I honestly found it to be a hassle as it
didn't have a rapid fire option like the other weapons.

I found it to be a problem on the factory level (Level 8 ) as there
are enemies on multiple levels, and as you can't make rapid shots,
you can't eliminate all of them on time.

Maybe I'm a minority on this one, but that's how I feel.
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Old 04-07-2013, 12:16 AM   #11 (permalink)
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Re: Bad Game Design

Quote:
Originally Posted by samejamesbond View Post
It does have the nice perks of hitting multiple times and passing
through enemies, but I honestly found it to be a hassle as it
didn't have a rapid fire option like the other weapons.

I found it to be a problem on the factory level (Level 8 ) as there
are enemies on multiple levels, and as you can't make rapid shots,
you can't eliminate all of them on time.

Maybe I'm a minority on this one, but that's how I feel.
Oh. Alright, I can see that. I think I've only used the gun early in the first game and more so in Super C, so perhaps I've yet to see the worst aspects of the gun in action.
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Old 04-07-2013, 12:25 AM   #12 (permalink)
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Re: Bad Game Design

The laser is the best gun in the game!
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Old 04-07-2013, 12:29 AM   #13 (permalink)
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Re: Bad Game Design

Quote:
Originally Posted by stevencassidy13 View Post
The laser is the best gun in the game!
You spelled Spreader wrong.
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Old 04-07-2013, 02:27 AM   #14 (permalink)
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Re: Bad Game Design

Quote:
Originally Posted by Brawl View Post
You spelled Spreader wrong.
To a beginner, yeah the spread is the best, but for an advanced player, the laser is best. I like the laser because I like to pretend I'm an advanced player.
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Old 04-07-2013, 07:33 PM   #15 (permalink)
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Re: Bad Game Design

Ms Pac-Man...that random fruit thing after the banana level was a really dumb feature. You could play a perfect game, and be nowhere near the record, all due to getting bad fruit. At least when GCC did Jr Pac-Man, they went back to using the same 5000 prize every time after level 7 instead of making it random.

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  I'm sad each time it happens :(.
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Old 04-07-2013, 09:35 PM   #16 (permalink)
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Re: Bad Game Design

Any time a cut-scene is not skip able, not so bad if you've seen it once, but a cut scene you need to sit through every time you die is not cool.

---------- Post added at 01:35 AM ---------- Previous post was at 01:31 AM ----------

Also, kinda tying in with that, are when check points are too far apart, if I waste even a half hour of my game time due to poorly distributed save points, there is a good chance I will be done with that game. It's fine in RPG's since that's the nature of the game, but otherwise, no it just won't do.
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Old 04-07-2013, 09:42 PM   #17 (permalink)
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Re: Bad Game Design

Games that load a loading screen...yeah I have one. Clash of Heroes on the PS3 loads all the freaking time until you actually get in a game.

Loading...press start...loading....choose multiplayer...loading...choose character...loading...choose units...loading...countdown to game starting...loading...game finally starts.
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