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Old 09-27-2013, 01:30 PM   #1 (permalink)
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It's Behind You - R-Type port to the ZX Spectrum

Bob Pape was a freelance bedroom coder during the 1980s in Britain, writing programs for the ZX Spectrum for established software companies.

He has released a look back book on the process of porting R-Type to the ZX Specturm on the internet. It describes the very heavy challenges of porting an arcade machine to the ZX Spectrum, the mega popular PC platform in the UK at the time, which compared to the arcade board may as well have the processing power of a cheese sandwich.
It also details his dealings with several other people and companies, many of who ripped him off at every stage of development, which unfortunately was a very common practice in software factories in that era.

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02-01-2012
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Originally Posted by Computer and Video Games
CVG: So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?

Game director (Dana Jan): I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
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