Remember Myst? The famous click-and-wait adventure game which took the industry by storm, drawing a huge crowd of newcomers to the adventure niche, spawning a horrifying number of lackluster clones, pushing quality games off the shelves, and sending the whole genre into a coma for the next decade? While a lot of people are down on Myst for what it represents to them, any aspiring game designer with a Mac in the ’80s or early ’90s is likely to have another grievance against it.
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