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May 22nd is the 30th anniversary of Pac-Man!
I am going to a special Pac-Man event tomorrow to celebrate, I can't wait.
Lots of new Pac-Man games are going to be released this year and I am very excited.
Also has anybody seen the new interactive Google logo for today? It's so cool!
I still remember the sounds of that game, oh yeah... I HEAR THEM COMING OUT OF MY COMPUTER RIGHT NOW, AND I AM GETTING VERY PISSED OFF! Is this RU? If it is, I hope it stops soon.
i think its cool, isnt it the winning doodle for the doodle 4 google contest or whatever, its the first of its kind on google, i think they should do more
{tears in my eyes}
Why, it seems like only yesterday I stood playing a game like none other I had ever played - a game that we're all familiar with and that even broke through the gender barrier and had girls plunking quarters right along side of the guys ...
It was called GLUTTON, but since no one seems to know what a glutton is anymore, that's the only Pac Man cabinet I've seen by that name.
1. Optifine - allows you to tweak display settings and certain game elements giving excellent game performance even on 32 - bit systems. http://www.minecraftforum.net/topic/...and-much-more/ 2.Custom NPC's mod - create your own NPC characters in Minecraft.
Fully customizable, meaning you decide everything: type, size, skins {compatible with most skins made for 'Human Male', like Steve, so you can use skins people upload to PMC and other sites}, assign jobs, factions, etc, etc.
All this and it adds numerous items such as weapons, armor, food, quest items, and more. http://www.minecraftforum.net/topic/...-npcs-splanmp/ 3.MACE city generator mod - a standalone program which generates worlds with cities. {NOT just random like it says, they're fully customizable with dozens of city options - why do they say random when itisn't?}.
There are 3 basic themes {desert, medieval, and Novv - sort of medieval with lots of detail} and you can insert 1 - 100 cities of your choosing into generated worlds.
Name the world or leave MACE to give it a random name, insert a world seed, tweak the options to make them contain only what you want them to, then create a profile so you can duplicate your favorite cities again later! http://www.minecraftforum.net/topic/...ies-generator/ 4. Tale of Kingdoms mod - I consider this to be part mod, part city generator; the mod inserts a medieval style building {into either a new world or an existing save file}called the Guild.
The Guild is the starting point of the RPG aspect of the mod.
NPC's in the Guild inform you that you are the King who must complete certain tasks in order to gain the trust of your people.
Once you gain their trust {by gaining enough in - mod 'EXP', basically} you can then choose the site of your Kingdom, which you provide the raw materials to build.
There are 3 tiers to the Kingdom, expandable as soon as materials become available.
IN CONCLUSION:
These mods used together hold HUGE potential both on or offline and the best part is that you can do what I did:
Use MACE to create a world with a city {or cities}, then install the TOK mod, play to gain the Kingdom, and then uninstall TOK and use the Custom NPC's mod to make your own characters, storyline, whatever!
And in case you were wondering it is possible to have both mods running at the same time, but your custom characters better be tough enough to stand up to the TOK hostile mobs!
I guess I'm a pretty lousy retro section curator, because today is apparently the 30th anniversary of what might be the single most important videogame ever, and I had no idea! Then again, I've been kind of busy lately to allow for proper retro-curating (curation? whatever)... and there's also the fact that arcade games three decades ago didn't have proper release dates the way we have them now.
It's not like Namco had a big launch event for Pac-Man, and no one posted to some ARPANET message board to say "Day one purchase!" before lining up to put their quarters in the machine on opening day (sneakily defacing the "Puck-Man" marquee to make the the P look like an F while no one was watching). The best explanation I've found for today being formally designated Pac-Man's birthday is that May 21, 1980 was the game's first location test in Shibuya. Of course, our friend Frank also noticed that Namco's official corporate anniversary is listed as May 21, so there's a pretty good chance they fudged the dates just a bit to make it look like a big, meaningful, cosmic coincidence.
I'll allow it, though, because it looks like the company has something interesting in the works to mark the occasion. After Pac-Man CE a couple years ago, I'm actually willing to give Namco the benefit of a doubt when it comes to revamping the franchise. I'd like to believe we're past the days of aimless spin-offs that miss the point (such as The New Adventures and Pac-Man World), and maybe we are. 1UP contributor Jess Ragan posted an interesting tidbit about what Namco may be unveiling at E3 yesterday on his personal site.
Called Pac-Man Reborn, this new venture looks to avoid the temptation to cute-up Pac-Man by sticking to a silhouette-driven design that stays authentic to the series' original look. And it also builds on the series' tradition of eating while adding a little more depth to all that wanton consumption. It seems Reborn will revolve around various Pac-Men with curious disfigurments eating their way through mazes, eating one another, then excreting (!?) new Pac-Men who appear to combine the original Pac-Men's various traits. I'm not really clear on what the assorted shish-kebobs sticking out of the Pac-Men's heads are all about, but whatever the case, it looks pretty interesting.
More to the point, what I've seen of Reborn so far reminds me a lot of Cubivore, that strange yet compelling GameCube title Atlus published early in the decade. There, you controlled a random cube-shaped animal that flopped through mazes, devouring other cube-beasts and using their various geometrical appendages to enhance your own creature's capabilities. If Pac-Man Reborn is even half as madly inspired as Cubivore, I'm gonna have to call it here: It'll be the best Pac-Man game ever.
I'll be in attendance at Namco's E3 party, and since I hate partying (I am allergic to fun) my attention will be fully devoted to Reborn. You can definitely expect more news on this front... unless this sweet-looking teaser art is a lie and the game turns out to be a dud, of course.
"I EC into your game!"
Super Mario Land Oddities (2008 - 2009; 2010 - ) - http://www.ecinc2xxx.deviantart/webs.com
The Eric Corp Gamer (2009 - ) - here or webs.com