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Dr. Mario - Jan 12'
Dr. Mario - Jan 12'
Published by joz
01-04-2012
   
Dr. Mario - Jan 12'

In the [ame="http://en.wikipedia.org/wiki/Falling_block_puzzle"]falling block puzzle game[/ame] Dr. Mario, the video game character [ame="http://en.wikipedia.org/wiki/Mario"]Mario[/ame] assumes the role of a doctor, dropping two-colored medical capsules in a medicine bottle representing the playing field. This area is populated by viruses of three colors: red, yellow, and blue. In a manner considered similar to [ame="http://en.wikipedia.org/wiki/Tetris"]Tetris[/ame], the player manipulates each capsule as it falls, moving it left or right and rotating it such that it is positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of matching color are aligned in vertical or horizontal configurations, they are removed from play. The main objective is to complete levels, which is accomplished by eliminating all viruses from the playing field. A [ame="http://en.wikipedia.org/wiki/Game_over"]game over[/ame] occurs if capsules fill up the playing field in a way that obstructs the bottle's narrow neck.
Players can select the degree of starting [ame="http://en.wikipedia.org/wiki/Difficulty_level"]difficulty[/ame] any time a new game is started. The initial level chosen is a value between zero and twenty that determines the number of viruses to clear, and the three game speed options change how fast the capsules fall in the bottle. The player's score is based solely on the elimination of viruses, not on the time taken to complete the level or the number of capsules used. If players complete the highest difficulty level, they can continue playing to accumulate a higher score, but the number of viruses to clear remains the same. Additional points are awarded when multiple viruses are eliminated at once, but no additional points are awarded for initiating chain reactions, in which the elimination of one set of objects triggers the elimination of another set. The game speed is also a factor in how the game calculates scoring; higher speed levels award more points.


Courtesy of Wikipedia



Beat Dr. Mario for 67 Game Club Points!!!
Here is an example of the ending:
(NOTE: anything showing you went past level 20 is a mastery)
dr-mario-1319844396.jpg


Play
Dr. Mario and select ArcadeOX Score Mode to receive credit for mastery.
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  #1  
Old 01-04-2012, 01:02 PM
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Re: Dr. Mario

so, reaching lvl 21 from lvl 1 is mastery?
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Old 01-04-2012, 02:34 PM
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Re: Dr. Mario - Jan 12'

@Inc- Yep, just get a screen of Level 21 like Seahawk has.
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Old 01-04-2012, 06:48 PM
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Re: Dr. Mario - Jan 12'

What I always thought about this game is Mario is shoving pills down a patient's throat to keep him alive, and when the screen fills up, the patient OD's and dies.
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Old 01-04-2012, 07:40 PM
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Re: Dr. Mario - Jan 12'

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Old 01-05-2012, 01:23 AM
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Re: Dr. Mario - Jan 12'

@DB: I remember that fun forum moment!
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Old 01-05-2012, 01:52 AM
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Re: Dr. Mario - Jan 12'

I think it's pretty sound advice.
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Old 01-05-2012, 03:31 PM
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Re: Dr. Mario - Jan 12'

Don't forget you have to do it on HI speed for the ending.
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Old 01-05-2012, 03:36 PM
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Re: Dr. Mario - Jan 12'

@Hawk: New ruling means default is allowed now too.
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