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TMNT: Turtles in Time - Feb '12
TMNT: Turtles in Time - Feb '12
Published by joz
02-01-2012
   
TMNT: Turtles in Time - Feb '12

The introductory [ame="http://en.wikipedia.org/wiki/Cut_scene"]cut scene[/ame] of the game details the game's plot. It begins with the Turtles watching a TV newscast on a Sunday evening, with April O'Neil reporting from [ame="http://en.wikipedia.org/wiki/Liberty_Island"]Liberty Island[/ame]. Suddenly, [ame="http://en.wikipedia.org/wiki/Krang"]Krang[/ame] flies in using a giant exosuit (seen occasionally in the animated series) and steals the [ame="http://en.wikipedia.org/wiki/Statue_of_Liberty"]Statue of Liberty[/ame], moments before Shredder hijacks the airwaves to laugh at the Turtles.
The Turtles jump into action in downtown New York and pursue the [ame="http://en.wikipedia.org/wiki/Foot_Clan"]Foot[/ame] to the streets and the city sewers, then to the [ame="http://en.wikipedia.org/wiki/Technodrome"]Technodrome[/ame] where Shredder sends them through a [ame="http://en.wikipedia.org/wiki/Time_travel"]time warp[/ame]. The Turtles must fight Shredder's army in both the past and the future in order to get home.

Beat TMNT: Turtles in Time for 30 Game Club Points!!!
Here is an example of the ending:

teenage-mutant-hero-turtles-iv-turtles-time-1282620416.jpg

Play Teenage Mutant Hero Turtles 4: Turtles In Time Super Nintendo and select ArcadeOX Score Mode to receive credit for mastery.

SUB GAME:
Teenage Mutant Ninja Turtles - Turtles in Time Coin Op 100 points

Read the review by Jozman3000 Teenage Mutant Ninja Turtles: Turtles in Time
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  #1  
Old 02-03-2012, 08:30 PM
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Re: TMNT: Turtles in Time - Feb '12

lol good luck with the coin-op one guys

How long does this game usually take to beat? Like an hour or two?
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Old 02-04-2012, 04:50 PM
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Re: TMNT: Turtles in Time - Feb '12

It's like a good 30 to 45 minutes to beat.
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Old 02-05-2012, 12:40 AM
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Re: TMNT: Turtles in Time - Feb '12

Oh that's not too bad then.

---------- Post added 02-05-2012 at 12:40 AM ---------- Previous post was 02-04-2012 at 04:56 PM ----------

Slash killed me for 4 of my 5 continues
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Old 02-05-2012, 05:52 PM
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Re: TMNT: Turtles in Time - Feb '12

You need to hit him from behind. When he's moving down or up, walk straight to get behind him then turn and attack. Move out of his line of attack and repeat.
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Old 02-05-2012, 06:14 PM
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Re: TMNT: Turtles in Time - Feb '12

If you hit B and Y at the same time, you do an attack that breaks thru guards, but this drains your energy.

Also, how many points do you need for an extra life?
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Old 02-05-2012, 06:40 PM
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Re: TMNT: Turtles in Time - Feb '12

200 points for an extra life.
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  #7  
Old 02-06-2012, 12:29 AM
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Re: TMNT: Turtles in Time - Feb '12

FYI. Hard mode is hard.
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Old 02-06-2012, 07:38 AM
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Re: TMNT: Turtles in Time - Feb '12

How do you perform that attack where you take the enemy and slam him on the ground repeatedly? It seems to activate randomly for me.
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Old 02-06-2012, 08:50 AM
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Re: TMNT: Turtles in Time - Feb '12

Hard mode just has more defense foot soldiers, who if you use your charging attack makes them easy.

@Brawl: Depends on how close you are to them and when you attack, best move is throwing them out of the screen - 3 pts.
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Old 02-06-2012, 09:10 AM
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Re: TMNT: Turtles in Time - Feb '12

Quote:
Originally Posted by brawlmaster View Post
How do you perform that attack where you take the enemy and slam him on the ground repeatedly? It seems to activate randomly for me.
To slam them, hit a foot soldier once to stun him. Then have your turtle touch the FS, stop pressing the D-pad and hit attack. This should prompt the slam. To throw, you need to stun get close and keep pressing the D-pad towards the FS and hit attack. To do a running slide kick, you run hit jump and then attack. Shoulder charge is done by running and hitting attack. The shoulder charge breaks the defender FS's defense like tails mentioned. I just go in circles and hit them all three times to do the hard hit at the end of the combo.
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  #11  
Old 02-06-2012, 11:55 PM
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Re: TMNT: Turtles in Time - Feb '12

Nah, I just suck at beat em up games. Freaking guard foots at Shredder, man 0.o;.
Rat King is pretty bad for me too because I can absolutely never tell on what lines the hitbox on those missiles is on, so I just get hurt a lot. Raph just takes damage like a freaking sponge as well (or maybe its just me).

Here's a vid of me and my friend playing for fun one night on the SNES. I'm player 2, Raph. I drop out pretty early. This doesn't even include the part where we get destroyed by Slash.

[ame="http://www.youtube.com/watch?v=dC4AsoNAICY&feature=plcp&context=C37cc2e1U DOEgsToPDskLDikLzubDd5mhZLl7A0wyF"]Video Test - TMNT IV: Turtles in Time - YouTube[/ame]
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Old 02-07-2012, 01:36 AM
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Re: TMNT: Turtles in Time - Feb '12

Why would anyone play Raph when his weapons are so lame?
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Old 02-07-2012, 08:54 AM
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Re: TMNT: Turtles in Time - Feb '12

Quote:
Originally Posted by Dudebro View Post
Why would anyone play Raph when his weapons are so lame?

Because it's a freaking challenge that's why.
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Old 02-07-2012, 09:07 AM
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Re: TMNT: Turtles in Time - Feb '12

Quote:
Originally Posted by Dudebro View Post
Why would anyone play Raph when his weapons are so lame?
Raph in most TMNT games usually has the best and quickest special.
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Old 02-07-2012, 12:34 PM
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Re: TMNT: Turtles in Time - Feb '12

Quote:
Originally Posted by Dudebro View Post
Why would anyone play Raph when his weapons are so lame?
His shade of red is the coolest.
Plus on hard mode, your weapon doesn't matter as much as manipulating your enemies' movements so that you're never surrounded. True story for all beat em ups.
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Old 02-07-2012, 12:46 PM
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Re: TMNT: Turtles in Time - Feb '12

I'd Say Raph's Sais are the coolest of weapons anyway...

Bludgeoned by a long stick? Lame
Bludgeoned by 2 short sticks conntected by a chain? Lame
Cut by a sword? Typical
Stabbed to death by a fork from hell? Original

By the way, quirky note: Raphael is the only turtle to say any "close to" curse in the original movie (Damn)

Comments
  
  He speaks the truth about the weapon
  
  I like this guy. He knows his turtles

Last edited by thetedster; 02-07-2012 at 12:49 PM..
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Old 02-07-2012, 01:18 PM
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Re: TMNT: Turtles in Time - Feb '12

I need a decent controller for this, or some patience for Slash.
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Old 02-07-2012, 06:07 PM
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Re: TMNT: Turtles in Time - Feb '12

I'm talking strictly about older TMNT games where Raph has the lamest weapon. I'm not talking about the real life weapon
Sai (weapon) - Wikipedia, the free encyclopedia

For example in the NES TMNT game I would use Raph as an extra life, if I lost him no biggie.
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Old 02-07-2012, 08:16 PM
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Re: TMNT: Turtles in Time - Feb '12

Why would you be talking about older games when the game that's being played it this one?
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Old 02-07-2012, 08:49 PM
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Re: TMNT: Turtles in Time - Feb '12

Well I include this one. I haven't played it in a while but I remember Raph being at a disadvantage too. Either way I was just confused why people would choose the shortest reach when they have three other options.
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Old 02-07-2012, 09:32 PM
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Re: TMNT: Turtles in Time - Feb '12

He's just bad ass like that.
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Old 02-07-2012, 09:35 PM
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Re: TMNT: Turtles in Time - Feb '12

Well I can agree on the character being cool, just not in game.
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Old 02-07-2012, 09:40 PM
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Re: TMNT: Turtles in Time - Feb '12

All right Donatelo.
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Old 02-07-2012, 09:47 PM
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Re: TMNT: Turtles in Time - Feb '12

Actually I prefer Leo for his Katanas. I do like the character of Donatello more though. I'm torn.
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