Retro Uprising
Scoop This section contains interesting stories found on the web, mostly to do with retro gaming.
Donation Goal
Goal amount: 5000 USD, Received: 569 USD (11%)
Donate Now
When we reach the current donation goal all software on Retro Uprising will be replaced with a new superior method for playing games online that will support all browsers, play many more games and consoles and fix errors in existing games. This will be a massive site upgrade. The largest in our history. Please help us reach our goal as soon as possible.

Retro Uprising relies on donations from users like you! List of Donors

Register to enable more features such as high score recording.


Go Back   Retro Uprising > Other > Scoop

Reply
 
Thread Tools Search this Thread Display Modes
Old 07-13-2010, 04:09 AM   #1 (permalink)
Kugyince's Avatar
Gao Gao Gao
Donor
Administrator
13,084 posts
Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!Kugyince has earned the ear of the admin. Watch yourself!
View Stats
Level: 63
Points: 111,263, Level: 63 Points: 111,263, Level: 63 Points: 111,263, Level: 63
Level up: 3%
Level up: 3%, 18,787 Points needed Level up: 3% Level up: 3%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
 

   
Good Games, Bad Design - Episode 1: What's at Stake

There are two basic ways that video games communicate ideas -- through the actions allowed the player, and through the environment on which the player may act. The player's every action changes the player's immediate relationship with the environment, which in turn shapes the player's potential for action. Let's say you shoot an asteroid. Although the immediate obstacle is gone, now you've several smaller rocks to deal with, moving faster, in different trajectories.


The more you do, and the more feedback the game gives you, the more you adapt your behavior. When an action results in success or a reward, you tend to repeat it. When you get an unpleasant result, you tend to avoid repeating yourself.

Good Games, Bad Design - Episode 1: What's at Stake - GameCareerGuide.com
My SignatureDisplay Signature Reply With Quote

Old 07-13-2010, 05:18 PM   #2 (permalink)
Demon-Mask's Avatar
funk wizard
6,007 posts
Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!Demon-Mask has earned the ear of the admin. Watch yourself!
View Stats
Level: 33
Points: 17,301, Level: 33 Points: 17,301, Level: 33 Points: 17,301, Level: 33
Level up: 69%
Level up: 69%, 349 Points needed Level up: 69% Level up: 69%
Activity: 7%
Activity: 7% Activity: 7% Activity: 7%
 

   
Re: Good Games, Bad Design - Episode 1: What's at Stake

I actually liked the level design in Dracula's Curse, even if it was fairly routine.
Reply With Quote
Old 07-13-2010, 07:34 PM   #3 (permalink)
DrunkN's Avatar
5,566 posts
DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!DrunkN has earned the ear of the admin. Watch yourself!
View Stats
Level: 52
Points: 45,259, Level: 52 Points: 45,259, Level: 52 Points: 45,259, Level: 52
Level up: 1%
Level up: 1%, 1,791 Points needed Level up: 1% Level up: 1%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
 

   
Re: Good Games, Bad Design - Episode 1: What's at Stake

Quote:
Originally Posted by Demon-Mask View Post
I actually liked the level design in Dracula's Curse, even if it was fairly routine.
The only crap part was where you have to climb up all of those falling blocks under Dracula's castle. For that reason I never made it to the final level with Alucard.
My SignatureDisplay Signature Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Video Game Design 1990 - 2009 oasis Scoop 0 06-10-2010 08:56 AM
Violent video games 'good for brains' Kugyince Scoop 0 04-24-2010 03:57 AM
Any Good Point and click games on here xfighter1138 All Other Games 9 08-01-2008 11:17 AM
The Iron Ring (book)/Some good games david man45 Chat 0 06-21-2008 10:53 AM


All times are GMT -5. The time now is 08:09 AM.

vBulletin® ©2000 - 2020, Jelsoft Enterprises Ltd. » vBadvanced CMPS