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Old 03-07-2012, 03:01 PM   #1 (permalink)
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The Secret Majora's Mask Connections in Dillon's Rolling Western



Let's go over the facts: I didn't know Dillon's Rolling Western was a tower defense game, and I certainly had no idea I'd love it so much. And when I started noticing the subtle, out-of-nowhere nods to The Legend of Zelda: Majora's Mask peppered throughout, well, I felt like someone out there had me in mind specifically when designing this game (what with Majora's being one of my favorite things ever, and all). Still, it's possible that my love of Nintendo's 2000 Ocarina side-story has colored my perspective, making me pull significance out of thin air in the style of Internet commenters posting about a J.J. Abrams TV show. I present my evidence to you, 1UP readers, if only to assure my co-workers that I don't have a very specific N64-based brain disorder.

Three Days of Terror

Both Dillon's and Majora's (both of which are possessives -- hey! -- another connection) take place over tight three-day schedules in which time is the most valuable resource. And though Dillon doesn't have a magical device which allows him to revisit the beginning of each level's three-day cycle with gear and goods intact, he still can -- even if the game's story doesn't exactly explain how this can happen. As in Majora's, Dillon can use the knowledge gained on previous attempts to plan a more efficient route to success; once you know where and when enemies with strike, setting up a successful strategy becomes a snap.

Goron Evolution

The first thing that struck me when playing Dillon's was just how similar he feels to Goron Link in Majora's. Thankfully, Dillon isn't as tricky to wrangle as Link's Goron form; he's a far feistier version of Nintendo's dim-bulb rock creatures. And rolling all over the dusty desert landscape in search of resources is very similar to how I would roll through the brush of Termina Field in order to restock my bombs and arrows after a time cycle reset in Majora's. With Dillon's it feels like Nintendo took the idea of resource re-stocking via Goron and built an entire game around this concept.

Grocks are Majora's Moon Babies

Please see the above image. Isn't it possible that the evil moon from Majora's Mask has spawned many other moon-rock creatures, each one intent on slowly decending on a doomed town? It's the bone-chilling dark side of space reproduction scientists don't want you to know about.

Dillon's contains many nods to Zelda in general (like heart containers, and the very iconic way he pulls items from chests), but the above references felt like the strongest nods in the direction of Majora's Mask. It's possible that developer Vanpool may share a few staff members with the former Majora's team, but it could be more likely they have a fondness for the series after making that weird-ass Tingle game. Whatever the case, it's nice to see one of the most daring entries in the Zelda series receive recognition from a very unlikely place.





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