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Old 01-04-2017, 11:18 PM   #1 (permalink)
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What would make RU better?

Two obvious answers: Don't be tied to just IE. No bugs causing it to ever fail to load or fail to submit a score.

What else is important?

Why do you use RU to play games and submit scores instead of any other alternative? What feature do we have that you can't find anywhere else?


What if we got rid of the forums and linked to something like reddit disqus instead?

Do you care that the games are in a web browser? Would you care if we switched to a more normal emulator frontend that you downloaded and used completely separate from the web browser? The games and emulator would still be in the cloud/online. Just no more web browser.

Is there any OS besides Windows that you really wish we supported?



Edit:
The following is a copy of my responses to the feedback. Keeping it in the first post so it is easy to reference.

( Click to show/hide )

This is long. If you don't have time for all of it at once, try reading and responding to just one section at a time.



Running tally of feature requests:
( Click to show/hide )

ROM Downloads
Contests with more variety. More teams and consoles.
More donors/revenue (I will post ideas later)
Improved speed run competition (Feedback requested)
Achievements (retroachievements.org very kindly gave me permission to use all their code. So they are coming.)

Design facelift
Better game organizing (huge upgrade coming)
Real time shout box
Twitch integration
More games/systems (no feedback needed)

List of new systems:
( Click to show/hide )
These are working in my current beta. The full commercially released library for each will be added except where noted. No hacks or fan games for now.
Arcade (Under 50mb in merged ultra 7z compression, no chd, no mahjong, no casino or other similar non-traditional arcade games)
  1. Atari - 2600
  2. Atari - 5200
  3. Atari - 7800
  4. Atari - Jaguar
  5. Atari - Lynx
  6. Atari - ST (no ipf, 2 disks or less, games starting with a-f only [unlike most other systems these have to be added one game at a time and I only got up to F before quitting], cracked versions - cracked means you don't have to enter codes from the manuals to play but also means there are annoying fan made intros before each game)
  7. Bandai - WonderSwan Color
  8. Bandai - WonderSwan
  9. Coleco - ColecoVision
  10. Commodore - 64 (still in testing phase)
  11. Commodore - Amiga (2 disks or less [might go up to 4 disks], cracked versions)
  12. DOS (still in testing phase - close to being finished. 50 MB or less uncompressed. Might add compression.)
  13. GCE - Vectrex
  14. Microsoft - MSX (carts only)
  15. Microsoft - MSX2 (carts only)
  16. NEC - PC Engine - TurboGrafx 16
  17. NEC - PC Engine SuperGrafx
  18. Nintendo - Game Boy Advance
  19. Nintendo - Game Boy Color
  20. Nintendo - Game Boy
  21. Nintendo - Nintendo 64 (Under 50mb in merged ultra 7z compression - which means no Resident Evil, Pokemon Stadium 2, or Conker's Bad Fur Day)
  22. Nintendo - Nintendo Entertainment System
  23. Nintendo - Satellaview (Games only)
  24. Nintendo - Super Nintendo Entertainment System
  25. Nintendo - Virtual Boy
  26. Scumm (Under 50mb uncompressed, might add compression but probably not)
  27. Sega - 32X
  28. Sega - Game Gear
  29. Sega - Master System - Mark III
  30. Sega - Mega Drive - Genesis
  31. Sega - SG-1000
  32. SNK - Neo Geo Pocket Color
  33. SNK - Neo Geo Pocket


Running tally of why you choose RU:
( Click to show/hide )

Classic games appeal to you
Less downloads/setup
Games that you can't find/buy elsewhere
No ads
Competition
Everything is pre-packaged and just a couple clikcs away
Easy
Drama free


ROMs: (Currently working on this so respond to this first please.)
( Click to show/hide )

Playing these games requires a rom exist somewhere. Some people care where because of either concern about legality or available disk space.

Options: (These choices are about all the same to me and the server. I'm just asking what you, as the player, prefer.
  1. You pick the roms or rom sets you want - download them to your hard drive - play offline. This is what romsites do. I will make this an option but it will not be the default.
  2. ROM is stored on server until you need it. When you play a game it is transferred to the temp directory on your physical hard drive. It stays there until you or Windows decides to clean the temp folder. This is our current method. Advantages: Simple. Doesn't waste bandwidth or storage space. Less connotation as a "romsite" but not entirely disassociated.
  3. Same as #2 but delete rom when you close the game. Advantages: you don't keep roms on your computer. Even less connotation as a "romsite". No wasted hard drive space. Disadvantages. Wasted bandwidth. Longer load times.
  4. Same as #3 but loaded into memory instead of temp dir. Advantages: Never touches your hard drive. Even less connotation as a "romsite". In the future we can add DRM if needed. You never really possess the rom. Disadvantages: Wasted bandwidth. Longer load times. Requires more memory. Most games will waste about 5MB of RAM while the game is loaded. No big deal. But our largest games will use around 150 of RAM. That could be significant on some computers. Any modern desktop should be able to handle losing 200MB RAM during game play. But an older computer or a netbook or a phone will have significant problems playing Metal Slug 4 or Banjo-Tooie (MS4 and BT64 are close to our size cuttoff).... I was confidently heading in this direction until I wrote this. I actually kind of drove myself crazy working on this. Now it seems like a stupid idea.
  5. Same as #2 but instead of storing in temp dir they are stored in your Documents folder. So Windows wont automatically delete them. Games are downloaded only when you need them and deleted only by you. Advantages: Optimized for bandwidth/load times. You are in control. Disadvantages: If you don't pay attention it could fill up your entire hard drive. Have to explain this to the player.
  6. Give them all as an option and let the user decide. Would you pay $1 a month for this option? Wont happen otherwise.

I am undecided.


Installer:
( Click to show/hide )

Feedback not really needed unless you have an idea that I missed. There is only one choice as I see it.

The only way to make RU work is:
  1. Java - outdated bad idea. I made a version and it works great but has security warnings and no one has Java enabled any more. Outdated bad idea.
  2. Flash - Works decent enough but is difficult for me to do everything I want. Would need to hire someone and that means we have to find money from somewhere. Flash isn't universally available anymore. Outdated bad idea.
  3. Javascript - Isn't powerful enough yet. Is difficult for me to do but I can do it, just more delays. Great idea for 2020. Bad idea for 2017.
  4. A browser addon - requires maintaining and updating multiple versions. Too much effort. I am not going to do this. It is one of the major causes of a lot of our problems I am a bit worried that some people wont like this decision but ultimately it is holding us back.
  5. A huge download - play offline. Other sites are already doing this. I think I can do something better than the competition, but just barely. Not enough to really stand out.
  6. A teeny-tiny download connected to a cloud drive. Vaguely like a cross between what we are doing now and drop box. After eliminating all other choices this is all that is left. Winner.


Browser:
( Click to show/hide )
Quote:
Originally Posted by krehztim View Post
I also very much prefer the in-browser launching of games.
Can anyone explain why you prefer the browser. If I understand why then maybe I can do something better without the browser or realize that the browser is for sure the only way to go. Right now I am on the fence.

Google Bot can only use the browser and I want to do something like MobyGames. So browser menu will have to exist. But a separate non-browser frontend menu could be more powerful. I'm wondering if it is worth focus. I have a beta of this. I will show it soon so you have a clearer idea what I'm talking about.


Forums
( Click to show/hide )
I think forums like ours are shrinking across the entire internet. Twitter, Facebook, Instagram, Reddit, etc are taking over. There will be some way to chat, comment etc but I want to consider alternatives to a traditional hosted forum like this one.

Reddit was a bad example. I just meant a 3rd party service. A better example - https://disqus.com/ You can see it in action in comments at https://www.destructoid.com

A major hurdle to upgrade the site has been that all the existing code is hacked into the very outdated vBulletin forum software. VB was a big anchor. I've already done the work to replace vBulletin with the more modern Vanilla Forums. So this isn't a question of what will be easiest now but what will be best in the long term.


Mods.
( Click to show/hide )

The current lack of game mods is caused by the fading popularity of the forum. Mods come from active forum posters, not the game players.

Currently the only way to become a mod is to first be active in the forums, build a reputation, earn trust, demonstrate a good understanding of the site and scores, and express interest. Is not a fast process.

This is how I want moderation to work in future:

Forum Moderation: A report button on each post. One or two mods read those reports and take action. This is pretty much what we are already doing. Also use software to automate most forum moderation which also is already happening but can be improved.

Score Moderation.
This is how I want scores to be approved in future:
  • The player types their score in when they submit it and are encouraged to leave a comment.
  • The score will appear on the score board right away.
  • Everyone can see the score screenshot/video and vote to keep or delete the score.
  • They have multiple vote choices.
    1. Score matches screen shot.
    2. Score does not match shot.
    3. Watched video and it is good.
    4. Watched video and it is bad.
  • There will be a comment section with each score to discuss why it is or is not legit.
  • A mod will review each score the same as they do now. They will scores with negative votes first. Then the others time permits.
  • You will gain reputation points if you vote correctly and lose points for wrong votes.
  • The number of reputation points you have affects how strong your vote is.
  • Some games have a list of cheats to watch out for. These may become public or might stay only visible to mods.

Game Moderation: Wiki style. Similar moderation to forums. If something is wrong, you click report and a mod is alerted to review it. Otherwise anyone can edit anything.


Contests:
( Click to show/hide )
In the past our contests have been organized events. They require a lot of effort to set up and can't be automated. Any suggestions for something that can be automated and still fun. A contest that resets itself every week or a form that players fill out with no help from Wolf or mods. That is the only type of contest I will put effort into creating right now.



Cheat Blocks in Scores:
( Click to show/hide )

I wont work on this until March. So no rush to respond.
Can you think of anything you think I might have missed?
How should pause and fast forward be handled in scores?

Is there a better name than "score mode" and "full mode".

My current plan, when you click a game to play it, the game launches and it asks you
"Do you want to track your score?
Press Left for yes. (disables cheats)
Press Right for no."

Any other suggestions?


Teamwork/Volunteers:
( Click to show/hide )

I could use some help from experienced programmers and designers. Would need to be from people I can just give an idea to and have you run and not need your hand held. C++ especially.

I also need some help with data entry, research etc to build the new game description database. It is pretty complete already so just needs polishing. If you know regex and data scrapping that would be a plus. I plan to use Google Docs Spreadsheet for this but open to suggestions. Just need a shared spreadsheet that can handle huge amounts of data without slowing down or crashing. Versioning would also be nice.


Youtube:
( Click to show/hide )

It takes a lot of time so the only way to speed it up is to trow more computers and people at it. I want to talk to Kredall and see if I can automate what he is doing. It would be cool if I could make a tool that anyone can install and run when they go to bed and it uploads a score to youtube while you sleep. I have not looked into the feasibility of this.

I should automate transferring all youtube videos to other video sites - vimeo, daily motion etc.

I've never used twitch so I don't know if there is anything easy we could be doing with them.


Flash Games:
( Click to show/hide )
Flash games will be deleted.
Flash is no longer universally available.
Preventing cheats in Flash games is impossible.
Undetectable cheats make tracking scores dumb.
There are plenty of other flash game sites. I can't create anything they don't already offer. Or even something just as good.
So bye bye flash.


Linux, Mac and Phone:
( Click to show/hide )

99% of the code I am using is open source and already ported to nearly every OS. I just need to make a few tweaks and recompile for each os. I have a little bit of code for an installer that connects the emulators to a cloud hard drive and a web browser menu. The installer, cloud and browser connections are windows only but small and easy to port. We should no longer be tied to windows. I am a Windows fanboy but all my friends are on Mac. I am tired of telling them about RU and saying, oh but you can't see it.



Edit 2.

( Click to show/hide )
Score Submission:
( Click to show/hide )

It is a rule that every score has to be visible in a screen shot. I like that rule. But it is sometimes difficult for the player to capture the right frame. If a donor submits late they can ask a mod to recapture the correct image for them. I want to make it so the player can do this for them self.


Speedruns:
( Click to show/hide )

When a player submits their score I want them to type in their score. At that time they can check box "Is speedrun".

We track speedrun time from game power on to when you press the submit button. This isn't how other's track it. Would be difficult for us to do anything else though.



Leaderboard:
( Click to show/hide )
Quote:
The games value in the leaderboards should be based on the game.
I've worked on this before. I think I burned out Wolf having him work on it too. I wanted to use Microsoft's True Skill ranking - similar to Chess Ranking. But it was designed to measure one on one matches and requires every score be submitted. Since our players can selectively submit only high scores it didn't work right.

Ranking leaderboard on some form of popularity is good. Age of score broken is one way. That is why I like the assassin contests. If you get a post in the 2007 or 2008 threads now, that is impressive.

My new database system is pretty good at predicting what is a popular game. Kind of like Rotten Tomatoes. It doesn't rank competitiveness though. Example DK should be the highest rank but SMB is way higher. Hand held games like Game Boy are not very competitive but rank high on popularity. N64 and GBA have an artificial bump in my rankings. Arcade games have an artificial ranking dip.

Any suggestions on how to improve the leaderboard?


Featured Games:
( Click to show/hide )
I was thinking a calendar system that featured games released on this day of the year.

Maybe something where 20 random games are added to a list every week. Everyone votes for one of those games and the next week there is a competition for highest score, fastest run, most achievements etc in the top voted game.

When we did that last time we had a mod hand pick 5 games every month and write descriptions for them and then had speed run contests. It was very challenging for the mod to hand pick games that everyone would like and with the right level of challenge plus write the descriptions. Needs automation.


TG/MARP players:
( Click to show/hide )

Quote:
there are lots of really awesome gamers that seem to avoid this place, a lot of the big WR holders on TG and Marp for example. Anyone know why?
There are a lot of WR holders here too.

1 problem is when TG displays a high score they say "This is the World Record." Even if that is not true.

When we display a high score we say "This is the highest score on RU". It may be the world record. It might not be. But you cant't tell just by looking at RU. We need to list the TG and MARP scores here so you can compare to world all at once.

Hank Chien said he left because he could detect input lag. I can't detect it but then I can't put up the scores that Hank can.

John McCurdy submitted his score here on a bet to prove that the input lag wasn't that bad.

Either way I've improved the input polling lag. Disabling pauses slightly increases the lag because the game has to work to forbid windows from pausing it. I need this tested by someone skilled enough to detect input lag. TiF?

TG wont accept scores with fast forward or pauses enabled. I don't like it but I think we have to fully disable pauses and fast forward to attract those players.

I think they want full access to their INPs so they can submit to TG/MARP. We give them their INPs but it isn't easy/intuitive. I think they would like it if we automated the submission from RU to TG/MARP.

They might want to fine tune settings more than we currently allow.

TG and MARP only accept MAME INP files. We will not use INP any more and we will use Final Burn Alpha instead of MAME for 60% of our arcade games. Hopefully we can get TG/MARP on board with that decision.

Last edited by Kong; 01-05-2017 at 11:39 PM..
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Old 01-05-2017, 12:08 AM   #2 (permalink)
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Re: What would make RU better?

If it is a possibility at this point, I can't see it hurting to have externally downloaded roms and Emulators provided here. However, if that is a legality risk then I don't see it being worth it, seeing as other rom sites had been raided by Nintendo in recent years.

Unfortunately I don't find myself doing as much emulation here as years past, if at all, and there is that odd appeal to having things downloaded to your own pc in my opinion. I really don't know why, just a matter of preference for me at least, and worth chiming in on.

Forums - This one is a bit of an anomaly to me. I know I personally have less free time for it now as an adult in University vs. a kid in highschool/junior high, but that doesn't explain the general decline, especially being that outside a few members, a lot of you were significantly older adults back in the forums' glory days anyways. I noticed most forums petered off over the last several years and I'm not really sure why. I've never touched reddit much myself, and hardly see the appeal as it doesn't seem like as much of a community where you know everyone your talking to.

That said, there probably isn't any fixing this lack of activity, as my best guess is forums just got outdated by youtube being a big gaming community, and places like reddit.

Contests - As someone who is probably less active than most here, I don't feel much weight in suggesting this personally, and it's more on others, but I do feel contests are a standing appeal here. Accessible contests to everyone. Target some different demographics and definitely cross-brand with other sites like you have in the past. What do I mean by this? Stop holding just Coin-op score contests. I find these very inaccessible because they're often unfamiliar games that were before my time, and have a stressful playstyle and goal that I'd rather avoid. Some contests like Team Marathon that feature a pool of games from a wide variety of consoles where you battle to have Team X beat Team Y and Team Z to completing a pool of games is something I'd be game for. Don't stop the other styles of contests, just mix it up a bit.
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Old 01-05-2017, 01:38 AM   #3 (permalink)
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Re: What would make RU better?

The only real issue with the forums is that we aren't really getting new members showing up. I think once we get the the games working on all browsers, we'll see an uptick in new users checking out the forums. Only about 5-10% of people still use IE from what I can see.
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Old 01-05-2017, 08:18 AM   #4 (permalink)
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Re: What would make RU better?

I use IE, and for the most part it works fine. All though, there are a few cases where some games used to work that don't now for whatever reason. I would have contacted support, but there are so many games on here, I haven't felt the need to.

As far as the forums go, I don't like Reddit very much, not sure why. Might just be the cranky old man coming out. I don't care to post much on forums when I'm new anyways. I like to wait a bit and see how the community is before saying anything. The only reason I'm saying anything now is an opinion was asked, and I'm giving mine.

I don't know if you can really improve the site. (Other than bugs) It is retro gaming. It appeals to certain people and not others. I, for one, find it more entertaining than most of the new stuff coming out.

Speaking of new stuff coming out and completely off topic, the new Double Dragon IV coming out looks good.

I actually prefer the games to be played in the browser. Other than a client to help it run, I didn't need to download anything. I don't like downloading stuff off of sites before I can research them better. And RU seemed legit when I joined, enough to have me join up, and I've looked at a lot of sites trying to find games you can't buy. Well not unless you want to spend a few hundred bucks on one arcade game. Oh, and with having to play the games on my browser, it is a good excuse for me to keep my internet plan.

I use Windows and therefore don't care if you try to support any other OS. Selfish, maybe. But it is the truth, I don't care about any other OS.

The only thing I wish that we could get is more donors. This is a great site that allows me to play games I grew up with and try out ones I've never heard of before or always wanted but could never get. Getting more people signed up and donating would be a nice way to give back to the site that's been giving to us.
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Old 01-05-2017, 10:40 AM   #5 (permalink)
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Re: What would make RU better?

Ohhhhh boy! I think i'm gonna love this post ... And you will hate me too
Quote:
Originally Posted by Kong
Why do you use RU to play games and submit scores instead of any other alternative? What feature do we have that you can't find anywhere else?
I think the biggest feature here is; we can compete online with each other in classic games we all loved when we were childs, knowing that we can see how another competitor is playing -Yes, i know that's a donor feature but there is someone checking it, so, it's the same for me-, and of course, all without downloading lot of things (IE or IE addon + ArcadeOx) and without ads too.

Just that. All the other things i think are trying to make the experience nicer

So:
  • New classic games have to be always welcome (One of the biggest things i saw is needed here, are old DOS games, probably you've discussed that but i didn't searched yet, however, i think you had some problems with framerates or looking at scores, idk)
  • New ways to get Game mods! Look, we all know krezhtim is the main force and we love that. But actually, how a new user could be a game mod? He have to propose himself? He have to had some good reputation among users and experience looking gameplays? He have to know how to use some specific software? I don't know, but i think that's not clear for anyone outside the forums. And is something really needed to grow.
  • Competition! That's all, new ways to encourage users to compete are always a good force!
So, big scores are one thing that's well covered.
But cleared games, hummm, not so well. We can just clear a game, or we can compete in too by making speedruns (Finishing one loop of the game) or speedruns with added difficulty (Probably this can be delayed because i think this will need too much effort, and there aren't too much users - but the idea is, for example; clear a game in hard mode, passing all levels including secret ones; or something like that making a 100% completion or more).

Another known way to compete are achievements, i think that is used in a ton of sites, and here are like big mistery users achievements we can look in some. But games achievements probably can't be factible because we need and by WE i mean YOU and users who could help.... But mostly YOU... Sad, but true to touch game source code a bit more, OR, require more effort from game mods, and that's is something we know we can't continue making with a few game mods. So, i understand the limitation here, but you choose...
I'm not a big fan of achievements anyway, but is known that some users are big fans and they can be tempted. But the idea of achievements needs work too: some sites like NewGrounds, or Steam, have millions and millions of achievements, and they add a lot of them daily if they can. That can produce lazyness from users and make them feel like "It's impossible to get them all!" and lose the real potential of achievements. And other sites like Kongregate, had requirements for games to have 1 to 4 achievements -and rarely 2 of them are really real hard to get-, so users can try to get them all, and of course, if they try to do that, that increments the average time of an user in the site and make hard for them leave the community.

And the discussed one: Tournaments/Contests.
They could have some themes just for fun, or be restrictive only for players who have more than X number of records or tournaments in top 10 (indirectly making games scores more competitive), they could have play modes (like mentioned previously, not only scores, could be speedruns and more); and a few tournaments can offer some crowdfunded prizes $$$$$ Money $$$$$ adding some restrictions like film yourself playing all the game showing screen and your hands on keyboard/Hacking devices.
The last one if you could make gameplays safe from cheats, have potential to get a little more money for the website and catch new users trying to earn money playing.

I think the key is to explode those things only RU is offering.

And yes, i know that's a lot of work, but i think i described some aspects of one ideal scenario only....

Quote:
Originally Posted by Kong
What if we got rid of the forums and linked to something like reddit instead?
Talking about those added things, i think using reddit is a bit... Good to your lazyness, but...
Reddit can share your users, and can add some unwanted people too. That specially means you can't control the ban system in there, so, trolls can be back to forums the times they want.
Another little nice thing is, you can have always synchronized users achievements in forums, or remark the importance of some unknown user to a new user.
And one beauty thing, i think is because low users quantity, this forums are like open for new users wanting to be part here.... But yeah, that can be a bit biased.

However, i think forums doesn't need too much work NOW. I don't think anything you do with the forums could increase too much the number of new members.

Quote:
Originally Posted by Kong
Do you care that the games are in a web browser? Would you care if we switched to a more normal emulator frontend that you downloaded and used completely separate from the web browser? The games and emulator would still be in the cloud/online. Just no more web browser.
One thing that i think would make this site more popular, is the emulator thing. I think, the key here, is "Play online using IE, Chrome, Firefox, Safari or whatever you want, but without downloading things users don't trust, or at least reduce the number of downloads to just 1 time", probably this feature would be something like 50% of users - Casual mostly - will prefer, but the other 50% of users - Hardcore mostly - will prefer a decoupled emulator.

In my case, i prefer web browser because i don't like to have apps installed. Mostly all my things are online; code editors, vector and raster images editors, CAD and 3d modelers, etc. The only thing i've installed here are web browsers, programming languages, some programming IDEs, some tools like git or testing helpers, hardware drivers, and the rest are chrome extensions only. I found it beauty because everytime i move to a new computer, the only thing i need to do is load my Google profile and that's all.
That's my point of view here, but i think and i know that could be a big discussion topic.

Quote:
Originally Posted by Kong
Is there any OS besides Windows that you really wish we supported?
Obviously, would be desirable to support Windows, Linux - Ubuntu distro mainly, and Mac os. However, i think that could be delayed too because require a big effort and profits would be seen only if the site became popular enough.

----------------- I would like a line breaker here -----------------

About others ideas, i will steal another concept from Kongregate, they added something called Kongregate+ really original name there, is just something you can buy and you have access to beta games, no ads and faster responses from admins and mods. Obviously, nothing of that would help here (Yaaaay, beta access to Pacman from 1986!!), but the concept, RU+, will have all the features a donor have now. Soooo, you could donate and get all the RU+ features, or you could win it too. So people who donated, still will be donors and get all the features, but winners aren't direct donors.

And winning it by, for example, making records on popular games that can generate more than X amount of money from youtube - like an indirect donor, or offering a RU+ like a prize on some big popular tournament, or maybe for a user who could get too much active referrers to the website.

About the features; having access to all gameplay videos from users, including your own gameplays, maybe is getting a bit like.... like it isn't too much. Maybe you can add some forum section only for RU+ people or another shiny things.

Yes, that vision is a bit selfish instead of "I donated to help the community", and yes, i don't know too much how to make money, but that is just a possible suggestion.

However, all the things i've said here in this entire post, not only in this section are suggestions mainly, and i know it requires too much effort. Take only what you think could help.

-------------- I would like another line breaker here --------------

I know flash is a pain, but wanted to know what is the big problem with them? Is the dead technology? Or you have to make some hacks to take the scores? Or something related to saving the gameplay?

Because, if it's something related to the hacks you have to do to make them work, you could add the chance to users to upload his html5 games if you want, and make them use some API you provide to post scores, achievements, or something like that, only if you want, because it's another work.

Sorry about the length
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Old 01-05-2017, 01:08 PM   #6 (permalink)
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Re: What would make RU better?

Not much for me, I'm fairly low-maintenance. Upgraded look and feel would be nice. I don't care for the Reddit idea - I like the forums being here on RU. I also very much prefer the in-browser launching of games. I have separate local folders on my PC for MAME tournaments, which sometimes include games RU doesn't have, plus I also have 7 DVDs worth of MAME ROMs I got in the early 2000s. People can find and download most of the ROMs they'd want, as well as various emulators. I like that it's all packaged here, and all just 1 or 2 clicks away from playing.

I do wish there were achievements, though, like Francute said. I think that's a big part of the appeal of a lot of games, especially in the mobile culture, like leveling up, collecting titles/names.

Somehow organizing games by genre might be nice, so fans of Racing games or Puzzle games can find a list of them more easily. I know we have keywords, but I don't know that it's painfully obvious how to use them.

I don't know what to do about increasing communication. On DKF, there's the real-time chat box (Shout Box), and most of us also stream on twitch. DKF taps into Twitch to show which users are streaming live, right at the top of the DKF homepage. That's one reason I often start at DKF - to see who is streaming live on twitch at the moment.

It'd be nice to have a TG tournament mode, where pausing and fast forwarding are disabled, but we've had that discussion before.

Lastly, I would love to see Intellivision games, but especially Commodore 64 games. I know a lot of fellow retro gamers who love C64 games.

Of all the retro sites out there, this has always been my favorite. (Until PP) there is very little drama, things are fairly straightfoward, and it's so much easier to just click and play a game.

Oh, and support for Chrome would be great.
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Old 01-05-2017, 09:36 PM   #7 (permalink)
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Re: What would make RU better?

I added all this to the first post so you can easily find it later and don't have to read/respond to all of it at once.


Running tally of feature requests:
( Click to show/hide )

ROM Downloads
Contests with more variety. More teams and consoles.
More donors/revenue (I will post ideas later)
Improved speed run competition (Feedback requested)
Achievements (retroachievements.org very kindly gave me permission to use all their code. So they are coming.)

Design facelift
Better game organizing (huge upgrade coming)
Real time shout box
Twitch integration
More games/systems (no feedback needed)

List of new systems:
( Click to show/hide )
These are working in my current beta. The full commercially released library for each will be added except where noted. No hacks or fan games for now.
Arcade (Under 50mb in merged ultra 7z compression, no chd, no mahjong, no casino or other similar non-traditional arcade games)
  1. Atari - 2600
  2. Atari - 5200
  3. Atari - 7800
  4. Atari - Jaguar
  5. Atari - Lynx
  6. Atari - ST (no ipf, 2 disks or less, games starting with a-f only [unlike most other systems these have to be added one game at a time and I only got up to F before quitting], cracked versions - cracked means you don't have to enter codes from the manuals to play but also means there are annoying fan made intros before each game)
  7. Bandai - WonderSwan Color
  8. Bandai - WonderSwan
  9. Coleco - ColecoVision
  10. Commodore - 64 (still in testing phase)
  11. Commodore - Amiga (2 disks or less [might go up to 4 disks], cracked versions)
  12. DOS (still in testing phase - close to being finished. 50 MB or less uncompressed. Might add compression.)
  13. GCE - Vectrex
  14. Microsoft - MSX (carts only)
  15. Microsoft - MSX2 (carts only)
  16. NEC - PC Engine - TurboGrafx 16
  17. NEC - PC Engine SuperGrafx
  18. Nintendo - Game Boy Advance
  19. Nintendo - Game Boy Color
  20. Nintendo - Game Boy
  21. Nintendo - Nintendo 64 (Under 50mb in merged ultra 7z compression - which means no Resident Evil, Pokemon Stadium 2, or Conker's Bad Fur Day)
  22. Nintendo - Nintendo Entertainment System
  23. Nintendo - Satellaview (Games only)
  24. Nintendo - Super Nintendo Entertainment System
  25. Nintendo - Virtual Boy
  26. Scumm (Under 50mb uncompressed, might add compression but probably not)
  27. Sega - 32X
  28. Sega - Game Gear
  29. Sega - Master System - Mark III
  30. Sega - Mega Drive - Genesis
  31. Sega - SG-1000
  32. SNK - Neo Geo Pocket Color
  33. SNK - Neo Geo Pocket


Running tally of why you choose RU:
( Click to show/hide )

Classic games appeal to you
Less downloads/setup
Games that you can't find/buy elsewhere
No ads
Competition
Everything is pre-packaged and just a couple clikcs away
Easy
Drama free


ROMs: (Currently working on this so respond to this first please.)
( Click to show/hide )

Playing these games requires a rom exist somewhere. Some people care where because of either concern about legality or available disk space.

Options: (These choices are about all the same to me and the server. I'm just asking what you, as the player, prefer.
  1. You pick the roms or rom sets you want - download them to your hard drive - play offline. This is what romsites do. I will make this an option but it will not be the default.
  2. ROM is stored on server until you need it. When you play a game it is transferred to the temp directory on your physical hard drive. It stays there until you or Windows decides to clean the temp folder. This is our current method. Advantages: Simple. Doesn't waste bandwidth or storage space. Less connotation as a "romsite" but not entirely disassociated.
  3. Same as #2 but delete rom when you close the game. Advantages: you don't keep roms on your computer. Even less connotation as a "romsite". No wasted hard drive space. Disadvantages. Wasted bandwidth. Longer load times.
  4. Same as #3 but loaded into memory instead of temp dir. Advantages: Never touches your hard drive. Even less connotation as a "romsite". In the future we can add DRM if needed. You never really possess the rom. Disadvantages: Wasted bandwidth. Longer load times. Requires more memory. Most games will waste about 5MB of RAM while the game is loaded. No big deal. But our largest games will use around 150 of RAM. That could be significant on some computers. Any modern desktop should be able to handle losing 200MB RAM during game play. But an older computer or a netbook or a phone will have significant problems playing Metal Slug 4 or Banjo-Tooie (MS4 and BT64 are close to our size cuttoff).... I was confidently heading in this direction until I wrote this. I actually kind of drove myself crazy working on this. Now it seems like a stupid idea.
  5. Same as #2 but instead of storing in temp dir they are stored in your Documents folder. So Windows wont automatically delete them. Games are downloaded only when you need them and deleted only by you. Advantages: Optimized for bandwidth/load times. You are in control. Disadvantages: If you don't pay attention it could fill up your entire hard drive. Have to explain this to the player.
  6. Give them all as an option and let the user decide. Would you pay $1 a month for this option? Wont happen otherwise.

I am undecided.


Installer:
( Click to show/hide )

Feedback not really needed unless you have an idea that I missed. There is only one choice as I see it.

The only way to make RU work is:
  1. Java - outdated bad idea. I made a version and it works great but has security warnings and no one has Java enabled any more. Outdated bad idea.
  2. Flash - Works decent enough but is difficult for me to do everything I want. Would need to hire someone and that means we have to find money from somewhere. Flash isn't universally available anymore. Outdated bad idea.
  3. Javascript - Isn't powerful enough yet. Is difficult for me to do but I can do it, just more delays. Great idea for 2020. Bad idea for 2017.
  4. A browser addon - requires maintaining and updating multiple versions. Too much effort. I am not going to do this. It is one of the major causes of a lot of our problems I am a bit worried that some people wont like this decision but ultimately it is holding us back.
  5. A huge download - play offline. Other sites are already doing this. I think I can do something better than the competition, but just barely. Not enough to really stand out.
  6. A teeny-tiny download connected to a cloud drive. Vaguely like a cross between what we are doing now and drop box. After eliminating all other choices this is all that is left. Winner.


Browser:
( Click to show/hide )
Quote:
Originally Posted by krehztim View Post
I also very much prefer the in-browser launching of games.
Can anyone explain why you prefer the browser. If I understand why then maybe I can do something better without the browser or realize that the browser is for sure the only way to go. Right now I am on the fence.

Google Bot can only use the browser and I want to do something like MobyGames. So browser menu will have to exist. But a separate non-browser frontend menu could be more powerful. I'm wondering if it is worth focus. I have a beta of this. I will show it soon so you have a clearer idea what I'm talking about.


@Forums
( Click to show/hide )
I think forums like ours are shrinking across the entire internet. Twitter, Facebook, Instagram, Reddit, etc are taking over. There will be some way to chat, comment etc but I want to consider alternatives to a traditional hosted forum like this one.

Reddit was a bad example. I just meant a 3rd party service. A better example - https://disqus.com/ You can see it in action in comments at https://www.destructoid.com

A major hurdle to upgrade the site has been that all the existing code is hacked into the very outdated vBulletin forum software. VB was a big anchor. I've already done the work to replace vBulletin with the more modern Vanilla Forums. So this isn't a question of what will be easiest now but what will be best in the long term.


@Mods.
( Click to show/hide )

The current lack of game mods is caused by the fading popularity of the forum. Mods come from active forum posters, not the game players.

Currently the only way to become a mod is to first be active in the forums, build a reputation, earn trust, demonstrate a good understanding of the site and scores, and express interest. Is not a fast process.

This is how I want moderation to work in future:

Forum Moderation: A report button on each post. One or two mods read those reports and take action. This is pretty much what we are already doing. Also use software to automate most forum moderation which also is already happening but can be improved.

Score Moderation.
This is how I want scores to be approved in future:
  • The player types their score in when they submit it and are encouraged to leave a comment.
  • The score will appear on the score board right away.
  • Everyone can see the score screenshot/video and vote to keep or delete the score.
  • They have multiple vote choices.
    1. Score matches screen shot.
    2. Score does not match shot.
    3. Watched video and it is good.
    4. Watched video and it is bad.
  • There will be a comment section with each score to discuss why it is or is not legit.
  • A mod will review each score the same as they do now. They will scores with negative votes first. Then the others time permits.
  • You will gain reputation points if you vote correctly and lose points for wrong votes.
  • The number of reputation points you have affects how strong your vote is.
  • Some games have a list of cheats to watch out for. These may become public or might stay only visible to mods.

Game Moderation: Wiki style. Similar moderation to forums. If something is wrong, you click report and a mod is alerted to review it. Otherwise anyone can edit anything.


Contests:
( Click to show/hide )
In the past our contests have been organized events. They require a lot of effort to set up and can't be automated. Any suggestions for something that can be automated and still fun. A contest that resets itself every week or a form that players fill out with no help from Wolf or mods. That is the only type of contest I will put effort into creating right now.



Cheat Blocks in Scores:
( Click to show/hide )

I wont work on this until March. So no rush to respond.
Can you think of anything you think I might have missed?
How should pause and fast forward be handled in scores?

Is there a better name than "score mode" and "full mode".

My current plan, when you click a game to play it, the game launches and it asks you
"Do you want to track your score?
Press Left for yes. (disables cheats)
Press Right for no."

Any other suggestions?


Teamwork/Volunteers:
( Click to show/hide )

I could use some help from experienced programmers and designers. Would need to be from people I can just give an idea to and have you run and not need your hand held. C++ especially.

I also need some help with data entry, research etc to build the new game description database. It is pretty complete already so just needs polishing. If you know regex and data scrapping that would be a plus. I plan to use Google Docs Spreadsheet for this but open to suggestions. Just need a shared spreadsheet that can handle huge amounts of data without slowing down or crashing. Versioning would also be nice.


Youtube:
( Click to show/hide )

It takes a lot of time so the only way to speed it up is to trow more computers and people at it. I want to talk to Kredall and see if I can automate what he is doing. It would be cool if I could make a tool that anyone can install and run when they go to bed and it uploads a score to youtube while you sleep. I have not looked into the feasibility of this.

I should automate transferring all youtube videos to other video sites - vimeo, daily motion etc.

I've never used twitch so I don't know if there is anything easy we could be doing with them.


Flash Games:
( Click to show/hide )
Flash games will be deleted.
Flash is no longer universally available.
Preventing cheats in Flash games is impossible.
Undetectable cheats make tracking scores dumb.
There are plenty of other flash game sites. I can't create anything they don't already offer. Or even something just as good.
So bye bye flash.


( Click to show/hide )
LinuMac:
99% of the code I am using is open source and already ported to nearly every OS. I just need to make a few tweaks and recompile for each os. I have a little bit of code for an installer that connects the emulators to a cloud hard drive and a web browser menu. The installer, cloud and browser connections are windows only but small and easy to port. We should no longer be tied to windows. I am a Windows fanboy but all my friends are on Mac. I am tired of telling them about RU and saying, oh but you can't see it.


Quote:
Maybe you can add some forum section only for RU+ people or another shiny things.
That already exists.
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Old 01-05-2017, 09:51 PM   #8 (permalink)
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Re: What would make RU better?

Wow - great info, Kong, thanks. It'll take awhile to digest and give feedback.
For my preference using browsers, it's really just about convenience for me. I login to RU, I type a game name in the search box, and 2 clicks later, the game launches and my score is recorded if I hit F12. It doesn't matter to me if that's browser-based or not, but it's a small handful of steps, and quick & easy. If that can be accomplished some other way, I'm all for it. I'm a very experience MAME user, RU just makes it that much easier.

On the @Mods section, I just don't want this to turn into TG with its reputation system. I've seen so many arguments and flame/troll posts, just in the DKF shout box, it makes me never even want to visit TG, much less adjudicate submissions. I know we wouldn't have the volume here, and we wouldn't be dealing with Guitar Hero and Angry Birds submissions, so I like the concept, I just hope we can implement it in such a way that it doesn't turn into the fustercluck that is TG adjudication.

Somehow, someway, we do need more mods, though I'm not going anywhere anytime soon. If we can make it easier for mods, maybe we can find 4-5 other people to pitch in once in awhile.

Last thing for this post - I do think we need something for the speedrunners. I've noticed an uptick in those lately, and I see it alot on Twitch as well. It may be overkill, but even some kind of separate mode for speedrunning, or some acknowledgement, other than being buried at the bottom of the scores list. Not sure, though - haven't thought this through yet.
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Old 01-05-2017, 10:16 PM   #9 (permalink)
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Re: What would make RU better?

Broken record time... one thing I always felt held back the competition is the sheer amount of games available. The games value in the leaderboards should be based on the game. A first place in DK should be worth more than a first place in Barbie. Other alternatives would be to feature 5 games a week, and highlight them and their activity with users names and scores on the main page. For me, the site was at its best when you had 10-20 or more guys gunning for the best score in specific games.

---------- Post added at 03:16 AM ---------- Previous post was at 03:13 AM ----------

Also, there are lots of really awesome gamers that seem to avoid this place, a lot of the big WR holders on TG and Marp for example. Anyone know why? Getting activity from some of those guys could really help the site. I had suggested cash prizes in the past to help lure them in, but I know that's not really an option.
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Old 01-05-2017, 11:37 PM   #10 (permalink)
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Re: What would make RU better?

Moderators:
( Click to show/hide )
How does the TG rep and adjudicate system work? What causes the flustercluck?


Score Submission:
( Click to show/hide )

It is a rule that every score has to be visible in a screen shot. I like that rule. But it is sometimes difficult for the player to capture the right frame. If a donor submits late they can ask a mod to recapture the correct image for them. I want to make it so the player can do this for them self.


Speedruns:
( Click to show/hide )

When a player submits their score I want them to type in their score. At that time they can check box "Is speedrun".

We track speedrun time from game power on to when you press the submit button. This isn't how other's track it. Would be difficult for us to do anything else though.



Leaderboard:
( Click to show/hide )
Quote:
The games value in the leaderboards should be based on the game.
I've worked on this before. I think I burned out Wolf having him work on it too. I wanted to use Microsoft's True Skill ranking - similar to Chess Ranking. But it was designed to measure one on one matches and requires every score be submitted. Since our players can selectively submit only high scores it didn't work right.

Ranking leaderboard on some form of popularity is good. Age of score broken is one way. That is why I like the assassin contests. If you get a post in the 2007 or 2008 threads now, that is impressive.

My new database system is pretty good at predicting what is a popular game. Kind of like Rotten Tomatoes. It doesn't rank competitiveness though. Example DK should be the highest rank but SMB is way higher. Hand held games like Game Boy are not very competitive but rank high on popularity. N64 and GBA have an artificial bump in my rankings. Arcade games have an artificial ranking dip.

Any suggestions on how to improve the leaderboard?


Featured Games:
( Click to show/hide )
I was thinking a calendar system that featured games released on this day of the year.

Maybe something where 20 random games are added to a list every week. Everyone votes for one of those games and the next week there is a competition for highest score, fastest run, most achievements etc in the top voted game.

When we did that last time we had a mod hand pick 5 games every month and write descriptions for them and then had speed run contests. It was very challenging for the mod to hand pick games that everyone would like and with the right level of challenge plus write the descriptions. Needs automation.


TG/MARP players:
( Click to show/hide )

Quote:
there are lots of really awesome gamers that seem to avoid this place, a lot of the big WR holders on TG and Marp for example. Anyone know why?
There are a lot of WR holders here too.

1 problem is when TG displays a high score they say "This is the World Record." Even if that is not true.

When we display a high score we say "This is the highest score on RU". It may be the world record. It might not be. But you cant't tell just by looking at RU. We need to list the TG and MARP scores here so you can compare to world all at once.

Hank Chien said he left because he could detect input lag. I can't detect it but then I can't put up the scores that Hank can.

John McCurdy submitted his score here on a bet to prove that the input lag wasn't that bad.

Either way I've improved the input polling lag. Disabling pauses slightly increases the lag because the game has to work to forbid windows from pausing it. I need this tested by someone skilled enough to detect input lag. TiF?

TG wont accept scores with fast forward or pauses enabled. I don't like it but I think we have to fully disable pauses and fast forward to attract those players.

I think they want full access to their INPs so they can submit to TG/MARP. We give them their INPs but it isn't easy/intuitive. I think they would like it if we automated the submission from RU to TG/MARP.

They might want to fine tune settings more than we currently allow.

TG and MARP only accept MAME INP files. We will not use INP any more and we will use Final Burn Alpha instead of MAME for 60% of our arcade games. Hopefully we can get TG/MARP on board with that decision.
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Old 01-05-2017, 11:53 PM   #11 (permalink)
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Re: What would make RU better?

What makes this site good is i do not need to do anything other than click and play a game. Then, the gerbils do the reviewing and verify the score (just kidding, gerbils, i mean guys).

What drew me to this site was prizes. But, that luster has worn out. If someone was wealthy and donated prizes/money (like a decent amount) that might spurn some interest.

I do not really have much else. I just play when im bored or looking to kill a few minutes. prior to this month ive been inactive overall for many months.
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Old 01-06-2017, 12:30 AM   #12 (permalink)
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Re: What would make RU better?

A lot to take in here.

Twitch - Since you asked, I think we had a good run of people streaming whatever really for RU for a short burst of time, myself included. I think if people are willing to stream using the RU twitch again, it couldn't hurt. That said building a twitch or youtube audience from scratch for gaming is damn near impossible today. still, it couldn't hurt to just have some gamenights with "X" user.

Moreover on this. I think having some sort of oddball show hosted by a couple of users with updates on the ongoing tournaments could be something to do. I know CaptainJivePants and his buddy streamed the contest drafts. Those were fun, and if we expand on something like that, I think we can do something much similar to e-sports streaming that is becoming popular. I'd love for people to build more off of this idea, because I'm just spitballing. I do think if done right, this could be an asset for sure. Of course, we'd have to get contests going again. Or perhaps have monthly/weekly update videos with hosts on current ru events. Sounds kind of lame, but I think a goofy approach to this could be nice and reverse the lame sound to this?

Highlight games (Steven) - I like this. I think maybe a 5 game category for the week could be cool. Not sure what the categories could be, but like I don't know.

Featured Games
:

Shoot em up of the week: 1943
Goofy game of the week: Home Improvement
Torture yourself: Speed Coin
Treat yourself: Super Mario Bros 3
Tenser & Dudebros family picnic: Super Hang On

I don't know lol, just some sort of way to refine the featured games so a large variety gets looked at, but the complete randomness of the entire RU library can't necessarily show up and be unappealing.

Mods - I would love to offer, but you'd need people that can be consistent, and I'm far from that time-wise. A lot of us probably are. I think finding people that would be all the categories you mentioned is a must. Must not sacrifice the quality of mods out of desperation. How you could do this? I think just finding ways to bring people in would be the first step, and this is a branch off of that. More over, I think putting some sorts of ads out there for "Game mods wanted" might not be the worst idea. All I've got to suggest in this regard I'm afraid.

Thank you Krehztim for all you do. I know we haven't met much and I don't game much here, but I can only imagine the time watching gameplay playbacks.

Forums - Keep em. I think our central community stuff happens here. What may be best is working with other apps that you've mentioned. Get a twitter, a facebook, a youtube, a twitch. Have all these profiles connected and work together but keep things central, and use those apps as a way of driving activity here. I check RU daily, but having an RU facebook tell me of an upcoming contest or some crazy accomplishment Steven pulled off in Speed Coin would be something cool to see. Network the site!

Last edited by CatalystiCam; 01-06-2017 at 12:36 AM..
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Old 01-06-2017, 08:00 PM   #13 (permalink)
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Re: What would make RU better?

For TG adjudication/verification, I believe every submission is turned into a thread, much like a forum post. People can then view the thread and vote "Yes" or "No". I believe if the submission is ultimately accepted (several TG users talk about tribunals a lot), those who voted "Yes" get credibility points, which builds up their Cred rating. The biggest issue I see is that people go in and vote "Yes", and then for whatever reason, sometimes at the submitter's request, the submission is cancelled/rejected, those who initially voted "Yes" lose cred points, even if it was a perfectly valid gameplay submission. Someone from TG can probably describe that process better, but that's a sample of the issues I see with cred/reputation. Too much of a penalty for not actually doing anything wrong, in some cases.

Here's an example of how in-depth the analysis is, though. Hardcore. http://1337live.com/archive/index.php/t-140402.html

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Old 01-06-2017, 09:20 PM   #14 (permalink)
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Re: What would make RU better?

Score Mod:
( Click to show/hide )

I want the ultimate decision to approve or reject to be made by a mod. Someone that is experienced with all rules, nuances, exceptions and history.

I want voting to 1) Alert mod. Help focus mods time and attention. 2) be a place holder to get a temp score up or down until a mod has time to review it. 3) Make the work of the mod more open so everyone can see their track record and have faith in their decisions or demand their replacement.

I think vote rep is helpful but maybe it should be a hidden value so people don't get bent out of shape by it. Vote rep should be based on your initial vote, not a changed vote.


Browser:
( Click to show/hide )

About having the game menu be in a browser or in software. I've done some testing.

Web browser won.

When the non-browser frontend I have made loads images from the web it is noticeably slower than a web browser. That leaves the option of rewriting it, or pre-downloading a gigabyte of images to the players hard drive. Both bad options. So everything will appear in web browser. Similar to now except with a modern face lift.

Last edited by Kong; 01-06-2017 at 09:22 PM..
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Old 01-07-2017, 01:49 PM   #15 (permalink)
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Re: What would make RU better?

I guess my biggest complaint is certain things have disappeared. Like the year long contest of 10 games to see who gets gamer of the year at R.U. That was fantastic. Also the tracker of who had the most first place scores for the year was cool too. I get that not as many people have first place scores anymore, but a lot of that has to do with the fact the top scores on a lot of these games is simply much harder to get than it was just five years ago.
I don't see that as a bad thing, but a very good thing.
As far as input lag. I guess in some games it does matter, but it's not a huge difference. For instance I can't get nearly the same score as I could on cartridge for the Atari 2600 Galaxian game, but it's decent enough where I could put up a decent score.
The Donkey Kong series games seem not to have much of an input lag. I mean high scores have been put up for all three games, and if it truly was that bad no one would be able to get 1.1 million on Donkey Kong, but it happened on this site twice!
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Old 01-07-2017, 02:17 PM   #16 (permalink)
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Re: What would make RU better?

@Gamer of the Year contest
I loved it. It disappeared just because it required lots of time and effort to set up from multiple people and one of those people was me. I simply didn't have the motivation to continue.

I think in years past, for the most part, we did a fantastic job of picking the right types of games. That took a lot of effort and we need to find a new way of streamlining game selection. Ideas?


@ the tracker of yearly top scores. To see what he is talking about go to the home page and look for "Top Scores Earned in ". 2014 is the last year.
Same answer as the previous. It was a lot less effort but still effort and I lost motivation. Mainly because this version of the site is heavily tied into vBulletin and VB is a pain to work with.

I will bring it back. If you have ideas besides a top 10 players list of each year, let me know.

Things like that - homepage, contests, leaderboard, social media, - I have spent the least amount of time thinking about. They need love but I need help with the brainstorming on them.

---------- Post added at 11:17 AM ---------- Previous post was at 11:10 AM ----------

@Input lag. COuld be individual user's setups/specs.

The best way to test input lag or to connect an LED light to a controller that lights up when you press a button. Use a camera to record the game and led in slow motion. Count the frames in video from led light to reaction in game. Then repeat the test on real hardware. I'm not doing that.

What I'm doing is going through everything that can cause lag. Fine tuning it for an average level computer. It is an improvement on our current setup and very few people complain about it now, so I think it will be good. I would like someone that complains now to test it though.
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Old 01-08-2017, 05:09 PM   #17 (permalink)
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Re: What would make RU better?

You should have a top 20 list every year. That way that RU visitors can see who's the best in terms of gaming.
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Old 01-12-2017, 10:00 PM   #18 (permalink)
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Re: What would make RU better?

Make RU great again-

1. Forum activity - I'll help with this when possible.
2. Games work in other browsers - I can't even get games to work in IE.
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Old 01-17-2017, 05:32 PM   #19 (permalink)
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+1 (+1/-0)     
Re: What would make RU better?

Be sure to check in tomorrow.

In less than 24 hours there will be a huge surprise for donors.


If you can't make a donation
AND have been an active user
AND will do lots of play testing
AND promise to provide lots of feedback
let me know and I'll give you access.



Comments
  
  I can't wait to see.
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Old 01-17-2017, 08:58 PM   #20 (permalink)
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Re: What would make RU better?

I like CatalystiCam's idea:

Featured Games:

Shoot em up of the week: 1943
Goofy game of the week: Home Improvement
Torture yourself: Speed Coin
Treat yourself: Super Mario Bros 3
Tenser & Dudebros family picnic: Super Hang On

As for mods, I would love some help from a mod who's more familiar with console games. Atari was my first console, and I did have an NES and Genesis, but I mostly played Mario and Sonic. While I can check for cheat codes and can spot questionable gameplay, there are tons of people out there much more educated on consoles than I am.

I also like the top 20 list for every year.

The glitch on long games not uploading desperately needs to be fixed. It's keeping even me from playing some games on here.

I don't mind helping w/ data entry at all.

Lastly, I did my perfect Pitfall score to Twitch first, then Youtube. I'm sure there's an easier way, but I just recorded the playback using OBS, broadcast it on Twitch, and then Twitch has an option for you to export to Youtube. That way, it can be on your own Twitch highlights and on YT at the same time. I would have no problem playing back INPs, recording with OBS and sending to YT. I don't have a copious amount of free time, but a video a week is definitely do-able. I think more of a presence on Twitch and Facebook would also be a little helpful. Most of the classic gamers we all play with (Wes, GRiley, Barra) are mutual friends on Facebook. TG and a couple other sites have Twitch accounts and Facebook accounts. If nothing else, the RU Twitch page could have highlights of the best submissions, like a kill screen Pac-Man, or the 1 million + Donkey Kongs. At least the name would be out there on one of the more well-used gaming venues.

Lastly lastly, something on the homepage about ongoing or upcoming tournaments outside of RU. For example, we're starting the Yolympics 2017 in 2 weeks, and every year we have IGBY, a Nintendo Retro tourney, a Puzzle Madness contest, and the Crap Tournament. Back in the day RU had its own team, but either way, many of these games can be played and submitted via RU. It'd be a nice way to advertise tournaments RU users could compete in without me making a thread that may or may not be read.

That's it for now.

Last edited by krehztim; 01-17-2017 at 09:01 PM..
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Old 01-17-2017, 10:04 PM   #21 (permalink)
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Re: What would make RU better?

Quote:
Originally Posted by krehztim View Post
The glitch on long games not uploading desperately needs to be fixed. It's keeping even me from playing some games on here.
This is a big one. Maybe a detailed explanation on how to save your play if it fails to upload as a pop-up could serve as a temporary measure.
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Old 01-27-2017, 10:33 PM   #22 (permalink)
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Re: What would make RU better?

Quote:
Originally Posted by TodayIsForgotten View Post
What makes this site good is i do not need to do anything other than click and play a game. Then, the gerbils do the reviewing and verify the score (just kidding, gerbils, i mean guys).

What drew me to this site was prizes. But, that luster has worn out. If someone was wealthy and donated prizes/money (like a decent amount) that might spurn some interest.

I do not really have much else. I just play when im bored or looking to kill a few minutes. prior to this month ive been inactive overall for many months.
I've often had thoughts like this for RU, but why not even set up something to make revenue for RU? I haven't the slightest idea how something like that works, if you were to facilitate some sort of competitions for money or whatever. Would be like sports betting with video games? Idk but it'd be cool if I could compete in some live challenges for $$ here.
-
No more flash eh? It really doesn't make sense to have em on here anyways. There goes my Jet Pac Stan score!
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Old 01-28-2017, 09:04 PM   #23 (permalink)
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Re: What would make RU better?

How about more browser support, Magnavox Oddessey2 and some laserdisc games?
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Old 02-14-2017, 05:57 PM   #24 (permalink)
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Re: What would make RU better?

The Chrome thing is a big one. As I've told people about the site, I see their eyes start to glaze over when they realize they will have to get into using another browser. I'd say the biggest hurdle for new people is just figuring out how to get it to work. There could also be a chart somewhere detailing all of the controls inside the game window (didn't know about fast forward in-game for a while, for example), unless I'm missing it. But, either way, a nice visual chart would be nice.

But I like the forum and look of the site itself. For some reason a few similar sites use white font on a black background - worst decision ever.
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