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Super Puzzle Fighter II Turbo - June 2011
Super Puzzle Fighter II Turbo - June 2011
Published by joz
06-02-2011
   
Super Puzzle Fighter II Turbo - June 2011

Puzzle Fighter is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega arcade game Baku Baku Animal. As in that game, the player controls pairs of blocks ("gems" in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). In Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reaction. As gems are eliminated, "garbage blocks" called Counter Gems will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most Counter Gems start at "5" and are reduced by one each time a new pair of gems is dropped on that board), and until that time they cannot be eliminated by normal means. (The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well). Additionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the gems—normal, Power, Counter, and Crash alike—of whichever color gem it lands on. (This, too, will cause Counter Gems to appear on the opponent's board. The diamond is supposed to create half the number of Counter Gems as a normal chain reaction. However, there is a bug that allows players to bypass this reduction.). The diamond piece appears every 25 pieces.


This is an example of the ending screen you need to submit on for Mastering credit:

spf2t-1277141434.jpg


Beat Super Puzzle Fighter II Turbo for 56 Game Club Points
Play Super Puzzle Fighter II Turbo » Coin Op and select ArcadeOX Score Mode to receive credit for mastering this game.
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  #1  
Old 06-02-2011, 04:51 PM
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Re: Super Puzzle Fighter II Turbo - Month X

Man I love this game ok this one I will try to beat might take a few sleepless nights but I will beat it
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  #2  
Old 06-02-2011, 04:53 PM
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Re: Super Puzzle Fighter II Turbo - Month X

Maybe Tails and Seahawk would like enlighten with a few pointers.
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  #3  
Old 06-02-2011, 04:55 PM
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Re: Super Puzzle Fighter II Turbo - Month X

I hope so tips from the masters are always the best ones
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  #4  
Old 06-02-2011, 06:16 PM
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Re: Super Puzzle Fighter II Turbo - Month X

1. Combos. Just practice creating combos until you can easily do it all the time. Example. Have a big red block on bottom. Create a large blue block on top of the red. Have a red circle sit on top of the blue block so that when you pop the blue block the red circle will fall and pop the red block. Set this up to make really large chains.
2. Timing. You want to save up all of your blocks until you are ready to go on the offensive. Don't pop little stuff, all that does is give the opponent ammunition. Hold your attack until you think you can destroy the computer in one go. Don't hold too long though or he will do the same to you first.
3. Try to keep the column where the blocks fall as empty as possible.
4. Build fuses so that you can reach your buried blocks.
5. Memorize the patterns that the opponent attack in and stack your blocks so that when he attacks it actually helps you.

It will take lots of practice and a tiny bit of luck to beat it on one coin. Start off by practicing in Full Mode so you have extra coins.
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  #5  
Old 06-02-2011, 09:16 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Thanks Kong this will help a lot
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  #6  
Old 06-02-2011, 09:17 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

I never did #5.
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  #7  
Old 06-02-2011, 09:19 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

You never beaten this game yet Tails?

Last edited by alohaex; 06-02-2011 at 09:23 PM..
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  #8  
Old 06-02-2011, 09:51 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

I beat it on one quarter and have the top score here.
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  #9  
Old 06-02-2011, 10:30 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Extra tip bonus! Get familiar with when your going to get your super gem, and clear out your screen when you think its about to come. You can drop your super gem on to the floor and get a nice tech bonus.
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  #10  
Old 06-02-2011, 11:00 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Keep the tips coming I'm learning a lot thanks guys. Sorry about that Tails I saw your score but I did not put 2 and 2 together
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  #11  
Old 06-03-2011, 06:36 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Steven. You mean the circles or the diamonds?
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  #12  
Old 06-03-2011, 06:47 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

99% sure the clear all diamonds.
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  #13  
Old 06-03-2011, 07:58 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

The blinking ones that clear all of one color, I don't even know off hand what you mean by the circle ones, havent played in awhile.

---------- Post added at 12:58 AM ---------- Previous post was at 12:56 AM ----------

Oh those circle ones, no the diamonds. You also get a tech bonus for clearing your screen completly, I don't think it's worth as much and probably isn't worth bothering to try.
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  #14  
Old 06-04-2011, 01:15 AM
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Re: Super Puzzle Fighter II Turbo - June 2011

I just wanted to say that this is one of my favorite games on the site and despite the fact that I'm not that good, it keeps me coming back for more!
One of Capcom's best, in my opinion.
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  #15  
Old 06-04-2011, 01:22 AM
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Re: Super Puzzle Fighter II Turbo - June 2011

Do we have the follow up game to this one on this site Pocket fighters or sometimes called Gem fighters
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  #16  
Old 06-04-2011, 12:28 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

It isn't nearly as fun - Retro Uprising - Arcade - Super Gem Fighter
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  #17  
Old 06-04-2011, 02:04 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Was this a recent add Kong?
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  #18  
Old 06-04-2011, 02:14 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Yes
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  #19  
Old 06-04-2011, 06:08 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Sweet - I need to try it out ^_^
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  #20  
Old 06-04-2011, 08:55 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Sweet thanks Kong!!!!!
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  #21  
Old 07-06-2011, 01:30 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Video of Tails mastering it.
[ame=http://www.youtube.com/watch?v=5XdQAicZdR4]YouTube - ‪Super Puzzle Fighter Playthrough on RetroUprising.com‬‏[/ame]
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Old 07-06-2011, 06:07 PM
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Re: Super Puzzle Fighter II Turbo - June 2011

Go Tails go!
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