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Super Metroid - Feburary 2011
Super Metroid - Feburary 2011
Published by joz
01-27-2011
   
Super Metroid - Feburary 2011

Super Metroid is an action-platform game which primarily takes place on the fictional planet Zebes, which is a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that was stolen by Ridley, the leader of the Space pirates. Along the way, the player collects power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities such as the Space Jump, which allows her to jump infinite times to cover great distances. These abilities allow Samus to access areas that were previously inaccessible.
The game introduces several new concepts to the series. Among them are the ability to enable and disable weapons and abilities in an inventory screen, and a Moon Walk ability, which allows Samus to walk backwards while firing her weapon. The game also features the ability to combine Samus's weapon beams. In addition, the save system from Metroid II: Return of Samus returns in Super Metroid, which allows the player to save and restart the game at any of the save points scattered around the planet. The player can also save the game at Samus's gunship, which fully recharges her health and ammunition as well.



This is an example of the ending screen you need to submit on for Mastering credit. You must submit on the Best Ending screen showing Samus in the bikini:

( Click to show/hide )


Master Super Metroid to receive 30 Game Club points.

Play Retro Uprising - Arcade - Super Metroid and select ArcadeOX Score Mode to receive credit for mastering this game.
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  #1  
Old 02-02-2011, 10:54 AM
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re: Super Metroid - Feburary 2011

Score Mode is not available for this game.
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  #2  
Old 02-02-2011, 11:05 AM
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re: Super Metroid - Feburary 2011

Fixed, I hope.

---------- Post added at 11:05 AM ---------- Previous post was at 11:04 AM ----------

Yeah, fix'd.
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  #3  
Old 02-02-2011, 02:38 PM
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re: Super Metroid - Feburary 2011

Save states allowed? Are they necessary, is the best ending with a competition time under 2 hours or something?
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  #4  
Old 02-02-2011, 02:40 PM
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re: Super Metroid - Feburary 2011

Quote:
Originally Posted by jim5cents View Post
Save states allowed? Are they necessary, is the best ending with a competition time under 2 hours or something?
Save states are allowed, but I think the game time must be less than 3 hours to receive the best ending.
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  #5  
Old 02-02-2011, 04:46 PM
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re: Super Metroid - Feburary 2011

Actually, 3 in-game hours is 5 or so hours in real time.
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  #6  
Old 02-11-2011, 11:34 AM
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re: Super Metroid - Feburary 2011

This game has a couple of graphical glitches. the doors don't open visually when you shoot them, and when you get hit, you are invisible for 2 seconds, which is really a problem.
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  #7  
Old 02-11-2011, 11:45 AM
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re: Super Metroid - Feburary 2011

Quote:
Originally Posted by brawlmaster12344 View Post
This game has a couple of graphical glitches. the doors don't open visually when you shoot them, and when you get hit, you are invisible for 2 seconds, which is really a problem.
Not if you don't get hit.
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  #8  
Old 02-12-2011, 05:49 PM
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re: Super Metroid - Feburary 2011

Super Metroid beaten, with a time of 2:07 in-game time

http://www.third.arcadeox.com/g/user...1297543285.png
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  #9  
Old 02-18-2011, 04:08 AM
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re: Super Metroid - Feburary 2011

Done.

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