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Old 11-19-2011, 04:25 AM   #1 (permalink)
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Retronauts: Street Fighter II': Rainbow Edition

For this installment, let's talk about a game that never existed. Well, not officially, anyway! Nearly twenty years ago, after Capcom brought Street Fighter II: Championship Edition to arcades, a sly team of programmers got their hands on the game and made some devilish twists. The end result was Street Fighter II': Rainbow Edition, an underground release that would turn the fighting game world on its head!

Arcade game hacks were nothing new, even when Street Fighter II': Rainbow Edition was released in the far-flung year of 1992. A decade earlier, General Computer Corp. received the brunt of Atari's legal wrath when it tweaked Missile Command to make it more challenging. After settling that lawsuit, GenCom went on to develop Ms. Pac-Man for Midway, often regarded as the best game in the Pac-Man series in spite of its roots as a hack.

Most of these hacks bring little to the table beyond altered graphics and a tacky sense of humor... for instance, Mr. Do! was converted into Yankee Do!, with Uncle Sam dropping barrels of oil on shieks and camels. However, Street Fighter II' Rainbow Edition takes a different approach, making profound changes to the gameplay while leaving Capcom's fantastic artwork intact.

Just what's been changed? For starters, the fighters have gotten a whole lot faster. While the tempo of the game hasn't been changed as it was in Capcom's official Street Fighter II: Turbo, walking speeds have been shifted into overdrive, to the point where even brawny wrestler Zangief could run a minute marathon.

This won't ruin your keepaway game, though! Projectiles are more powerful than ever, with speeds ranging from "you can outwalk this" to "blink and you'll miss it." They've also got a homing effect, so taking to the air won't necessarily save you from a fireball to the face. (Ha ha... suck it, Chun-Li!) For the sake of balance, nearly every character has a projectile now, regardless of whether or not it makes sense. Fireballs spring forth from Chun-Li's lightning kicks and Blanka's bursts of electricity, giving you two very good reasons to keep your distance.

These abilities elevate the Street Fighter cast to near-superhero status, but if you find that your ridiculously overpowered character isn't getting the job done, you can switch to another with a tap of the start button. This adds a touch of spontaneity to battles... but it can also get downright obnoxious when a computer opponent on the verge of defeat stages a comeback with eleven of his other personalities!

Rainbow is horribly broken as a game, but it's a fun novelty that opened the door to a lot of possibilities. Although there's no solid evidence to prove this, you've got to wonder if the outrageous twists in Street Fighter II': Rainbow Edition inspired later Capcom titles, especially the Marvel vs. Capcom series. They've got the same hyperactive fighters, the same unbelievable attacks, and even the ability to switch characters on the fly, as Ryu could in the first Marvel vs. Capcom. What sets them apart is the careful balance in Capcom's official games, proving that hacks are a good start, but nothing beats starting from scratch.



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Old 11-19-2011, 12:14 PM   #2 (permalink)
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Re: Retronauts: Street Fighter II': Rainbow Edition

That seems like an interesting hack.
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Old 11-19-2011, 01:05 PM   #3 (permalink)
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Re: Retronauts: Street Fighter II': Rainbow Edition

Check out the insanity for yourself.

[ame="http://www.youtube.com/watch?v=RWRdkx9OEDY"]Arcade Street Fighter II - Rainbow Edition (Rainbow set 1) "Playthrough" in 11:11.17 by error1 - YouTube[/ame]
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Old 11-19-2011, 02:33 PM   #4 (permalink)
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Re: Retronauts: Street Fighter II': Rainbow Edition

That is really crazy and really awesome. I especially liked the final fight, it was intense.
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