Retro Uprising
Game Club Challenges 5 new games every month for discussion and competition.
Donation Goal
Goal amount: 5000 USD, Received: 569 USD (11%)
Donate Now
When we reach the current donation goal all software on Retro Uprising will be replaced with a new superior method for playing games online that will support all browsers, play many more games and consoles and fix errors in existing games. This will be a massive site upgrade. The largest in our history. Please help us reach our goal as soon as possible.

Retro Uprising relies on donations from users like you! List of Donors

Register to enable more features such as high score recording.

Go Back   Retro Uprising > Contests > Open Contests > Game Club Challenges

Article Tools Search this Article Display Modes
Monster Rancher Battle Card GB - July '12
Published by Kong
Monster Rancher Battle Card GB - July '12

Master Monster Rancher Battle Card GB - Nintendo Game Boy Color to gain 30 Game Club Points!!!

Monster Rancher Battle Card, released in 1999, was the first in the Battle Card series.

The player takes a short "personality test" to determine his starting deck and then can win additional cards by defeating opponents as well as new monster cards by defeating dungeon bosses. While a code system is also in place, only a select few cards catering to a single monster along with some general support can be obtained through this method. Each player's deck consists of three monster cards and an additional fifty attack/defense/support cards. Monster cards start in play, have HP, and a type (either ground or air). Attack are always specific to one monster breed, defense cards can be specific to one monster breed, and support cards. To use these cards, a player usually has to pay an activation cost in the form of a resource called "guts".

The actual card game with both players, each with their three monsters on the field, flipping a coin to determine which player has the choice of going first or second. Each player then draws five cards. A player's turn consists of (in the following order):

A) A draw phase: The active player draws until he has five cards in hand)
B) A general phase: The active player can attack or use support cards. At this time the defending player can use defense cards to counter an opponent's attack)
C) The discard phase: The active player can discard any number of cards from their hand. Those discarded cards become "guts", which can be used to pay for attacks.

A monster is killed when its HP reaches 0. A player loses when they have no monsters remaining or when they are unable to draw a card.
The game consists of a character traveling to dungeons to obtain sacred stones needed to generate new monster cards and fighting ranked battles to increase their level to unlock new dungeons. Each dungeon contains multiple randomly generated floors, invisible guardians that automatically challenge the player, normal NPCs that the player can challenge, and a boss. After achieving the maximum rank and completing all the dungeons, a new dungeon is discovered and after defeating its boss a player has the option of starting a new game+ during which his normal deck is locked until he reaches the final dungeon. There's no actual story or objectives beyond unlocking content.
Article Tools

Featured Articles
Article Tools Search this Article
Search this Article:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Article Article Starter Category Comments Last Post
Tetris - July 11' joz Game Club Challenges 21 08-05-2012 10:04 PM
Ogre Battle: The March of the Black Queen - July 11' joz Game Club Challenges 81 08-06-2011 02:24 AM
Fourth of July somedude21 Chat 5 07-04-2008 05:01 PM

All times are GMT -5. The time now is 10:50 PM.

vBulletin® ©2000 - 2020, Jelsoft Enterprises Ltd. » vBadvanced CMPS