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View Poll Results: Do you play user - created maps?
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I only play online SMP 0 0%
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Old 12-14-2013, 10:35 PM   #1 (permalink)
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Arrow W.O.B.M . Survival CTM map

This is the official announcement of a coming Survival CTM map my friend RU Kitty and I have been working together on for a while now; a tribute {tribute, I say!} to showcase elements of certain mods I've enjoyed, and of course credit for those elements goes entirely to the mod creators.
Extra credit goes to the creators of MC Edit, without which the map would not have been possible.

So far it's grown by over 28 MB and a dozen or so new dungeons but I'm still not confident enough to post many screenshots; this is RU after all and certain standards of quality must be maintained.


Therefore any screenshots I post will be limited to completed areas only as many changes are still being made.

I know many people never bother with mods since they're sometimes difficult to install, have so - so content, go out of date, etc., so I thought:

Why not make a map featuring as many of those different mod - created elements in a sort of showcase so those people who never saw those builds will have a chance to play them all together in one happy package?

What we couldn't generate, we cut and pasted using MC Edit.
What we couldn't cut and paste, we re - created block by block.

The toughest is the terraforming - and here's where I have to give lots of credit to the well - known makers of maps such as Vechs, Hypixel and so many others whose amazing works are posted on PMC and You tube.

Terraforming, often involving smoothing the edges where items have been imported into the map with MC Edit or where biomes from different game versions meet .. is not always easy and is way more time - consuming than I originally imagined.
Some places in the map simply could not be fixed, so I worked with it the best I could.

{bask in the chunky goodness of WOBM, the map that eats like a meal!}



The map is based on a {Robson's} MACE - generated city, featuring Novv's Medieval Building Bundle as well as builds from MegaMiner and Ghostdancer.

The MACE city generator named the map 'World of Black Monster', although Kitty don't like it

{the kit - ty don't like it, rock the casbah, rock the casbah!}
it remains the current name which may yet be changed.

On top of that I layered the Tale of Kingdoms Guild, City, and associated structures.
Then I ran MC Dungeon which added in 22 dungeons.
I re - created the Turtle Village from Witches and More since it was out of date.

The map also includes elements from:

Wars mod
Chocolate Better Dungeons
Mystic Islands
Shadow of Israphel
Instant Structures
Twilight Forest
Calmere Nightmare
Millenaire
{* loose re - creations of villages due to mod - native blocks being absent}

as well as certain builds I've forgotten the origins of.

Screenshot to be posted soon.

Last edited by RU Joe; 12-14-2013 at 10:53 PM.. Reason: More! .. and a picture too!
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Old 12-14-2013, 11:22 PM   #2 (permalink)
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Re: W.O.B.M . Survival CTM map

Lots of words I don't understand but I'm interested.
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Old 12-15-2013, 03:24 AM   #3 (permalink)
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Re: W.O.B.M . Survival CTM map

Thanks, DB.
Please ask about anything at all and I'll explain it best I can.



Even if no one likes it at all I'm going to play it for certain because I think it kicks arse, and it isn't even done yet!
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Old 12-15-2013, 09:49 AM   #4 (permalink)
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Re: W.O.B.M . Survival CTM map

Looks interesting, Joe.
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Old 12-16-2013, 07:55 AM   #5 (permalink)
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Re: W.O.B.M . Survival CTM map

Thanks for your support, guys.
If you have input or suggestions please let us know.

I don't want to give away too much at a time and spoil surprises, so today I'll tell you about the spawn area.

I don't like getting lost, and I'm sure you guys don't like it either.
In order to make it easier to orientate yourselves in the first part of the map, I divided the starting city into Quadrants:

Purple
Amber
Red
Blue

Time for a screenshot or two.
Those are blossoms on the trees, by the way.

( Click to show/hide )


The Guild, serving as both spawn and your entry into RetroUprising City {honestly did you think I would name it anything else?}:

Attachment 3221

The Guild
rests within the walls of RetroUprising City, in the Purple Quadrant:

Attachment 3226

The Blue Quadrant:

Attachment 3223

The Amber Quadrant:

Attachment 3224

The Red Quadrant:

Attachment 3225


Comments
  
  Great Job!

Last edited by RU Joe; 08-27-2014 at 06:01 AM..
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Old 12-19-2013, 03:40 AM   #6 (permalink)
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Re: W.O.B.M . Survival CTM map

Adding more variety.
Pretty boring if it's just a collection of dungeon after dungeon without much else to do but fight monsters, right?

SO besides the Complete The Monument aspect of it, I've added

Mazes {I'm still perfecting them}
Parkour {my first ever go at it actually}

.. and there will be .. other things you will be required to do/ figure out in order to locate certain items.

IN the meantime, I'm still working on it .. I'll get a good screenshot of something up here for you soon.
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Old 12-20-2013, 04:26 PM   #7 (permalink)
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Re: W.O.B.M . Survival CTM map

Random screenshot time!!
Just to give you an idea of the type of places you may encounter, I will post shots of random locations from time to time whilst I'm working on the map.

TO BE HONEST this thing is way, way bigger than I remembered {what she said?}, and .. I often get lost while I'm working on it, no joke.

Attachment 3229

Not a bad thing, since my intention from the onset was to provide an experience of visiting many different locations - like the good old RPG's on the Nintendo NES ,and for that you need a lot of space!

Last edited by RU Joe; 08-27-2014 at 06:01 AM..
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Old 12-23-2013, 10:38 PM   #8 (permalink)
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Red face Re: W.O.B.M . Survival CTM map

It is a great map!!!
I can't wait until it's done! Lots of interesting things to discover as you go through! Creative and challenging! Just smoothing out the experience now, but will have more after the holidays, promise!
Keep up the screenshots, Joe! They're awesome!!


RU Kitty
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Old 12-23-2013, 10:42 PM   #9 (permalink)
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Re: W.O.B.M . Survival CTM map

Looking beautiful.
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Old 12-27-2013, 04:11 AM   #10 (permalink)
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+1 (+1/-0)     
Re: W.O.B.M . Survival CTM map

The longer this map takes to complete, the smoother it will play and the better it will look.

Setting things up to reward exploration.
There is loot everywhere which is easy to find - not the best gear, but can keep you alive.
The harder it is to find or get, the better the loot will be.

Also, because the map is so damn BIG, I'm counting on most loot simply never to be found by any but the most curious.

Attachment 3234

Comments
  
  nice.
  
  I love the vines on the lighthouse. It looks different.

Last edited by RU Joe; 08-27-2014 at 06:01 AM..
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Old 12-28-2013, 12:12 AM   #11 (permalink)
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Re: W.O.B.M . Survival CTM map

This is a banner I'm trying to get working as my signature.
Even if it doesn't work, enjoy!
{click on picture for larger view}

Attachment 3235

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  Love the retro graphic!

Last edited by RU Joe; 08-27-2014 at 06:01 AM..
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Old 12-31-2013, 01:27 PM   #12 (permalink)
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Re: W.O.B.M . Survival CTM map

^ Thanks, Kitty.
The graphic is from Dragon Warrior 3 Nintendo title screen.
Interestingly enough the DW series is also providing partial inspiration for the writing of W.O.B.M. too, along with other R.P.G.'s like Breath Of Fire Super Nintendo .

But then I suppose you could say all R.P.G.'s share the common trait {I'm shooting for} of having to visit townsfolk and talk with them to reveal storylines and also to gain clues to the games' goals.
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Old 12-31-2013, 05:40 PM   #13 (permalink)
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Re: W.O.B.M . Survival CTM map

RU Joe--- I would like to see the screenshotz! Random, finished, clues, whatev, I'm interested! More screenshotz, shots shots shots, SHOTS!!! Everybody!
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Old 01-01-2014, 02:09 AM   #14 (permalink)
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Re: W.O.B.M . Survival CTM map

Kitty:
Quote:
shots shots shots, SHOTS!!! Everybody!
Ok, ok, but bear in mind this area is still W.I.P. and the final product may be slightly different than shown.

Side note:
I'm having a lot of fun putting this all together - I wish I could just post it right now for you all to play but it would be cutting it way too short .. there are edges that still need smoothing.

The other thing taking so long is that around the time I posted this thread I came across a whole whack of builds I copied and pasted into the map, and now those builds are being incorporated into the storyline ..

And in turn, the storyline is also being smoothed, with characters I'm pretty sure most retro Gamers will be very familiar with .. lots of 70's and 80's pop culture references as well, which I know you will all get a hoot out of even if you don't catch the references themselves.

Enough talk!
NOW on to the pic: , Happy New Year, Everyone!

{click on picture for larger view}

Attachment 3238

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Old 01-01-2014, 01:34 PM   #15 (permalink)
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Re: W.O.B.M . Survival CTM map

If you're in need of some playtesting, just let me know.
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Old 01-01-2014, 06:56 PM   #16 (permalink)
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Re: W.O.B.M . Survival CTM map

Thanx for the shotz; keep up the great work and keep them coming...!
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Old 01-01-2014, 08:05 PM   #17 (permalink)
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Re: W.O.B.M . Survival CTM map

Ten:
Quote:
If you're in need of some playtesting, just let me know.
Excellent of you to offer, and I hope you're still up for installing a redstone device or two because I think it's gonna need it .. I mean, it's interesting and all but there's only so much I can do with command blocks, as odd as that may sound.

I'm glad you brought up testing; I tested that section most recently shown and it didn't play right at all.

Now I realize lots of other places need to be fixed as well, but better to have caught it now than later, I say.

The problem is potential Creeper damage; not that things couldn't be fixed but there's no telling where one may go off, and certain dungeons have one - shot redstone devices which cannot be reset.
Although I constantly make backup copies {no joke up to like version 39 now} I still don't like the feeling of not knowing whether one of those little buggers hadn't ruined something unseen, so 'live' testing has been very limited.

Also, I've been using the '@p' designation, triggered by pressure pads - which is causing problems with mobs stepping on them ..

AAAAAAAAAAA!
{That's a war face!}

Kitty,
thanks for the words of encouragement.
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Old 01-01-2014, 08:30 PM   #18 (permalink)
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Re: W.O.B.M . Survival CTM map

I'd suggest player detectors. Mobs wont naturally spawn on certain blocks but a mob spawner can spawn mobs in mid-air.

I'd recommend something like a proximity detector. Vechs here uses them to set off TNT but you can use the redstone signal as you desire:
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Old 01-01-2014, 08:55 PM   #19 (permalink)
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Re: W.O.B.M . Survival CTM map

^
Vechs is an evil person.
{and anyone who's played his maps knows the challenge level is generally extreme - nearly impossible, even in SMP}
I understand challenge but that's just a bit too much TNT, IMO.

Thanks for the video, great idea but sadly many of the builds simply don't have the space even for the chicken - based model .. .. but some do.

Let me think about this for a while.
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Old 01-01-2014, 09:01 PM   #20 (permalink)
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Re: W.O.B.M . Survival CTM map

There's always space in the ground below.
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Old 01-08-2014, 02:08 AM   #21 (permalink)
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Re: W.O.B.M . Survival CTM map

Quote:
Originally Posted by Tenser View Post
There's always space in the ground below.
There's still great potential for this, but to solve my problem quickly I'm using Custom Mob Spawner, which makes usable MC Edit spawner schematics.
Done.

In the meantime, here's another screenshot:

Attachment 3243

Last edited by RU Joe; 11-06-2014 at 07:12 PM..
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Old 01-08-2014, 02:14 AM   #22 (permalink)
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Re: W.O.B.M . Survival CTM map

Can't wait to explore that map like you taught me JG. Burn the trees so you can see better.
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Old 01-08-2014, 02:27 AM   #23 (permalink)
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Re: W.O.B.M . Survival CTM map

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Can't wait to explore that map like you taught me JG. Burn the trees so you can see better.
The entire map has a lining of TNT just under the surface, triggered by acts such as tree - burning.

( Click to show/hide )


Seriously, I recall being the one running around planting the trees ..
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Old 01-08-2014, 10:16 AM   #24 (permalink)
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Re: W.O.B.M . Survival CTM map

I remember a time long ago when you made a place far from the rest of us. I went to visit and we decided to walk back to town. You burned forests the whole way back. I suppose you've figured out a better way to explore since then.
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Old 01-09-2014, 12:09 PM   #25 (permalink)
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Re: W.O.B.M . Survival CTM map

That doesn't sound like the tree hugger I know...!

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