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Old 08-28-2008, 05:53 AM   #1 (permalink)
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A forum RPG.

This is still in the planning stages but here's what I got so far:

It's the planet Earth, year 2888. Humanity has been pushed to the brink of extinction and is rebuilding itself. The world is teeming with mutations and trans-dimensional beings known as "Aorgun" (Ah-Wore-Goon). These beings seem to be hell bent on finishing humanity off. Some humans have developed psychic powers or the ability to commune and ultimately control nature, while others have developed extreme strength or agility. These humans wage constant war for humanity's survival against the harsh, new world that they themselves have brought about. You are one of those humans.

(Yes, it's a forum RPG.)
Classes:
Combatant: Standard melee class. Specializes in melee combat.

Can equip: Force Blade (Think Laser Sword or whatever that thing in Star Wars is.), any bladed weapon, Heavy Armor

Class Stat Bonus: HP + 2, STR + 1

Abilities:
( Click to show/hide )
LVL 1 - Charge - Damage caused equals your STR divided by half. Causes SEAL.
Cooldown: 3 posts AP Needed: 6 Stamina: 10

LVL 8 - Rage - Increases damage taken and caused by 50%.
Duration: 3 posts Cooldown: 5 posts AP Needed: 4 Stamina: 20

LVL 16 - Performance - Performs a special move that causes damage based on the amount of times you've been applauded x 3. If it misses, you take damage based on the amount of times you've been smited x 3.
Cooldown: 2 Posts AP Needed: 15 Damage cap: 50% of your MAX HP. Reprisal cap: same. Stamina: 60

LVL 20 - Berserk Dance - Performs a special move that is triple your normal damage.
Cooldown: Once per real life day. AP Needed: 30 Stamina: All


Elementalist: Communicates with nature to cause damage from the 4 elements.

Can equip: Stick weapons, Light/Medium Armor

Class Stat Bonus: HP + 1, AP + 1, INT + 1

Abilities:
( Click to show/hide )
LVL 1 - Solar Ray - Asks the sun to focus on one foe. The sun must be out for it to work.
Cooldown: 2 posts. AP Needed: 8 Damage Modifier: 75% INT Element: FIRE Charge: 3 Stamina: 30

LVL 3 - Geyser - Asks a source of water to blast one foe. Needs to be a source of water nearby.
Cooldown: 2 posts. AP Needed: 8 Damage Modifier: 75% INT Element: WATER Charge: 3 Stamina: 30

LVL 5 - Crush - Asks a source of stone to fuse together, launch in the air and crush a foe. Needs to be a source of rock or earth nearby.
Cooldown: 2 posts. AP Needed: 8 Damage Modifier: 75% INT Element: EARTH Charge: 3 Stamina: 30

LVL 7 - Spark - Asks a source of electricity to fry a foe. Needs to be a source of electricity nearby.
Cooldown: 2 posts. AP Needed: 8 Damage Modifier: 75% INT Element: WIND Charge: 3 Stamina: 30

LVL 9 - Draw Out - Asks a source of an element to condense and form a ball. This is a CHARGE to be used when no sources are nearby. You can stockpile up to 9 charges.
AP Needed: 10 Stamina: 20

LVL 12 - Nanoflare - Asks a source of flame to condense and disperse. Needs to be a source of flame nearby.
Cooldown: 6 posts. AP Needed: 24 Damage Modifier: 120% INT Element: FIRE Charge: 6 Stamina: 50

LVL 14 - Encase - Asks a source of water to form around a foe, drastically reduce it's temperature and shatter. Needs to be a large source of water nearby.
Cooldown: 2 posts. AP Needed: 24 Damage Modifier: 120% INT Element: WATER Charge: 6 Stamina: 50

LVL 16 - Break - Asks a source of stone or earth to form around a foe and compress itself.
Must be near a source of loose rock or earth (Such as sand, dirt, fragments of cement, etc.)
Cooldown: 2 posts. AP Needed: 24 Damage Modifier: 120% INT Element: EARTH Charge: 6 Stamina: 50

LVL 18 - Vacuum - Asks the wind to pull at your foe from all directions.
Must be in a wide open area for it to work.
Cooldown: 2 posts. AP Needed: 24 Damage Modifier: 120% INT Element: WIND Charge: 6 Stamina: 50

LVL 20 - Geoline - Asks all 4 elements to perform a special attack. Have to have 9 charges.
Cooldown: Once per day. AP Needed: All AP Damage Modifier: Current AP x 4 Charge: 9 Stamina: 100


Psychic: Support class. Specializes in healing abilities.

Can equip: Knuckles, uses psychic energy to form a weapon, Light Armor

Class Stat Bonus: AP + 2, INT + 1

Abilities:
( Click to show/hide )
LVL 1 - Regenerate Alpha - Convinces target's cells to regenerate faster, restoring 25% of target's MAX HP + Modifier.
Cooldown: 2 posts. AP Needed: 4 Spell Modifier: 30% INT Stamina: 10

LVL 3 - Energy Weapon - Creates a weapon with an attack power that's equal to your INT.
For every turn it's maintained, user loses 2 AP.
Cooldown: 1 post. AP Needed: 2 Duration: Until user cancels, gets disarmed or runs out of AP.

LVL 5 - Cure Alpha - Convinces target's immune cells to attack toxins in the body, removing POISON.
Cooldown: 2 Posts. AP Needed: 6 Stamina: 30

LVL 8 - Barrier - Utilizes the earth's magnetic power to create a barrier that neutralizes the force behind attacks. If a physical attacking foe's last post number is even, Barrier absorbs the blow.
Cooldown: 4 posts. AP Needed: 10 Duration: 3 posts. Stamina: 60

LVL 10 - Regenerate Beta - Convinces mitochondria to aid in the healing process, restoring 50% of target's HP + modifier.
Cooldown: 2 posts. AP Needed: 16 Spell Modifier: 60% INT Stamina: 50

LVL 14 - Reviva - Stimulates the body's survival instincts to bring one target back from the dead with 10% HP.
Cooldown: once per day. AP Needed: 25 Stamina: All

LVL 16 - Cure Beta - Convinces all cells of the body to help remove foreign energy by discharging an energy pulse, thus removing enemy spell effects.
Cooldown: 3 posts. AP Needed: 16 Stamina: 40

LVL 18 - Shield - Convinces the energy of the body and the earth's magnetic forces to generate a barrier capable of negating a foe's energy attack. If spell using foe's last post number is odd, Shield nullifies the attack.
Cooldown: 4 posts. AP Needed: 20 Duration: 3 posts. Stamina: 60

LVL 20 - Psy Bomb - Focuses the user's psychic energy on a foe's body to condense and disperse causing an explosion.
Cooldown: once per day. AP Needed: 36 Spell Modifier: 80% INT Element: None Stamina: 80


J.O.K.E.R.: (Joyful Opportunities Kreate EneRgy) class. Specializes in nothing combat worthy.

Can equip: Batons, Medium Armor.

Class Stat Bonus: HP + 4

Abilities:
( Click to show/hide )
LVL 1 - Take A Nap - The JOKER just lays down and takes a nap. The sheer AUDACITY of the act makes foe(s) focus on the JOKER.
Cooldown: N/A AP Needed: 2 Stamina: N/A

LVL 4 - VROCK - The JOKER throws a rock at a foe. Damage caused is equal to 40% of the JOKER's current HP. JOKER takes half of the damage.
Cooldown: N/A AP Needed: 2 Stamina: 60

LVL 9 - 88 MPH - The JOKER runs away from combat. Enemy forgets the JOKER was ever there.
Cooldown: 8 Posts AP Needed: 40 Stamina: All current stamina is used up.

LVL 15 - Boulderdash - The JOKER throw a boulder at the enemy, causing 80% of the JOKER's current HP to the target. JOKER takes half of the damage.
Cooldown: N/A AP Needed: 20 Stamina: 120

LVL 20 - Cornholio - The JOKER tells a corny joke that makes all enemies and all allies facepalm. All action (except the JOKER's) is halted next turn.
Cooldown: once per day. AP Needed: N/A Stamina: N/A


Engineer: Support Class. Specializes in making combat drones.

Can Equip: Wrenches, Light Armor.

Class Stat Bonus: HP + 2, AGI + 1

Abilities:
( Click to show/hide )
LVL 1 - Repair - Engineer uses the item "Metal Scraps" and a rest period to make repairs to a Drone. Also can be used to "upgrade" a Drone.

LVL 1 - Combat Drone - The engineer uses a rest period to create a CC Unit M499. HP/Defense varies depending on materials used. Weapon power varies depending on CLOSE COMBAT weapon used. (Drone Material stats: HP x 6.0, Power x 2.2, Defense x 2.2 )

LVL 6 - Ranged Drone - The engineer uses a rest period to create a RA Unit M465. HP/Defense varies depending on materials used. Weapon power depends on ammunition equipped. (Drone Material stats: HP x 5.4, Power x 3.6, Defense x 1.8 )

LVL 12 - Radiation Drone - The engineer uses a rest period to create a MG Unit M66. HP/Defense varies depending on materials used. Needs an Elementalist's charge(s). (Drone Material stats: HP x 2.5, Power x 8.0, Defense x 0.5 )

LVL 18 - Barrier Drone - The engineer uses a rest period to create a WL Unit M255. Has no attack power. It's meant to be a temporary shield. HP/Defense varies depending on materials used. (Drone Materials stats: HP x 8.0, Power x 0, Defense x 4.0)

NOTES ON THE ENGINEER: Since the engineer is controlling the Drones, the Drone's actions count as the Engineer's combat turn. The Drones are considered items and should be treated as such.

MATERIALS: Copper - PWR 7 Iron - PWR 12 Crystal - PWR 20 Mystrile - PWR 32
Where it says "Material Stats" just multiply those with the power of the material. In other words, good luck surviving with a Copper Drone as a LVL 20.


Pickpocket: Melee class. Specializes in harassing the enemy with a dagger.

Can Equip: Daggers, Light Armor.

Class Stat Bonus: AGI + 2

Abilities:
( Click to show/hide )
LVL 1 - Distract - The Pickpocket uses the item [Flashbang] to create a loud noise. The enemy loses a turn. If enemy is unaffected by sound or light, Distract fails.
Cooldown: 2 Posts AP Needed: N/A (Requires Flashbangs) Stamina: 40

LVL 3 - Theft - Used in conjunction with Distract. Pickpocket steals an item from the foe's inventory. Ability will not work if Pickpocket's inventory is full.
Cooldown: 5 Posts AP Needed: 12 Stamina: 90

LVL 6 - Mute Button - Used in conjunction with Distract. Pickpocket punches an enemy in the throat, causing SEAL. No effect on creatures with no exposed throat.
Cooldown: 2 Posts AP Needed: 10 Stamina: 50

LVL 9 - Backhand - Used in conjunction with Distract. Pickpocket sneaks up on an enemy and bashes them on the side of the head. Target takes half damage and is stunned.
Cooldown: 3 Posts AP Needed: 18 Stamina: 70

LVL 12 - Backstab - Used in conjunction with Backhand. Pickpocket sneaks up on a stunned enemy and stabs them in the back for quadruple damage.
Cooldown: 6 Posts AP Needed: 30 Stamina: 140

LVL 15 - Fader - Pickpocket melts into the background. Can be used to prime foes for abilities that require [Distract].
Cooldown: 4 Posts AP Needed: 42 Stamina: 200

LVL 18 - Assassin - Requires [Fader]. Pickpocket sneaks up on a foe and stabs them in their vital areas, causing a OHKO (One hit K.O). HOWEVER, if the Pickpocket's attacking post is ODD, the attempt fails and the Pickpocket immediately gets attacked.
Cooldown: 8 Posts AP Needed: 60 Stamina: 100

LVL 20 - Whirlwind - Pickpocket uses a special attack that causes 3 times their normal damage. Added effect of stunning the foe.
Cooldown: Once per day. AP Needed: N/A Stamina: All remaining stamina.


Sniper: Melee class. Specializes in harassing the enemy with special cartridges.

Can equip: Beam Rifle, Beam Pistol, Light Armor.

Class Stat Bonus: STR + 2.

Abilities:
( Click to show/hide )
LVL 1 - Element Shot - Uses a special cartridge to physically damage an enemy with one of the 4 elements of your choice.
Cooldown: N/A AP Needed: 6 Stamina: 20 "Element Cartridge"

LVL 4 - Coma Shot - Uses a special cartridge to put an enemy to sleep. Causes instant death if post number is divisible by 4 but consumes the cartridge in the process.
Cooldown: N/A AP Needed: 14 Stamina: 30 "Concussive Cartridge"

LVL 8 - Scatter Shot - Uses a special cartridge to damage all foes currently engaged with or cause 50% more damage on a single foe.
Cooldown: N/A AP Needed: 12 Stamina: 20 "Shotgun Cartridge"

LVL 12 - Mind Shot - Uses a special cartridge to deal damage to an enemy's AP.
Cooldown: N/A AP Needed: 16 Stamina: 40 "Soul Cartridge"

LVL 16 - Armor Shot - Uses a special cartridge to halve a foe's defense power for 2 turns.
Cooldown: N/A AP Needed: 14 Stamina: 20 "Debuff Cartridge"

LVL 20 - Power Shot - Uses a special cartridge to halve a foe's attack power for 2 turns.
Cooldown: N/A AP Needed: 18 Stamina: 40 "Debuff Cartridge"



Character Growth:
( Click to show/hide )

For every post you make, + 5 EXP.
For every attack, + 10 EXP.
For every healing post, + 8 EXP.
For every kill, + 12 EXP.

So, if you make a post that says you heal someone, that's 5 + 8 = 13 EXP. But if you make a post with you just saying something or performing a non-combat action, that's only 5 EXP. Using an item on yourself or an ally counts as a healing post. For every 100 EXP, you level. When you level, add your CURRENT STR to your HP, your CURRENT INT to your AP and your stamina is always your AGI x 10. Then distribute 5 points to STR, INT and AGI.
After that, apply your class stat bonus. If you want to play this (if this gets off the ground), I'll make a separate thread for character data and I'll update it myself.
It'll be made like so:

NAME: Anonymous LEVEL: 16 EXP: 55/100
CLASS: Combatant
HP:44/260 AP:48/60 STR 46 INT 5 AGI 22
ATK 78 DEF 71 STAMINA 220
WEAPON: Excalibur (Force Blade) ATK: + 32
ARMOR: Flak Vest Sigma (Heavy) DEF: + 25
ITEMS: First Aid Kit x 3, Key (Oceanic Ruins) [4/4]

If you find/buy a weapon/armor, keep the stats on it, but rename it to what you want. You don't have to type what it is(the words in ()s). You can only carry 4 items at any one time. Send me a PM with your chosen name for the weapon/armor/drone.

Everyone starts off with: HP 30, AP 10, STR 05, INT 05 and AGI 05


How to recover lost HPs/APs/Stamina:
In order to fully recover lost HPs/APs/Stamina without items or spells, you have to "rest".
(Stamina recovers naturally by 10% with every post.) While resting, you can not post for one real life hour, afterwards you will be fully healed. (I might need a mod's help to enforce this.)

Damage Formula: (Physical) ATK - (Target's DEF x 50%) = damage.
(Magical) Total damage - (Target's INT x 30%) = damage.


Use a calculator, if you must. I know Windows has a built in one.

Also, when you post, be descriptive if you can. Meaning, if you post "Anonymous strikes Mutant. Mutant takes 54 damage.", that's boring, yeah? (Anonymous jumps back, just barely missing the Mutant's claws and takes that opportunity to slash at the Mutant's now exposed back! The Mutant howls with rage (and takes 54 damage)!)

STATUS ANOMALIES:

( Click to show/hide )
Poison - target loses 10% current HPs with EVERY POST. It can not be fatal.
REMEDIES - Cure Alpha (PSY), Antidote Potion (ITM), All-Cure (ITM)

Seal - target loses access to abilities for 3 posts.
REMEDIES - Cure Beta (PSY), Despell Beam (ENG, MG M66), All-Cure (ITM)

Radiation Poisoning - target loses 10% MAX HPs with every post. It can be fatal.
REMEDIES - Cure Alpha (PSY), Antidote Potion (ITM), All-Cure (ITM)

Power/Defense Loss - target's respective status is halved for 2 turns.
REMEDIES - Cure Beta (PSY), Despell Beam (ENG, MG M66), All-Cure (ITM)

Stun - target is unable to act for 3 turns or until damaged.
REMEDIES - target is hurt (N/A), All-Cure (ITM)


As for turn order, unless the attacker's target is aware of the attacker's presence, turn order starts with the attacker going first. ...Since noone else wishes to assist with dealing with the damage/exp/post-combat rewards/etc. results, I'll do it myself.
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Name: Samael Level: 01 EXP: 0/100<br />Class: Aorgun Commander<br />HP100/100 AP25/25 STR12 INT12 AGI12<br />ATK 17 DEF 17 Stamina 120/120<br />Weapon: Psychic Morningstar +5 (0 AP)<br />Armor: Psychic Mail +5 (0 AP)<br />Items: Healing Lotus (HP+25), Healing Lotus, Mana Lotus (AP+25),&nbsp; Mana Lotus(4/4)
Old 08-28-2008, 06:38 AM   #2 (permalink)
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Re: A forum RPG.

I think putting the abilities in spoiler tags would make this easier to read. When I first glanced at it I thought it was complicated looking and I put it off for later.

Also there should be something in there about no spamming in here to gain back stuff. I understand if someone needs to heal themselves but if we get people doing 5-10 posts of basically nothing then it will look bad.

This seems like alot of math to do. I'll admit right now that math is not my strong point. The damage formula and that stuff seems hard.

You said to PM you but I'm dudebro and I do what I want.
In your topic, breaking the rules.
Maybe make a job class based on luck. Like Dragon Warrior 3 I think it was. It was called the Fool. It did random(often useless or harmful) actions in battle. Sometimes it was good, like steal money or heal everyone(been awhile but I seem to remember that). When it got higher level it could turn into a Sage, an awesome mage.
Not saying rip off Dragon Warrior but maybe a job that doesn't need to calculate anything. Besides the chance of a good/bad event from happening.

And my god you're a noob...
Quote:
Force Blade (Think Laser Sword or whatever that thing in Star Wars is.),
It's a lightsaber.
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Old 08-28-2008, 06:44 AM   #3 (permalink)
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Re: A forum RPG.

When I saw this.. I was utterly confused also..
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Old 08-28-2008, 07:09 AM   #4 (permalink)
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Re: A forum RPG.

Quote:
Originally Posted by Tails
When I saw this.. I was utterly confused also..
Oh I wasn't confused. It just seemed like reading a math text book. I saw alot of numbers and symbols. My brain hurt and I close the tab.

Why must you hurt my brain Geo?
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Old 08-28-2008, 04:17 PM   #5 (permalink)
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Re: A forum RPG.

I don't know, I liked playing the BattleTech RGP because of the designing 'Mech feature, and the fact that you worked with an Army, though you could create characters (modify) from the Archtypes or just go with the standard and let the leveling-up go in a standard fation. death did carry over, and if you go from battle to battle I think you can play where damage carries over.
But I don't remember it ever seeming this complicated. Not confusing, but over-complicated, there are a lot of thing you could simplify(especially the system). A few more options in the classes would be nice. I don't know, if people join, lwts see how it would turn out. By the way, in the ruins is there great ammounts of technology or has it all magically dissappeared and stoped working?
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"...The people living there know thirst, hunger, disease, they suffer all these things and in the end, they grow old and die. But for one brief moment they shine as bright as the sun, because they know these hardships, they also know the meaning of happiness..."
Old 08-30-2008, 05:32 AM   #6 (permalink)
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Re: A forum RPG.

At last! Responses!

OK. One thing at a time.

(@Dudebro: BLAST YOU! YOU BROKE MY THREAD! ...not really.) I realize it's math, but it's simple math. Not like a + 17 = 41 / (x - 8 ) = y kind of equation. It's just Person A's attack power - 1/2 of person B's Defense power. I included the whole post number thing so people won't complain about all attacks connecting no matter what. Would it be better to ignore that and just make all abilities hit 100% of the time? As to the people spamming, I wonder if I can ask a mod to punish someone who's obviously spamming. The AP/Stamina recovery thing was something I added in there so...I guess I should make it so you have to make a "resting" post and at the end of the resting post, you're fully healed but...you can't post again for one real life hour while you're resting.
(@ Dudebro: I'll keep that class of yours in mind while making new classes.) And lastly: @Timber Wolf: The people of Earth still have technology...but the human population is kinda in survival mode. The Aorgun have been chipping away at the remains of humanity and have blown up alot of old human settlements. These are the ruins in question. Some are hundreds of years old, some are relatively new. All have technology/items and Aorgun to deal with. Now if you'll excuse me, I'm going to fix my start post (using Dudebro's suggestion) and come up with a few new classes, possibly Aorgun classes, too.
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Name: Samael Level: 01 EXP: 0/100<br />Class: Aorgun Commander<br />HP100/100 AP25/25 STR12 INT12 AGI12<br />ATK 17 DEF 17 Stamina 120/120<br />Weapon: Psychic Morningstar +5 (0 AP)<br />Armor: Psychic Mail +5 (0 AP)<br />Items: Healing Lotus (HP+25), Healing Lotus, Mana Lotus (AP+25),&nbsp; Mana Lotus(4/4)
Old 08-30-2008, 04:18 PM   #7 (permalink)
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Re: A forum RPG.

A+8 = 32/x= y+8, possible solution a=y=0 and x=4, would render the answer 8=8=8 :P, you set the equation up oddly, the # of solutions is most likely infinate, maybe we could find a random number generator and if it lands on even some abilities work, and others only work on odd, ect ect, another idea for combat (drawing from MW: Dark Age, Age of Destruction, and Expantion Packs for them) is have a defense # and you have to roll(using randoom number generator) 3 times add the totals up, and add to an Attack #(accuracy?/modifier?) and 2 ones is a critical miss/backfire(you take damage) and 2 sixes is a critcal hit, negate any numbers, possibly give more damage
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Old 09-02-2008, 06:56 AM   #8 (permalink)
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Re: A forum RPG.

@Timber Wolf: That would make it even more complicated than it is now. ...and I didn't expect anyone to solve that. I pulled it out of my rear end. So any suggestions for classes? Improvements/additions/suggestions for the combat system? Ideas for the story to make it interesting enough to get more than just you three on it?
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Old 09-02-2008, 09:36 AM   #9 (permalink)
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Re: A forum RPG.

Well for one thing I don't see many people putting this into thier sigs.
Quote:
NAME: Anonymous LEVEL: 16 EXP: 55/100
CLASS: Combatant
HP:44/260 AP:48/60 STR 46 INT 5 AGI 22
ATK 78 DEF 71 STAMINA 220
WEAPON: Excalibur (Force Blade) ATK: + 32
ARMOR: Flak Vest Sigma (Heavy) DEF: + 25
ITEMS: First Aid Kit x 3, Key (Oceanic Ruins) [4/4]
Unless spoiler tags work in sigs.
Maybe make a second topic and lock it. Just put in peoples character info. That would mean you'd have to update it though. Putting the info in the first post would make it too massive. Well with spoilers tags it would be ok but you'd still have to update it.

Another problem I see is the lack of RPG players who also like this kind of thing. I'll admit I've never done a forum RPG(besides Joemans topic, but that was a little different). If you can keep the story interesting I'll stay involved.

Another helpful thing you could do, Bold or Underline the class names. Make it easier to read. Sorry I'm wierd like that. I think it breaks up the info and makes it look less intimidating.


Quote:
J.O.K.E.R.: (Joyful Opportunities Kreate EneRgy) class. Specializes in nothing combat worthy.

Can equip: Batons, Medium Armor.

Class Stat Bonus: HP + 4

Abilities:
...Hey, Bro? Help me out with this one.
Abilities. That's a tough one. Here's the wiki about the Goof off from DW3(fool must've been from a different game).
Quote:
Jester (遊び人, Asobinin?, localized as Goof-off in the NES version):[3] Jesters, although pretty much useless on the battle field, have a great amount of luck. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Jesters have minds of their own, and the player cannot always control their actions. Jesters are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters.
So maybe give them abilities like...
Juggle- random damage (increased with levels?). Maybe make the balls you juggle not take inventory room.
Dance- Random chance of calming an enemy(or NPC?), Random chance of enraging either.
Impersonate- randomly impersonates friend or foe. (this could be funny depending who it mimics)
Flip a coin- Heads random chances improve, Tails chances reduced.
Sing- Random chance of rallying allies and scaring enemies. Random chance of enraging enemies and making friends scared(or lose morale ect).
<Run Away!>- Attempt to run away and escape from an enemy. Random chance of NPC pursuing. Random chance of losing the NPC during the chase. Random chance of being killed.(could use impersonation then this and make a combo maybe, enrage it then run to save the rest of the pt?)
Also I notice it only has class bonus HP+4. Maybe add AP and/or stamina bonus too. Since it can't really attack it could make up the difference with actions.
Again, I'm not saying rip off DW3s job classes but it was a fun job to have in an rpg. I can't think of any other rpg with a similar job.


Also maybe make a thief class. Every good rpg has one of those. :P
Could just be a stealth class too. Something to scout ahead or be more alert than others.

How about a pet job? Or make elementalist have a pet since they are in tune with nature. Something like, Wolves are agile and stealthy, Bears are strong but noisy, ect. I know engineer has pet robots but maybe make a pet job that can have a pet that will randomly add damage or an effect to a battle round. Like a beastmaster from FF11 but not a constant attacking pet and master since that would kinda gimp engineers pet ability.
Example,
Master: attack for 12 dmg
bear: Roars, enemy is stunned for a round because he's scared.

Master: Attacks for 12 dmg
Wolf: circles behind the enemy, enemy loses accuracy and/or evasion due to being distracted.
These ideas aren't set in stone at all btw. Feel free to use any part of it or not. I'm just thinking out loud(that makes sense in text?)
I think little touches like these could make it alot more interesting. I'm full of useless knowledge so I can help come up with some stuff probably.

Btw how is this gonna play out? Will it be however many people are interested will be in a party and we all travel together or will it be different somehow? Can we play as more than one character at a time? Should be ok if we can manage to stay in character and keep track of everything.

I'll stop now, this is turning into a stream of consciousnes, sci fi nerdgasm. That being said, I hope it all makes sense.


+ = !_!
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Old 09-02-2008, 04:05 PM   #10 (permalink)
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Re: A forum RPG.

Some sort on irratiated monster class would be kanda cool to pick from, immense strength, moderate anount of MP. but no stamina ond fairly low health something of that sort.
Story line seems kind of generic, but any changes I would make would cause it to be immposible to follow not to mention weird to no end
And maybe another warrior class with ranged weapons(like guns or crossbow, Light Amplification by Stimulated Emission of Radiation type thing{if you figure it out kudos and points to you})?
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Old 09-04-2008, 05:19 AM   #11 (permalink)
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Re: A forum RPG.

I did a pet job in, Bro. Inspired by the PUP, no less (wink, wink). As for a BST type class, we'll see. If I can get the whole forum in on this, great. Is why I'm trying to keep it simple so it won't cause people to have migraines (I roll 7 dice! ATK + dice - enemy dice - defense power + time of day + *insert random variable here* = damage!)
I suppose...asking people to put their character in their sig is a bit much, huh? Well if I can get lots of people on this, then I'll see about asking the mods for assistance in making a "bio thread" kind of deal.

As for the storyline, the INTRO is generic, sure. But the story YOU guys create, that's gonna be the original one. I hope. As for the party vs. solo bit, that depends. Do YOU feel like teaming up with others? Can you keep track of multiple characters? (Also, Bro: The HP+4 bonus is intentional. They don't do anything that requires a stat, really. Well, Stamina and AP. But that's up to you to figure out. :P ) Lastly, I'll try to work out a ranged type class in my head.

Also:
>>Light Amplification by Stimulated Emission of Radiation.
>>Li Amp Stim Emi Rad
( Click to show/hide )
>> L A S E R


...I win. Updating first post now.
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Old 09-04-2008, 10:22 PM   #12 (permalink)
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Re: A forum RPG.

I say lets keep it at 1 caracter per person for now, to limit confusion
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Old 09-11-2008, 03:40 PM   #13 (permalink)
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Re: A forum RPG.

@Timber Wolf: Roger that.
And guys? Sorry I don't update this often. I finally got a job so I'm kinda busy. Adding in new class now.

EDIT: We have 7 classes now. Let's focus on improving the combat system, OK?[br]Posted on: September 06, 2008, 05:42:19 AM_________________________________________________U pdated with some changes to the combat system and addressed the Engineer class. Did I lose you guys or something?
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Old 09-11-2008, 03:44 PM   #14 (permalink)
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Re: A forum RPG.

HEY HEY HEY! Dont get all angry faced at me!
I don't do the double post, and were waiting for more people to show interest in it
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Old 09-11-2008, 03:57 PM   #15 (permalink)
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Re: A forum RPG.

I suppose that makes sense. ...it would suck hard if my efforts were wasted, though.
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Old 09-12-2008, 02:36 AM   #16 (permalink)
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Re: A forum RPG.

I have an issue with the flee ability of the Joker class. I meant it should be a way to 'zone' an enemy like in FF.
Also, does this mean it has no attack at all besides abilities? That's gonna be kind of boring until higher levels. Maybe make it do random attacks. Like either hit for low dmg(or none) with a chance at things like making the monster trip, get angry, provoke it, get a leg cramp. Stuff like that.


I'm gonna have to insist you edit your OP some more. Please Bold or otherwise make the class names more easily visible. Maybe it's just me but it starts to look like a wall of text when I try to read it.
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Old 09-15-2008, 08:35 AM   #17 (permalink)
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Re: A forum RPG.

Bah. I'll work on it now.
EDIT: ...you were right. The "bold" effect seems to make it look less intimidating.
Oh, before I forget. I was hoping people would figure it out on their own.

LVL 1 - Take A Nap - The JOKER just lays down and takes a nap. The sheer AUDACITY of the act makes foe(s) focus on the JOKER.
Cooldown: N/A AP Needed: 2 Stamina: N/A

Bolded for emphasis.

Have a story post, too.

PSYCHIC is panting and nearly dead (HP 3/144). COMBATANT curses at his inability to hurt the Aorgun scum before him (HP 96/362). JOKER takes one look at the situation and says "Man...I'm taking a nap. Let me know what you two plan on doing." So saying, JOKER curls up on the ground and takes a nap.

PSYCHIC/COMBATANT/Aorgun all simultaneously stare at the JOKER. Aorgun says something in it's language. "(Wha...wha...WHAT ARE YOU DOING?!)" The Aorgun aims it's weapon at the JOKER. PSYCHIC whispers to the COMBATANT "...Dude...let's get the hell out of here!"
COMBATANT nods and hightails it out of the area with PSYCHIC following close behind.

Aorgun attempts to bludgeon the JOKER's prone form. (JOKER takes 44 damage. HP 32/299)
JOKER says "Wuzzat? ...Man...I'm outta here. Thanks for ruinin' my nap." (JOKER uses 88 MPH. JOKER flees the area.) The Aorgun is scratching it's head wondering what the hell just happened...[br]Posted on: September 12, 2008, 10:23:31 AM_________________________________________________I t don't look like many people are gonna play this so I'm just gonna save the rules/classes/etc. as a .txt file and hold on to it. I'll repost it after a while to see if people will take an interest then. Sorry, guys.
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Old 10-03-2008, 10:25 PM   #18 (permalink)
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Re: A forum RPG.

I HEREBY, SAVE THIS DYING THREAD!

:P

Bow before your master!

I mean, well, from what you have,

Everything I have created pales in comparison. I bow down to you.

Seriously now, I love it, from what you have, it seems pretty damn good. Sure, a few touch ups can be made here and there, but what can't? Send a PM if you reply to this post, lol.
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