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Originally Posted by Next Generation Magazine #27, March 1997
NG: The industry has changed since you began eight years ago. Any compiaints?
Warren Spector: The business has changed radically in the last year, and it's depressing. The competition for shelf space is ridiculous and puts retailers in charge. If you dunít buy an endócap from retailers, for say $50,000 a month, they won't buy many copies. Game distribution isn't always based on quality.
Products once had three to six months the average life is now 30 days. If you're not a hit in 30 days, you're gone. This is predicated on your association with a publisher who gets your title on shelves. It's a nightmare.